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Aggravated Assault

Aggravated Assault

Enchantment$24.97

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

Legal in Commander

Is

Does

Combos 182

  • Aggravated Assault + The Reaver Cleaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite Treasure tokens

    48,381 decks on Commander Spellbook

    How it works

    Before you start

    The Reaver Cleaver attached to a creature with power five or greater that can attack this turn. An opponent is unable to block the creature with The Reaver Cleaver attached.

    Steps

    Deal combat damage to a player with the creature that has The Reaver Cleaver attached. The creature triggers, creating at least six Treasure tokens. Move to your postcombat main phase. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Sword of Feast and Famine

    • Infinite combat phases

    37,584 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Feast and Famine attached to a creature that can attack this turn. An opponent is unable to block and kill the creature with Sword of Feast and Famine attached. Lands you control can tap to produce at least {3}{R}{R}.

    Steps

    Deal combat damage to an opponent with the creature that has Sword of Feast and Famine attached. Sword of Feast and Famine triggers, causing that opponent to discard a card, and you to untap all lands you control. Proceed to your postcombat main phase. Activate all mana producing lands you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this phase. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Ancient Copper Dragon

    • Near-infinite colored mana
    • Near-infinite combat damage
    • Near-infinite Treasure tokens
    • Near-infinite combat phases
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    31,691 decks on Commander Spellbook

    How it works

    Before you start

    Ancient Copper Dragon cannot be blocked by an opponent.

    Steps

    Deal combat damage to an opponent using Ancient Copper Dragon, triggering it, causing you to roll a d20 and create that many Treasure tokens. Move to your postcombat main phase. Activate a Treasure by tapping and sacrificing it, adding {R}. Repeat step 3 until you have {3}{R}{R} or run out of Treasures. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Old Gnawbone

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat phases
    • Infinite Treasure tokens
    • Infinite mana creatures you control can produce

    24,361 decks on Commander Spellbook

    How it works

    Before you start

    You control creatures that can deal at least six combat damage that cannot be blocked by an opponent.

    Steps

    Attack with the creatures to deal at least six combat damage to a player, triggering Old Gnawbone's ability, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, to add {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R} to untap all creatures you control and to get an additional combat phase and an additional main phase after that. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Neheb, the Eternal

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    23,978 decks on Commander Spellbook

    How it works

    Before you start

    Your opponents have lost at least five life this turn.

    Steps

    At the beginning of your postcombat main phase, Neheb adds at least {R}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}: untap all creatures you control, and create an additional combat phase and postcombat main phase. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Savage Ventmaw

    • Infinite combat damage
    • Infinite combat phases
    • Infinite green mana
    • Infinite mana creatures you control can produce
    • Infinite red mana

    19,335 decks on Commander Spellbook

    How it works

    Before you start

    Savage Ventmaw does not have summoning sickness. An opponent is unable to block and kill Savage Ventmaw.

    Steps

    Declare Savage Ventmaw as an attacker, attacking an opponent unable to block and kill it. Savage Ventmaw triggers, adding {R}{R}{R}{G}{G}{G}. Move to your post-combat main phase. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Selvala, Heart of the Wilds

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 18,504 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness. You control a creature with power seven or greater.

    Steps

    Activate Selvala to add {3}{R}{R}{G}. Activate Aggravated Assualt, untapping all creatures you control and gaining an addition combat step and post combat mainphase. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Bear Umbra

    • Infinite combat phases

    17,134 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature. An additional creature does not have summoning sickness. Bear Umbra attached to that additional creature you control. You control lands that can tap to produce at least {3}{R}{R}. An opponent is unable to block and kill creatures you control.

    Steps

    Declare enchanted creature as attacker. Bear Umbra triggers, untapping all lands you control. Proceed to your next main phase. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Aggravated Assault + Cavern-Hoard Dragon

    • Target opponent loses the game
    • Infinite combat damage to one opponent

    13,093 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls five or more artifacts.

    Steps

    Deal combat damage to an opponent that controls five or more artifacts using Cavern-Hoard Dragon. Cavern-Hoard Dragon triggers, creating at least five Treasure tokens. Move to your postcombat main phase. Activate five Treasures by tapping and sacrificing them, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat until no opponent controls five or more artifacts.

    Commander Spellbook ↗
  • Aggravated Assault + Nature's Will

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    12,867 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {3}{R}{R}. You control a creature that can attack this turn, and that cannot be blocked by an opponent.

    Steps

    Deal combat damage to an opponent using any creature. Nature's Will triggers, tapping all lands the defending opponent controls and untapping all lands you control. Move to your postcombat main phase. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jandor, Fortuned TravelerAggravated Assault has extra combat phases, which Jandor, Fortuned Traveler can use because it has an attack trigger.
  2. Atarka, World RenderAggravated Assault has extra combat phases, which Atarka, World Render can use because it has an attack trigger.
  3. General Kreat, the BoltbringerAggravated Assault has extra combat phases, which General Kreat, the Boltbringer can use because it has an attack trigger.
  4. The Ur-DragonAggravated Assault has extra combat phases, which The Ur-Dragon can use because it has an attack trigger.
  5. Reyav, Master SmithAggravated Assault has extra combat phases, which Reyav, Master Smith can use because it has an attack trigger.
  6. Breeches, Eager PillagerAggravated Assault has extra combat phases, which Breeches, Eager Pillager can use because it has an attack trigger.
  7. Neyali, Suns' VanguardAggravated Assault has extra combat phases, which Neyali, Suns' Vanguard can use because it has an attack trigger.
  8. Gornog, the Red ReaperAggravated Assault has extra combat phases, which Gornog, the Red Reaper can use because it has an attack trigger.
  9. Grand Warlord RadhaAggravated Assault has extra combat phases, which Grand Warlord Radha can use because it has an attack trigger.
  10. Firkraag, Cunning InstigatorAggravated Assault has extra combat phases, which Firkraag, Cunning Instigator can use because it has an attack trigger.

View Aggravated Assault on Scryfall