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Vedalken Mastermind

Vedalken Mastermind

Creature — Vedalken Wizard1/2$0.30

, : Return target permanent you control to its owner's hand.

Legal in Commander

Is

Does

Combos 17

  • Vedalken Mastermind + Stasis

    • Mass Land Denial
    • Opponents skip their untap steps
    • Lock

    Mana needed: 504 decks on Commander Spellbook

    How it works

    Steps

    On the end step before your turn, activate Vedalken Mastermind by paying {U} and tapping it, returning Stasis from the battlefield to your hand. During either of your main phases, cast Stasis by paying {1}{U}. While Stasis is on the battlefield, your opponent will skip their untap steps.

    Commander Spellbook ↗
  • Vedalken Mastermind + The One Ring

    • Prevent all damage that would be dealt to you
    • You have protection from everything
    • Lock

    Mana needed: 358 decks on Commander Spellbook

    How it works

    Before you start

    Vedalken Mastermind does not have summoning sickness.

    Steps

    Activate Vedalken Mastermind by paying {U} and tapping it, returning The One Ring from the battlefield to your hand. Cast The One Ring by paying {4}. The One Ring triggers, giving you protection from everything until your next turn. Repeat each turn.

    Commander Spellbook ↗
  • Vedalken Mastermind + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    145 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand. Creatures you control can tap to produce at least {U} plus enough mana to cast the creature card in your hand.

    Steps

    Activate any number of creatures by tapping them, adding at least {U} plus enough mana to cast the creature card in your hand. Cast the creature card by paying its mana cost. When the creature enters, Intruder Alarm triggers, untapping all creatures. Activate Vedalken Mastermind by paying {U} and tapping it, returning the creature from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Vedalken Mastermind + Mystic Sanctuary + Time Warp

    • Infinite turns

    Mana needed: 62 decks on Commander Spellbook

    How it works

    Before you start

    You control three Islands.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters untapped, it triggers, putting Time Warp from your graveyard onto the top of your library. Move to your next turn, drawing Time Warp during your draw step. Activate Mystic Sanctuary by tapping it, adding {U}. Activate Vedalken Mastermind by paying {U} and tapping it, returning Mystic Sanctuary from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Vedalken Mastermind + Mystic Sanctuary + Temporal Manipulation

    • Infinite turns

    Mana needed: 41 decks on Commander Spellbook

    How it works

    Before you start

    You control three Islands.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters untapped, it triggers, putting Temporal Manipulation from your graveyard onto the top of your library. Move to your next turn, drawing Temporal Manipulation during your draw step. Activate Mystic Sanctuary by tapping it, adding {U}. Activate Vedalken Mastermind by paying {U} and tapping it, returning Mystic Sanctuary from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Vedalken Mastermind + Mystic Sanctuary + Time Stretch

    • Infinite turns

    Mana needed: 33 decks on Commander Spellbook

    How it works

    Before you start

    You control three Islands.

    Steps

    Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters untapped, it triggers, putting Time Stretch from your graveyard onto the top of your library. Move to your next turn, drawing Time Stretch during your draw step. Activate Mystic Sanctuary by tapping it, adding {U}. Activate Vedalken Mastermind by paying {U} and tapping it, returning Mystic Sanctuary from the battlefield to your hand. Repeat during your second extra turn

    Commander Spellbook ↗
  • Vedalken Mastermind + Mystic Sanctuary + Capture of Jingzhou

    • Infinite turns

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Before you start

    You control three Islands.

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters untapped, it triggers, putting Capture of Jingzhou from your graveyard onto the top of your library. Move to your next turn, drawing Capture of Jingzhou during your draw step. Activate Mystic Sanctuary by tapping it, adding {U}. Activate Vedalken Mastermind by paying {U} and tapping it, returning Mystic Sanctuary from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Vedalken Mastermind + Mystic Sanctuary + Walk the Aeons

    • Infinite turns

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Before you start

    You control three Islands.

    Steps

    Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters untapped, it triggers, putting Walk the Aeons from your graveyard onto the top of your library. Move to your next turn, drawing Walk the Aeons during your draw step. Activate Mystic Sanctuary by tapping it, adding {U}. Activate Vedalken Mastermind by paying {U} and tapping it, returning Mystic Sanctuary from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Vedalken Mastermind + Wormfang Manta + Scroll of Fate

    • Infinite turns

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    Vedalken Mastermind does not have summoning sickness.

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Vedalken Mastermind by paying {U} and tapping it, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Vedalken Mastermind + Mystic Sanctuary + Notorious Throng

    • Infinite turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    You control three Islands. You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Deal combat damage using a Rogue. Cast Notorious Throng for its prowl cost by paying {5}{U}, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters untapped, it triggers, putting Notorious Throng from your graveyard onto the top of your library. Move to your next turn, drawing Notorious Throng during your draw step. Activate Mystic Sanctuary by tapping it, adding {U}. Activate Vedalken Mastermind by paying {U} and tapping it, returning Mystic Sanctuary from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraVedalken Mastermind taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Azami, Lady of ScrollsVedalken Mastermind is a Wizard, which Azami, Lady of Scrolls can use.
  3. Naban, Dean of IterationVedalken Mastermind is a Wizard, which Naban, Dean of Iteration can use.
  4. Naru Meha, Master WizardVedalken Mastermind is a Wizard, which Naru Meha, Master Wizard can use.
  5. Inalla, Archmage RitualistVedalken Mastermind is a Wizard, which Inalla, Archmage Ritualist can use.
  6. Kaza, Roil ChaserVedalken Mastermind is a Wizard, which Kaza, Roil Chaser can use.
  7. Adeliz, the Cinder WindVedalken Mastermind is a Wizard, which Adeliz, the Cinder Wind can use.
  8. The Destined WarriorVedalken Mastermind is a Wizard, which The Destined Warrior can use.
  9. Gandalf, Party GuestVedalken Mastermind is a Wizard, which Gandalf, Party Guest can use.
  10. The Fifth DoctorThe Fifth Doctor untaps your creatures and Vedalken Mastermind taps your creatures.

View Vedalken Mastermind on Scryfall