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Nature's Will

Nature's Will

Enchantment$5.67

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Legal in Commander

Is

Does

Combos 5

  • Nature's Will + Aggravated Assault

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    12,867 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {3}{R}{R}. You control a creature that can attack this turn, and that cannot be blocked by an opponent.

    Steps

    Deal combat damage to an opponent using any creature. Nature's Will triggers, tapping all lands the defending opponent controls and untapping all lands you control. Move to your postcombat main phase. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat.

    Commander Spellbook ↗
  • Nature's Will + Najeela, the Blade-Blossom

    • Infinite creature tokens with haste
    • Infinite combat phases

    4,884 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature that can deal unblocked combat damage to an opponent. You control lands capable of tapping for at least {W}{U}{B}{R}{G}.

    Steps

    Attack with your creature. On combat damage, Nature's Will triggers, tapping all lands the player you damaged controls and untapping your lands. Activate Najeela for {W}{U}{B}{R}{G}, untapping your attacking creatures, giving them trample, lifelink, and haste, and adding an additional combat phase after this one. Repeat.

    Commander Spellbook ↗
  • Nature's Will + Hellkite Charger

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    2,130 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {5}{R}{R}. An opponent cannot block Hellkite Charger.

    Steps

    Declare Hellkite Charger as an attacker, triggering its ability. Holding priority, activate all mana-producing lands you control by tapping them, adding at least {5}{R}{R}. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures you control and to get an additional combat phase after this one. Deal combat damage to an opponent using Hellkite Charger. Nature's Will triggers, tapping all lands the defending opponent controls and untapping all lands you control. Repeat each combat phase.

    Commander Spellbook ↗
  • Nature's Will + Ashaya, Soul of the Wild + Weaver of Harmony

    • Infinite mana lands you control can produce
    • Infinite mana nontoken creatures you control can produce
    • Infinite untap of nontoken creatures you control
    • Infinite untap of lands you control

    28 decks on Commander Spellbook

    How it works

    Before you start

    Weaver of Harmony does not have summoning sickness. You control a creature other than Weaver of Harmony that can attack this turn and that cannot be blocked by an opponent. You control at least two mana-producing lands except Weaver of Harmony, one of which must be a Forest.

    Steps

    Deal combat damage to an opponent using a creature other than Weaver of Harmony, triggering Nature's Will. Holding priority, activate all mana-producing lands you control except Weaver of Harmony by tapping them, adding at least {1}{G}. Activate Weaver of Harmony by paying {G} and tapping it, copying Nature's Will's trigger. Resolve the copy of Nature's Will's trigger, untapping all lands you control and tapping all lands the defending player controls. Repeat from step 2.

    Commander Spellbook ↗
  • Nature's Will + Stormtide Leviathan + Choke

    • Lands do not untap
    • Lands your opponents control do not untap
    • Lock
    • Mass Land Denial

    15 decks on Commander Spellbook

    How it works

    Steps

    Stormtide makes everything an island, choke prevents them from untapping. Nature's Will can untap your lands.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraNature's Will untaps your permanents, which Aang and Katara can use because it cares how many of your artifacts are tapped, though the fit is only partial.
  2. Sythis, Harvest's HandNature's Will is an Enchantment, which Sythis, Harvest's Hand can use.
  3. Yenna, Redtooth RegentNature's Will is an Enchantment, which Yenna, Redtooth Regent can use.
  4. Calix, Guided by FateNature's Will is an Enchantment, which Calix, Guided by Fate can use.
  5. Bello, Bard of the BramblesNature's Will is an Enchantment, which Bello, Bard of the Brambles can use.
  6. Wildsear, Scouring MawNature's Will is an Enchantment, which Wildsear, Scouring Maw can use.
  7. Yuna, Hope of SpiraNature's Will is an Enchantment, which Yuna, Hope of Spira can use.
  8. Satsuki, the Living LoreNature's Will is an Enchantment, which Satsuki, the Living Lore can use.
  9. Terra, Magical Adept // Esper TerraNature's Will is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  10. Narci, Fable SingerNature's Will is an Enchantment, which Narci, Fable Singer can use.

View Nature's Will on Scryfall