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Riptide Laboratory

Riptide Laboratory

Land$0.72

: Add . , : Return target Wizard you control to its owner's hand.

Legal in Commander

Rewards

Combos 9

  • Riptide Laboratory + Timestream Navigator + Inalla, Archmage Ritualist

    • Infinite turns

    Mana needed: 3,964 decks on Commander Spellbook

    How it works

    Before you start

    You control at least nine permanents or have the city's blessing.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. If you do not have the city's blessing, Timestream Navigator triggers, giving you the city's blessing for the rest of the game. Activate Riptide Laboratory by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Riptide Laboratory + Timestream Navigator + Archmage of Echoes

    • Infinite turns

    Mana needed: 2,651 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing, and/or control (at least) eight permanents

    Steps

    Cast Timestream Navigator by paying {1}{U}. Archmage of Echoes triggers, copying the Timestream Navigator spell. Resolve both Timestream Navigator spells. If you don't have the city's blessing, either the Timestream Navigator token or the nontoken Timestream Navigator gives you the city's blessing. During your next turn, activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the ability of the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting on the bottom of your library, causing you to take an extra turn after that one. Repeat.

    Commander Spellbook ↗
  • Riptide Laboratory + Timestream Navigator + Reflections of Littjara

    • Infinite turns

    Mana needed: 2,244 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents. "Human", "Pirate", or "Wizard" chosen with Reflections of Littjara.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Reflections of Littjara triggers, copying the Timestream Navigator spell. Resolve the copy of the Timestream Navigator spell. If you don't have the city's blessing and control ten or more permanents, the Timestream Navigator token gives you the city's blessing. Resolve the original Timestream Navigator spell. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. During your next turn, repeat steps 1 through 7 one additional time. Activate the oldest Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat from step 8 each turn.

    Commander Spellbook ↗
  • Riptide Laboratory + Timestream Navigator + Molten Echoes

    • Infinite turns

    Mana needed: 2,138 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents. "Human", "Pirate", or "Wizard" chosen with Molten Echoes.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Molten Echoes triggers, creating a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Riptide Laboratory + Archaeomancer + Turnabout

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,098 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control except Riptide Laboratory can tap to produce at least {5}{U}{U}{U}{U}{U}.

    Steps

    Activate any number of lands by tapping them, adding at least {5}{U}{U}{U}{U}{U}. Cast Turnabout by paying {2}{U}{U}, untapping all lands you control. Cast Archaeomancer by paying {2}{U}{U}. When Archaeomancer enters the battlefield, it triggers, returning Turnabout from your graveyard to your hand. Activate Riptide Laboratory's second ability by paying {1}{U}, returning Archaeomancer from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Riptide Laboratory + Dualcaster Mage + Turnabout

    • Infinite colored mana

    Mana needed: 262 decks on Commander Spellbook

    How it works

    Before you start

    Other lands that can produce {2}{U}{R}{R} on the battlefield.

    Steps

    Cast Turnabout by paying {2}{U}{U}, targeting any land you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. Dualcaster Mage enters the battlefield, copying Turnabout. Holding priority, activate Riptide Laboratory by paying {1}{U} and tapping it, returning Dualcaster Mage to your hand. Resolve the Turnabout copy, untapping all lands you control. Repeat from step 2.

    Commander Spellbook ↗
  • Riptide Laboratory + Timestream Navigator + Flameshadow Conjuring

    • Infinite turns

    Mana needed: 223 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Riptide Laboratory + Reset + Dualcaster Mage

    • Infinite colored mana
    • Infinite colorless mana

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Before you start

    Other lands that can produce {3}{U}{R}{R} on the battlefield.

    Steps

    During an opponent turn, after their upkeep, cast Reset for {U}{U}. In response, cast Dualcaster Mage at instant speed for {1}{R}{R}. Resolve Dualcaster Mage, and target Reset with his triggered ETB ability to copy Reset. Resolve the Reset copy untapping your lands including Riptide Laboratory. In response to the original Reset still on the stack, activate Riptide Laboratory's activated ability for {1}{U} and tap targeting Dualcaster Mage. Resolve Riptide Laboratory's activated ability returning Dualcaster Mage to your hand. Tap all lands other than Riptide Laboratory. Repeat.

    Commander Spellbook ↗
  • Riptide Laboratory + Zinnia, Valley's Voice + Timestream Navigator

    • Infinite turns

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven permanents and/or have the city's blessing.

    Steps

    Cast TImestream Navigator by paying {1}{U}, plus an additional {2} for its offspring cost. If you control ten or more permanents and don't have the city's blessing, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, it triggers, creating a token copy of it that is 1/1. If you control ten or more permanents and don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Riptide Laboratory by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator from the battlefield to your hand. During your next turn, repeat steps 1 through 5 one additional time. Activate the oldest Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Repeat from step 8.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Commodore GuffCommodore Guff makes Wizard tokens, which Riptide Laboratory can use.

View Riptide Laboratory on Scryfall