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Stasis

Stasis

Enchantment$9.61

Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Legal in Commander

Is

Does

Combos 24

  • Stasis + Smothering Tithe

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    8,426 decks on Commander Spellbook

    How it works

    Steps

    Each time an opponent draws a card, Smothering Tithe triggers. Opponents will eventually be unable to pay for Smothering Tithe due to Statis causing them to skip their untap steps, causing you to create a Treasure artifact token. At the beginning of your upkeep, Stasis triggers. Holding priority, activate a Treasure token by tapping and sacrificing it, adding {U}. Resolve the Stasis ability, paying {U}. Repeat.

    Commander Spellbook ↗
  • Stasis + Unstoppable Plan

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    2,672 decks on Commander Spellbook

    How it works

    Before you start

    You control a nonland permanent that can tap to produce at least {U}.

    Steps

    During your upkeep, Stasis triggers. Holding priority, activate a nonland permanent by tapping it, adding at least {U}. Resolve the Stasis trigger, causing you to pay {U}. At the beginning of your endstep, Unstoppable Plan triggers, untapping all nonland permanents you control. While Stasis is on the battlefield, players will skip their untap steps.

    Commander Spellbook ↗
  • Stasis + Jorn, God of Winter // Kaldring, the Rimestaff

    • Mass Land Denial
    • Players skip their untap steps
    • Untap all snow permanents you control during each of your turns
    • Lock

    1,374 decks on Commander Spellbook

    How it works

    Before you start

    Jorn does not have summoning sickness. You control at least one snow permanent that can tap to produce at least {U}.

    Steps

    At the beginning of your end step, Stasis triggers. Holding priority, activate a snow permanent by tapping it, adding at least {U}. Resolve the Stasis ability, causing you to pay {U}. Declare Jorn as an attacker. Jorn triggers, untapping each snow permanent you control. Repeat during each of your turns.

    Commander Spellbook ↗
  • Stasis + Zur the Enchanter + Tel-Jilad Stylus

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

    590 decks on Commander Spellbook

    How it works

    Before you start

    Zur does not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Declare Zur as an attacker. Zur triggers, causing you to search your library for Stasis and put it onto the battlefield. During the end step prior to your turn, activate Tel-Jilad Stylus by tapping it, putting Stasis on the bottom of your library from the battlefield. Repeat.

    Commander Spellbook ↗
  • Stasis + Forsaken City

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    576 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    At the beginning of your upkeep, Forsaken City and Stasis trigger. Resolve the Forsaken City trigger, causing you to exile a card from your hand and untap it. Activate Forsaken City by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Move to your draw phase, drawing a card. Repeat during each of your turns.

    Commander Spellbook ↗
  • Stasis + Heidar, Rimewind Master

    • Mass Land Denial
    • Lock
    • Opponents skip their untap steps

    Mana needed: 553 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four snow permanents.

    Steps

    On the end step before your turn, activate Heidar by paying {2} and tapping it, returning Stasis from the battlefield to your hand. During either of your main phases, cast Stasis by paying {1}{U}. While Stasis is on the battlefield, your opponent will skip their untap steps.

    Commander Spellbook ↗
  • Stasis + Vedalken Mastermind

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

    Mana needed: 504 decks on Commander Spellbook

    How it works

    Steps

    On the end step before your turn, activate Vedalken Mastermind by paying {U} and tapping it, returning Stasis from the battlefield to your hand. During either of your main phases, cast Stasis by paying {1}{U}. While Stasis is on the battlefield, your opponent will skip their untap steps.

    Commander Spellbook ↗
  • Stasis + Eon Hub

    • Players skip their untap steps
    • Players skip their upkeep steps
    • Lock
    • Mass Land Denial

    364 decks on Commander Spellbook

    How it works

    Steps

    Stasis causes players to skip their untap steps. Because Eon Hub causes players to skip their upkeep steps, you will never need to pay Stasis's cost.

    Commander Spellbook ↗
  • Stasis + Urza, Lord High Artificer + Mechanized Production

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    210 decks on Commander Spellbook

    How it works

    Before you start

    Mechanized Production attached to a nonlegendary artifact you control.

    Steps

    At the beginning of your upkeep, Stasis and Mechanized Production trigger. Resolve the Mechanized Production trigger, creating a copy of the artifact it is attached to. Activate Urza's first ability by tapping the artifact token, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Repeat during each of your turns. As long as Stasis is on the battlefield, players skip their untap steps.

    Commander Spellbook ↗
  • Stasis + Zur the Enchanter + Rishadan Pawnshop

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

    Mana needed: 178 decks on Commander Spellbook

    How it works

    Before you start

    Zur does not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Declare Zur as an attacker. Zur triggers, causing you to search your library for Stasis and put it onto the battlefield. During the end step prior to your turn, activate Rishadan Pawnshop by paying {2} and tapping it, shuffling Stasis into your library from the battlefield. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerStasis is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraStasis is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurStasis is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaStasis is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitStasis is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianStasis is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderStasis is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredStasis is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorStasis is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedStasis is an Enchantment, which Ertai, the Corrupted can use.

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