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Snap

Snap

Instant$3.00

Return target creature to its owner's hand. Untap up to two lands.

Legal in Commander

Is

Does

Combos 10

  • Snap + Dualcaster Mage

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 36,287 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield. You control two lands that collectively tap for enough to cast Dualcaster Mage.

    Steps

    Cast Snap by paying {1}{U}, targeting any creature. With the original Snap on the stack, cast Dualcaster Mage. Resolve the Dualcaster Mage ETB, causing you to create a copy of Snap and change its target to Dualcaster Mage. Resolve the copy of Snap, returning Dualcaster Mage to your hand and untapping two lands that produce enough to recast it. Repeat from step 2.

    Commander Spellbook ↗
  • Snap + Eternal Witness + Gaea's Cradle

    • Infinite green mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 23,087 decks on Commander Spellbook

    How it works

    Before you start

    You control a mana-producing land that can tap to produce at least {U}. You control at least [#] creatures. You control four or more creatures.

    Steps

    Activate Gaea's Cradle by tapping it, adding at least {G}{G}{G}{G}. Activate another land by tapping it, adding at least {U}. Cast Snap by paying {1}{U}, returning Eternal Witness from the battlefield to your hand and untapping Gaea's Cradle and the land tapped in step 2. Cast Eternal Witness by paying {1}{G}{G}. When Eternal Witness enters, it triggers, returning Snap from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Snap + High Tide + Archaeomancer

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    Mana needed: 16,113 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four untapped Islands.

    Steps

    Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate two Islands by tapping them, adding {U}{U}{U}{U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand. Activate an Island by tapping it, adding {U}{U}. Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate an Island by tapping it, adding {U}{U}{U}. Cast Snap by paying {1}{U}, returning Archaeomancer from the battlefield to your hand and untapping two Islands. Activate two Islands by tapping them, adding six {U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand. Repeat from step 8.

    Commander Spellbook ↗
  • Snap + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Dualcaster Mage

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 12,294 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two lands, with at least one of them able to tap for red.

    Steps

    Cast Snap. Birgi triggers, adding {R}. Holding priority, cast Dualcaster Mage. Birgi triggers, adding {R}. Dualcaster Mage enters the battlefield, copying Snap, with the copy targeting Dualcaster Mage. Resolve the copy of Snap, returning Dualcaster Mage to your hand and untapping the two lands. Holding priority, tap those 2 lands for {1}{R}. Repeat steps 3-7.

    Commander Spellbook ↗
  • Snap + Fire Lord Azula + Dualcaster Mage

    • Infinite untap of lands you control
    • Infinite mana lands you control can produce

    Mana needed: 11,994 decks on Commander Spellbook

    How it works

    Before you start

    You control up to two lands that can tap to produce at least {1}{R}.

    Steps

    Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}. Holding priority, activate up to two lands by tapping them, adding at least {1}{R}. Cast Snap by paying {1}{U}, targeting any creature. Fire Lord Azula triggers, copying Snap. Holding priority, cast Dualcaster Mage by paying its mana cost. Fire Lord Azula triggers, copying Dualcaster Mage. Resolve the copy of Dualcaster Mage. When it enters, it triggers, copying Snap, targeting any other creature. Resolve Snap, returning the targeted creature from the battlefield to its owner's hand and untapping up to two lands. Holding priority, activate up to two lands by tapping them, adding at least {1}{R}. Resolve the original Dualcaster Mage spell. When it enters, it triggers, copying Snap, with Snap targeting Dualcaster Mage. Resolve the copy of Snap, returning Dualcaster Mage from the battlefield to its owner's hand and untapping up to two lands. Holding priority, activate up to two lands by tapping them, adding at least {1}{R}. Repeat from step 5.

    Commander Spellbook ↗
  • Snap + Naru Meha, Master Wizard

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 5,010 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield. You control two lands that collectively tap for enough to cast Naru Meha.

    Steps

    Cast Snap by paying {1}{U}, targeting any creature. With the original Snap on the stack, cast Naru Meha. Resolve the Naru Meha ETB, causing you to create a copy of Snap and change its target to Naru Meha. Resolve the copy of Snap, returning Naru Meha to your hand and untapping two lands that produce enough to recast it. Repeat from step 2.

    Commander Spellbook ↗
  • Snap + Lutri, the Spellchaser

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 3,405 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield. You control two lands that collectively tap for enough to cast Lutri.

    Steps

    Cast Snap by paying {1}{U}, targeting any creature. With the original Snap on the stack, cast Lutri. Resolve the Lutri ETB, causing you to create a copy of Snap and change its target to Lutri. Resolve the copy of Snap, returning Lutri to your hand and untapping two lands that produce enough to recast it. Repeat from step 2.

    Commander Spellbook ↗
  • Snap + Vadrok, Apex of Thunder + Frontline Heroism

    • Cast a subset of spells in your graveyard
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 317 decks on Commander Spellbook

    How it works

    Before you start

    You control a non-Human creature. You control up to two lands that can tap to produce at least {W/U}{R}.

    Steps

    Activate up to two lands by tapping them, adding at least {W/U}{R} Cast Vadrok either from your hand or from the command zone for its mutate cost by paying {1}{W/U}{R}{R} plus commander tax, if applicable, targeting a non-Human creature you control. Frontline Heroism's second ability triggers, creating a 1/1 Soldier creature token with haste, and then copying the Vadrok spell targeting the Soldier. Resolve the copy of the Vadrok spell, putting it underneath the Soldier token. The Vadrok and Soldier token trigger, casting Snap from your graveyard without paying its mana cost. Resolve Snap, returning a creature from the battlefield to its owner's hand and untapping up to two lands. Holding priority, activate up to two lands by tapping them, adding at least {W/U}{R}. Resolve the original Vadrok spell, putting it underneath the creature it targeted. The Vadrok mutated creature triggers, casting Snap from your graveyard without paying its mana cost. Resolve Snap, returning the nontoken Vadrok mutated creature from the battlefield to its owner's hand and untapping up to two lands. Repeat.

    Commander Spellbook ↗
  • Snap + Aluren + Dualcaster Mage

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    There are applicable target(s) for Snap.

    Steps

    Cast Snap by paying its mana cost. Holding priority, cast Dualcaster Mage without paying its mana cost due to Aluren. When Dualcaster Mage enters, it triggers, copying Snap, targeting Dualcaster Mage. Resolve the Snap copy, returning Dualcaster Mage from the battlefield to your hand and untapping up to two lands you control. Repeat from step 2.

    Commander Spellbook ↗
  • Snap + Aluren + Lutri, the Spellchaser

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    There is an applicable target for Snap.

    Steps

    Cast Snap by paying its mana cost. Holding priority, cast Lutri without paying its mana cost due to Aluren. When Lutri enters, it triggers, copying Snap. Resolve the Snap copy, returning Lutri from the battlefield to your hand. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraSnap untaps your permanents, which Aang and Katara can use because it cares how many of your artifacts are tapped, though the fit is only partial.
  2. Kitsa, Otterball EliteSnap is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  3. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Snap is an Instant or sorcery.
  4. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Snap is an Instant or sorcery.
  5. Gandalf the GreyGandalf the Grey copies your spells and Snap is an Instant or sorcery.
  6. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Snap is an Instant or sorcery.
  7. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Snap is an Instant or sorcery.
  8. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Snap is an Instant or sorcery.
  9. Jin-Gitaxias, Progress TyrantSnap is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  10. Prismari, the InspirationSnap is an Instant or sorcery, which Prismari, the Inspiration can use.

View Snap on Scryfall