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Inalla, Archmage Ritualist

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard4/5$1.07

Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.

Legal in Commander

Is

Does

Rewards

Combos 35

  • Inalla, Archmage Ritualist + Bloodline Necromancer + Ruthless Technomancer

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite creature tokens with haste
    • Infinite lifeloss
    • Infinite Treasure tokens

    Mana needed: 5,271 decks on Commander Spellbook

    How it works

    Steps

    Cast Bloodline Necromancer by paying {4}{B}. Bloodline Necromancer enters the battlefield, triggering itself and Inalla. Resolve the Bloodline Necromancer trigger, returning Ruthless Technomancer from your graveyard to the battlefield. Ruthless Technomancer enters the battlefield, triggering itself and Inalla. Resolve the Ruthless Technomancer trigger, causing you to sacrifice Bloodline Necromancer and create three Treasure tokens. Activate two Treasure tokens by tapping and sacrificing them, adding {2}. Resolve the Inalla trigger from step 4, causing you to pay {1} to create a token copy of Ruthless Technomancer with haste. The Ruthless Technomancer token enters the battlefield, causing you to sacrifice the nontoken Ruthless Technomancer and create two Treasure tokens. Resolve the Inalla trigger from step 2, causing you to pay {1} to create a token copy of Bloodline Necromancer with haste. The Bloodline Necromancer token enters the battlefield, returning Bloodline Necromancer from your graveyard to the battlefield. Repeat from step 2 an arbitrarily large number of times. If Inalla is not on the battlefield, activate an appropriate number of Treasure tokens by tapping and sacrificing them, adding enough mana to cast Inalla from the command zone. If needed, cast Inalla from the command zone by paying {2}{U}{B}{R} and commander tax, if applicable. Activate Inalla by tapping five untapped Wizards you control, causing target player to lose 7 life. Repeat step 14.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Timestream Navigator + Riptide Laboratory

    • Infinite turns

    Mana needed: 3,964 decks on Commander Spellbook

    How it works

    Before you start

    You control at least nine permanents or have the city's blessing.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. If you do not have the city's blessing, Timestream Navigator triggers, giving you the city's blessing for the rest of the game. Activate Riptide Laboratory by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Bloodline Necromancer + Ashnod's Altar

    • Infinite colorless mana
    • Infinite creature tokens with haste

    Mana needed: 3,322 decks on Commander Spellbook

    How it works

    Steps

    Cast Bloodline Necromancer by paying {4}{B}. When Bloodline Necromancer enters the battlefield, it and Inalla trigger. Resolve the Bloodline Necromancer's trigger, doing nothing. Holding priority, activate Ashnod's Altar by sacrificing Bloodline Necromancer, adding {C}{C}. Resolve the Inalla trigger, causing you to pay {1} to create a token copy of Bloodline Necromancer with haste. When the token Bloodline Necromancer enters the battlefield, it triggers, returning Bloodline Necromancer from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Timestream Navigator + Conjurer's Closet

    • Infinite turns

    Mana needed: 1,393 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control ten or more permanents.

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Wanderwine Prophets

    • Infinite combat damage
    • Infinite turns

    Mana needed: 1,292 decks on Commander Spellbook

    How it works

    Before you start

    Opponents are unable to block Wanderwine prophets.

    Steps

    Cast Wanderwine Prophets by paying {4}{U}{U}. Wanderwine Prophets enters the battlefield, triggering Inalla and Wanderwine Prophets. Resolve Inalla's trigger, causing you to pay {1} to create a token copy of Wanderwine Prophets. Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets. Resolve the Wanderwine Prophets trigger, does nothing. Move to combat. Declare token copy of Wanderwine Prophets as attacker. Deal combat damage with Wanderwine Prophets. Token copy of Wanderwine Prophets triggers, causing you to sacrifice itself and take an extra turn after this one. Token copy of Wanderwine Prophets leaves the battlefield, returning Wanderwine Prophets to the battlefield from exile. Repeat step 2 to 5. Move to your next turn. Repeat from step 6.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Bloodline Necromancer + Phyrexian Altar

    • Infinite colored mana
    • Infinite creature tokens with haste

    Mana needed: 886 decks on Commander Spellbook

    How it works

    Steps

    Cast Bloodline Necromancer by paying {4}{B}. When Bloodline Necromancer enters the battlefield, it and Inalla trigger. Resolve the Bloodline Necromancer's trigger, doing nothing. Holding priority, activate Phyrexian Altar by sacrificing Bloodline Necromancer, adding {1}. Resolve the Inalla trigger, causing you to pay {1} to create a token copy of Bloodline Necromancer with haste. When the token Bloodline Necromancer enters the battlefield, it triggers, returning Bloodline Necromancer from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Ashnod's Altar + Wanderwine Prophets

    • Infinite colorless mana
    • Infinite combat damage
    • Infinite turns

    Mana needed: 707 decks on Commander Spellbook

    How it works

    Before you start

    Opponents are unable to block Wanderwine prophets.

    Steps

    Cast Wanderwine Prophets by paying {4}{U}{U}. Wanderwine Prophets enters the battlefield, triggering its champion ability and Inalla. Resolve the Inalla trigger, causing you to pay {1} to create a token copy of Wanderwine Prophets with haste. The token Wanderwine Prophets enters the battlefield, championing the nontoken Wanderwine Prophets. The nontoken Wanderwine Prophets leaves the battlefield, returning nothing from exile to the battlefield. Resolve the nontoken Wanderwine Prophets trigger from step 2, choosing not to exile anything. Activate Ashnod's Altar by sacrificing the Mistbind Clique token, adding at least one mana. The Wanderwine Prophets token leaves the battlefield, returning the nontoken Wanderwine Prophets from exile to the battlefield. Repeat from step 2 until satisfied. When the nontoken wanderwine Prophets enters the battlefield, it triggers Inalla and Wanderwine Prophets. Resolve Inalla's trigger, causing you to pay {1} to create a token copy of Wanderwine Prophets. Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets. Resolve the Wanderwine Prophets trigger, does nothing. Move to combat. Declare token copy of Wanderwine Prophets as attacker. Deal combat damage with Wanderwine Prophets. Token copy of Wanderwine Prophets triggers, causing you to sacrifice itself and take an extra turn after this one. Token copy of Wanderwine Prophets leaves the battlefield, returning Wanderwine Prophets to the battlefield from exile. Repeat step 2 to 5. Move to your next turn. Repeat from step 14.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Timestream Navigator + Thassa, Deep-Dwelling

    • Infinite turns

    Mana needed: 620 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control ten or more permanents.

    Steps

    At the beginning of your end step, Thassa triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Timestream Navigator + Crystal Shard

    • Infinite turns

    Mana needed: 393 decks on Commander Spellbook

    How it works

    Before you start

    You have the City's Blessing or have at least eight permanents on the battlefield.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Timestream Navigator enters the battlefield, triggering Inalla; pay {1} to make a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, taking an extra turn after this one. Activate Crystal Shard by paying {U} and tapping it, returning the original Timestream Navigator to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Inalla, Archmage Ritualist + Wanderwine Prophets + Phyrexian Altar

    • Infinite combat damage
    • Infinite turns

    Mana needed: 206 decks on Commander Spellbook

    How it works

    Before you start

    Opponents are unable to block Wanderwine prophets.

    Steps

    Cast Wanderwine Prophets by paying {4}{U}{U}. Wanderwine Prophets enters the battlefield, triggering its champion ability and Inalla. Resolve the Inalla trigger, causing you to pay {1} to create a token copy of Wanderwine Prophets with haste. The token Wanderwine Prophets enters the battlefield, championing the nontoken Wanderwine Prophets. The nontoken Wanderwine Prophets leaves the battlefield, returning nothing from exile to the battlefield. Resolve the nontoken Wanderwine Prophets trigger from step 2, choosing not to exile anything. Activate Phyrexian Altar by sacrificing the Mistbind Clique token, adding at least one mana. The Wanderwine Prophets token leaves the battlefield, returning the nontoken Wanderwine Prophets from exile to the battlefield. Repeat from step 2 until satisfied. When the nontoken wanderwine Prophets enters the battlefield, it triggers Inalla and Wanderwine Prophets. Resolve Inalla's trigger, causing you to pay {1} to create a token copy of Wanderwine Prophets. Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets. Resolve the Wanderwine Prophets trigger, does nothing. Move to combat. Declare token copy of Wanderwine Prophets as attacker. Deal combat damage with Wanderwine Prophets. Token copy of Wanderwine Prophets triggers, causing you to sacrifice itself and take an extra turn after this one. Token copy of Wanderwine Prophets leaves the battlefield, returning Wanderwine Prophets to the battlefield from exile. Repeat step 2 to 5. Move to your next turn. Repeat from step 14.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kefka, Court Mage // Kefka, Ruler of RuinKefka, Court Mage // Kefka, Ruler of Ruin is a Wizard, which Inalla, Archmage Ritualist can use.
  2. Davros, Dalek CreatorInalla, Archmage Ritualist drains opponents' life, which Davros, Dalek Creator can use.
  3. Jodah, the UnifierJodah, the Unifier is a Wizard, which Inalla, Archmage Ritualist can use.
  4. Esika, God of the Tree // The Prismatic BridgeInalla, Archmage Ritualist is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  5. Sauron, the Dark LordInalla, Archmage Ritualist is a Legendary permanent, which Sauron, the Dark Lord can use.
  6. Sisay, Weatherlight CaptainInalla, Archmage Ritualist is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  7. Hei Bai, Forest GuardianInalla, Archmage Ritualist is a Legendary permanent, which Hei Bai, Forest Guardian can use.

View Inalla, Archmage Ritualist on Scryfall