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Estrid's Invocation

Estrid's Invocation

Enchantment$0.38

You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Legal in Commander

Is

Does

Rewards

Combos 9

  • Estrid's Invocation + Terra, Magical Adept // Esper Terra

    • Infinite colored mana

    Mana needed: 7,443 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Put the oldest Esper Terra into your graveyard due to the legend rule. The Estrid's Invocation token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Estrid's Invocation token trigger, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • Estrid's Invocation + Faerie Mastermind + Smothering Tithe

    • Near-infinite colored mana
    • Near-infinite Treasure tokens
    • Infinite card draw for all players

    Mana needed: 1,471 decks on Commander Spellbook

    How it works

    Before you start

    Estrid's Invocation on the battlefield as a copy of Smothering Tithe You have at least two opponents which are unable to pay for Smothering Tithe's trigger.

    Steps

    Activate Faerie Mastermind by paying {3}{U}, causing each player to draw a card. Smothering Tithe and Estrid's Invocation trigger for each opponent you have, creating at least four Treasure tokens. Activate four Treasures by tapping and sacrificing them, adding {3}{U}. Repeat.

    Commander Spellbook ↗
  • Estrid's Invocation + Mystic Barrier

    • Creatures can't attack
    • Lock

    434 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents.

    Steps

    At the beginning of each of your upkeeps, Mystic Barrier and Estrid's Invocation trigger, choosing "left" for Mystic Barrier and "right" for Estrid's Invocation. As long as there are three or more players in the game, creatures cannot attack.

    Commander Spellbook ↗
  • Estrid's Invocation + Second Chance + Mirrormade

    • Infinite turns

    247 decks on Commander Spellbook

    How it works

    Before you start

    mana to cast it. 5 or less life.

    Steps

    On upkeep, Estrid's Invocation and Second Chance both trigger; resolve them in that order. Flicker Estrid's Invocation; copy Second Chance. (Invocation Second Chance ETBs after beginning of upkeep and does not have an extra turn trigger this turn). Resolve the original Second Chance trigger; sacrifice it and take an extra turn. During your main phase, cast Mirrormade as a copy of Invocation Second Chance, including Estrid's Invocation's upkeep trigger of Estrid's Invocation. Move to your extra turn. On upkeep, Invocation Second Chance and Mirror Second Chance both have the "flicker" trigger of Estrid's Invocation and the Second Chance extra turn trigger. Order the triggers to resolve in that order. Flicker Invocation, copying Mirror Second Chance, then flicker Mirror, copying Invocation Second Chance. Resolve the extra turns triggers, sacrificing no permanents as both Invocation and Mirror are new objects. Repeat for infinite turns.

    Commander Spellbook ↗
  • Estrid's Invocation + Murasa Rootgrazer + Retreat to Coralhelm

    • Infinite mana basic lands you control can produce

    4 decks on Commander Spellbook

    How it works

    Before you start

    At least one basic land in hand. Estrid's Invocation is a copy of Retreat to Coralhelm. Murasa Rootgrazer does not have summoning sickness.

    Steps

    Activate Murasa Rootgrazer's first ability, putting a basic land from your hand onto the battlefield. The Retreat to Coralhelms trigger. In response, activate the basic land by tapping it, adding {1}. Let the first Retreat to Coralhelm trigger resolve, untapping Murasa Rootgrazer. Activate Murasa Rootgrazer's last ability, returning any basic land you control from the battlefield to your hand. Let the second Retreat trigger resolve, untapping Murasa Rootgrazer. Repeat.

    Commander Spellbook ↗
  • Estrid's Invocation + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    4 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Estrid's Invocation trigger, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Estrid's Invocation + Trade Caravan + Stasis

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    2 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Estrid's Invocation has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Estrid's Invocation trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Estrid's Invocation triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Estrid's Invocation by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Estrid's Invocation + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has at least 2 +1/+1 counters on it. Estrid's Invocation is a copy of Rite of Passage.

    Steps

    Remove a +1/+1 counter from Triskelion to deal 1 damage to Triskelion. The Rite of Passages trigger, putting 2 +1/+1 counters on Triskelion. Repeat for infinite +1/+1 counters. End the turn, removing all damage marked on Triskelion. Remove infinite counters from Triskelion to deal infinite damage.

    Commander Spellbook ↗
  • Estrid's Invocation + Rite of Passage + Deathbringer Thoctar

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Estrid's Invocation trigger, putting two +1/+1 counters on Deathbringer Thoctar. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Deathbringer Thoctar. Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Heliod, the Radiant Dawn // Heliod, the Warped EclipseEstrid's Invocation copies creatures, which Heliod, the Radiant Dawn // Heliod, the Warped Eclipse can use because it has an enter-the-battlefield trigger.
  2. Go-Shintai of Life's OriginEstrid's Invocation copies creatures, which Go-Shintai of Life's Origin can use because it has an enter-the-battlefield trigger.
  3. The Master of KeysEstrid's Invocation copies creatures, which The Master of Keys can use because it has an enter-the-battlefield trigger.
  4. Elrond, Lord of RivendellEstrid's Invocation copies creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  5. Clement, the WorrywortEstrid's Invocation copies creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  6. Massimo, the MagicianEstrid's Invocation copies creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  7. Terra, Magical Adept // Esper TerraEstrid's Invocation copies creatures, which Terra, Magical Adept // Esper Terra can use because it has an enter-the-battlefield trigger.
  8. Hei Bai, Forest GuardianEstrid's Invocation copies creatures, which Hei Bai, Forest Guardian can use because it has an enter-the-battlefield trigger.
  9. Marina VendrellEstrid's Invocation copies creatures, which Marina Vendrell can use because it has an enter-the-battlefield trigger.
  10. Callaphe, Beloved of the SeaCallaphe, Beloved of the Sea is an Enchantment, which Estrid's Invocation can use.

View Estrid's Invocation on Scryfall