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Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard2/2$3.42

Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Legal in Commander

Is

Does

Rewards

Combos 988

  • Dualcaster Mage + Twinflame

    • Infinite creature tokens with haste

    Mana needed: 74,564 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature. You have enough mana to cast Twinflame

    Steps

    Cast Twinflame by paying its mana cost, targeting a creature you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Twinflame, targeting Dualcaster Mage. Resolve the copy of Twinflame, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Dualcaster Mage + Molten Duplication

    • Infinite creature tokens with haste

    Mana needed: 51,303 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature. You have enough mana to cast Molten Duplication

    Steps

    Cast Molten Duplication by paying its mana cost, targeting a creature you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Molten Duplication, targeting Dualcaster Mage. Resolve the copy of Molten Duplication, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Dualcaster Mage + Snap

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 36,287 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield. You control two lands that collectively tap for enough to cast Dualcaster Mage.

    Steps

    Cast Snap by paying {1}{U}, targeting any creature. With the original Snap on the stack, cast Dualcaster Mage. Resolve the Dualcaster Mage ETB, causing you to create a copy of Snap and change its target to Dualcaster Mage. Resolve the copy of Snap, returning Dualcaster Mage to your hand and untapping two lands that produce enough to recast it. Repeat from step 2.

    Commander Spellbook ↗
  • Dualcaster Mage + Saw in Half

    • Infinite creature tokens

    Mana needed: 32,210 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature. You have enough mana to cast Saw in Half

    Steps

    Cast Saw in Half by paying its mana cost, targeting a creature you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Saw in Half, targeting Dualcaster Mage. Resolve the copy of Saw in Half, destroying Dualcaster Mage and creating two token copies of it with half its toughness and power, rounded up each time. Repeat from step 3.

    Commander Spellbook ↗
  • Dualcaster Mage + Electroduplicate

    • Infinite creature tokens with haste

    Mana needed: 28,850 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature. You have enough mana to cast Electroduplicate

    Steps

    Cast Electroduplicate by paying its mana cost, targeting a creature you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Electroduplicate, targeting Dualcaster Mage. Resolve the copy of Electroduplicate, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Dualcaster Mage + Heat Shimmer

    • Infinite creature tokens with haste

    Mana needed: 27,636 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one creature. You have enough mana to cast Heat Shimmer

    Steps

    Cast Heat Shimmer by paying its mana cost, targeting a creature you control. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Heat Shimmer, targeting Dualcaster Mage. Resolve the copy of Heat Shimmer, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Dualcaster Mage + Ghostly Flicker

    • Infinite mana lands you control that enter the battlefield untapped can produce

    Mana needed: 17,832 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Ghostly Flicker, with the copy targeting Dualcaster Mage. Resolve the copy of Ghostly Flicker, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Dualcaster Mage + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Snap

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 12,294 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two lands, with at least one of them able to tap for red.

    Steps

    Cast Snap. Birgi triggers, adding {R}. Holding priority, cast Dualcaster Mage. Birgi triggers, adding {R}. Dualcaster Mage enters the battlefield, copying Snap, with the copy targeting Dualcaster Mage. Resolve the copy of Snap, returning Dualcaster Mage to your hand and untapping the two lands. Holding priority, tap those 2 lands for {1}{R}. Repeat steps 3-7.

    Commander Spellbook ↗
  • Dualcaster Mage + Fire Lord Azula + Snap

    • Infinite untap of lands you control
    • Infinite mana lands you control can produce

    Mana needed: 11,994 decks on Commander Spellbook

    How it works

    Before you start

    You control up to two lands that can tap to produce at least {1}{R}.

    Steps

    Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}. Holding priority, activate up to two lands by tapping them, adding at least {1}{R}. Cast Snap by paying {1}{U}, targeting any creature. Fire Lord Azula triggers, copying Snap. Holding priority, cast Dualcaster Mage by paying its mana cost. Fire Lord Azula triggers, copying Dualcaster Mage. Resolve the copy of Dualcaster Mage. When it enters, it triggers, copying Snap, targeting any other creature. Resolve Snap, returning the targeted creature from the battlefield to its owner's hand and untapping up to two lands. Holding priority, activate up to two lands by tapping them, adding at least {1}{R}. Resolve the original Dualcaster Mage spell. When it enters, it triggers, copying Snap, with Snap targeting Dualcaster Mage. Resolve the copy of Snap, returning Dualcaster Mage from the battlefield to its owner's hand and untapping up to two lands. Holding priority, activate up to two lands by tapping them, adding at least {1}{R}. Repeat from step 5.

    Commander Spellbook ↗
  • Dualcaster Mage + Essence Flux

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 11,378 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Essence Flux.

    Steps

    Cast Essence Flux by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Essence Flux, with the copy targeting Dualcaster Mage. Resolve the copy of Essence Flux, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kaza, Roil ChaserDualcaster Mage is a Wizard, which Kaza, Roil Chaser can use.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Dualcaster Mage can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Dualcaster Mage can use because it has an enter-the-battlefield trigger.
  4. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.
  5. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.
  6. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.
  7. Magnus the RedMagnus the Red reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.
  8. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.
  9. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.
  10. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Dualcaster Mage can use because it rewards an Instant or sorcery.

View Dualcaster Mage on Scryfall