

Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard$1.80
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up). Flying
Legal in Commander
Is
Does
Rewards
Combos 104
Terra, Magical Adept // Esper Terra + Estrid's Invocation
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Put the oldest Esper Terra into your graveyard due to the legend rule. The Estrid's Invocation token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Estrid's Invocation token trigger, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Repeat from step 3.
Terra, Magical Adept // Esper Terra + Summon: Esper Valigarmanda + Clash of the Eikons
- Cast all instants and sorceries from opponents' graveyards infinite times
- Infinite creature tokens with haste
- Infinite red mana
Commander Spellbook ↗How it works
Steps
Cast Clash of the Eikons by paying {G}, removing a lore counter from Esper Terra and then putting a lore counter on Esper Terra. Esper Terra's first, second or third chapter ability triggers, creating a token copy of Summon: Esper Valigarmanda, and then choosing to put a lore counter on the token. The Summon: Esper Valigarmanda token's first and second chapter abilities trigger. Resolve the first trigger, exiling Clash of the Eikons from your graveyard and an instant or sorcery from each opponent's graveyard. Resolve the second trigger, adding {R}{R} and causing you to pay {1} to cast Clash of the Eikons from exile. Resolve Clash of the Eikons, removing a lore counter from Esper Terra and then putting a lore counter on Esper Terra. Repeat from step 2.
Terra, Magical Adept // Esper Terra + The Apprentice's Folly
- Infinite colored mana
- Infinite creature tokens with haste
Commander Spellbook ↗How it works
Steps
Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra and with a lore counter on it. Esper Terra triggers, creating a copy of The Apprentice's Folly and causing it to enter the battlefield with a lore counter on it. The Apprentice's Folly's first ability triggers, creating a token copy of Esper Terra that isn't legendary with a lore counter on it. When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it. When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger. Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and exile the Esper Terra token. Resolve the third trigger, creating a token copy of the Esper Terra token created in step 4 with haste and four lore counters on it. Repeat from step 5.
Terra, Magical Adept // Esper Terra + Yenna, Redtooth Regent
- Infinite colored mana
- Draw the game
- Infinite creature tokens with haste
- Infinite creature copies of nonlegendary enchantments you control with haste
Commander Spellbook ↗How it works
Steps
Activate Yenna by paying {2} and tapping it, creating a nonlegendary token copy of Esper Terra. When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it. When the new Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger. Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control. Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and exile the Esper Terra token. Resolve the third trigger, creating a token copy of the Esper Terra token created in step 1 with haste and four lore counters on it. Repeat from step 3.
Terra, Magical Adept // Esper Terra + Spark Double
- Infinite colored mana
- Infinite creature tokens with haste
Commander Spellbook ↗How it works
Steps
Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a copy of Esper Terra that isn't legendary. This will cause it to enter the battlefield with a lore counter as it will be a Saga. Spark Double's first chapter ability triggers, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it. The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Spark Double trigger, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it. Repeat from step 3.
Terra, Magical Adept // Esper Terra + Mirrormade
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Put the oldest Esper Terra into your graveyard due to the legend rule. The Mirrormade token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Mirrormade token trigger, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Repeat from step 3.
Terra, Magical Adept // Esper Terra + Copy Enchantment
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Put the oldest Esper Terra into your graveyard due to the legend rule. The Copy Enchantment token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Copy Enchantment token trigger, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Repeat from step 3.
Terra, Magical Adept // Esper Terra + Mirror Room // Fractured Realm
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
Commander Spellbook ↗How it works
Steps
Cast Mirror Room by paying {2}{U} When Mirror Room enters, it triggers, creating a token copy of Esper Terra that is a Reflection in addition to its other types. It'll enter with a lore counter on it. Put the Esper Terra token into your graveyard due to the legend rule. The Esper Terra token's first chapter ability triggers, creating a token copy of Mirror Room. Repeat from step 2.
Terra, Magical Adept // Esper Terra + Barbara Wright + Anger
- Infinite colored mana
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
You control at least one Mountain.
Steps
Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.
Terra, Magical Adept // Esper Terra + Barbara Wright + Temur Ascendancy
- Infinite colored mana
- Infinite self-mill
Commander Spellbook ↗How it works
Steps
Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kenrith, the Returned KingTerra, Magical Adept // Esper Terra fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Terra, Magical Adept // Esper Terra can use because it has an enter-the-battlefield trigger.
- Go-Shintai of Life's OriginTerra, Magical Adept // Esper Terra fills your graveyard, which Go-Shintai of Life's Origin can use because it returns permanents from your graveyard.
- Najeela, the Blade-BlossomTerra, Magical Adept // Esper Terra is a Warrior, which Najeela, the Blade-Blossom can use.
- Horde of NotionsTerra, Magical Adept // Esper Terra fills your graveyard, which Horde of Notions can use because it returns permanents from your graveyard.
- Jared CarthalionTerra, Magical Adept // Esper Terra fills your graveyard, which Jared Carthalion can use because it returns permanents from your graveyard.
- Esika, God of the Tree // The Prismatic BridgeTerra, Magical Adept // Esper Terra is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Jodah, the UnifierTerra, Magical Adept // Esper Terra is a Legendary permanent, which Jodah, the Unifier can use.
- Sisay, Weatherlight CaptainTerra, Magical Adept // Esper Terra is a Legendary permanent, which Sisay, Weatherlight Captain can use.
- Hei Bai, Forest GuardianTerra, Magical Adept // Esper Terra is a Legendary permanent, which Hei Bai, Forest Guardian can use.