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High Tide

High Tide

Instant$0.82

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

Legal in Commander

Is

Does

Combos 37

  • High Tide + Archaeomancer + Snap

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    Mana needed: 16,113 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four untapped Islands.

    Steps

    Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate two Islands by tapping them, adding {U}{U}{U}{U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand. Activate an Island by tapping it, adding {U}{U}. Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate an Island by tapping it, adding {U}{U}{U}. Cast Snap by paying {1}{U}, returning Archaeomancer from the battlefield to your hand and untapping two Islands. Activate two Islands by tapping them, adding six {U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand. Repeat from step 8.

    Commander Spellbook ↗
  • High Tide + Palinchron

    • Infinite mana lands you control can produce

    Mana needed: 3,496 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six Islands.

    Steps

    Cast High Tide for {U}. Cast Palinchron for {5}{U}{U}. Palinchron enters the battlefield, untapping at least six Islands you control. Activate six Islands you control by tapping them, adding twelve {U}. Activate Palinchron by paying {2}{U}{U}, returning Palinchron to your hand. Repeat from step 2.

    Commander Spellbook ↗
  • High Tide + Ioreth of the Healing House + Freed from the Real

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 2,780 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Freed from the Real attached to Ioreth of the Healing House. Ioreth of the Healing House does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Ioreth of the Healing House by tapping it, untapping the Island. Activate Freed from the Real by paying {U}, untapping Ioreth of the Healing House. Repeat from step 2

    Commander Spellbook ↗
  • High Tide + Vizier of Tumbling Sands + Freed from the Real

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 2,691 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Freed from the Real attached to Vizier of Tumbling Sands. Vizier of Tumbling Sands does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Vizier of Tumbling Sands by tapping it, untapping the Island. Activate Freed from the Real by paying {U}, untapping Vizier of Tumbling Sands. Repeat from step 2

    Commander Spellbook ↗
  • High Tide + Kelpie Guide + Freed from the Real

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 2,485 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Freed from the Real attached to Kelpie Guide. Kelpie Guide does not have summoning sickness. Freed from the Real attached to Kelpie Guide. Kelpie Guide does not have summoning sickness. You control a permanent that can tap to produce at least {1}{U}.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Kelpie Guide by tapping it, untapping the Island. Activate Freed from the Real by paying {U}, untapping Kelpie Guide. Repeat from step 2 Activate any mana-producing permanent you control by tapping it, adding at least {1}{U}. Activate Kelpie Guide's first ability by tapping it, untapping the mana-producing permanent. Activate Freed from the Real's second ability by paying {U}, untapping Kelpie Guide. Repeat.

    Commander Spellbook ↗
  • High Tide + Fatestitcher + Freed from the Real

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 2,476 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Freed from the Real attached to Fatestitcher. Fatestitcher does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Fatestitcher by tapping it, untapping the Island. Activate Freed from the Real by paying {U}, untapping Fatestitcher. Repeat from step 2

    Commander Spellbook ↗
  • High Tide + Ioreth of the Healing House + Pemmin's Aura

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 1,958 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Pemmin's Aura attached to Ioreth of the Healing House. Ioreth of the Healing House does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Ioreth of the Healing House by tapping it, untapping the Island. Activate Pemmin's Aura by paying {U}, untapping Ioreth of the Healing House. Repeat from step 2

    Commander Spellbook ↗
  • High Tide + Fatestitcher + Pemmin's Aura

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 1,940 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Pemmin's Aura attached to Fatestitcher. Fatestitcher does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Fatestitcher by tapping it, untapping the Island. Activate Pemmin's Aura by paying {U}, untapping Fatestitcher. Repeat from step 2

    Commander Spellbook ↗
  • High Tide + Vizier of Tumbling Sands + Pemmin's Aura

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 1,853 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Pemmin's Aura attached to Vizier of Tumbling Sands. Vizier of Tumbling Sands does not have summoning sickness.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Vizier of Tumbling Sands by tapping it, untapping the Island. Activate Pemmin's Aura by paying {U}, untapping Vizier of Tumbling Sands. Repeat from step 2

    Commander Spellbook ↗
  • High Tide + Kelpie Guide + Pemmin's Aura

    • Infinite untap of permanents you control
    • Infinite blue mana
    • Infinite mana permanents you control can produce

    Mana needed: 1,780 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island. Pemmin's Aura attached to Kelpie Guide. Kelpie Guide does not have summoning sickness. Pemmin's Aura attached to Kelpie Guide. Kelpie Guide does not have summoning sickness. You control a permanent that can tap to produce at least {1}{U}.

    Steps

    Cast High Tide by paying {U}. Activate an Island by tapping it, adding {U}. High Tide triggers, adding {U}. Activate Kelpie Guide by tapping it, untapping the Island. Activate Pemmin's Aura by paying {U}, untapping Kelpie Guide. Repeat from step 2 Activate any mana-producing permanent you control by tapping it, adding at least {1}{U}. Activate Kelpie Guide's first ability by tapping it, untapping the mana-producing permanent. Activate Pemmin's Aura's first ability by paying {U}, untapping Kelpie Guide. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteHigh Tide is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and High Tide is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and High Tide is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and High Tide is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and High Tide is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and High Tide is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and High Tide is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantHigh Tide is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationHigh Tide is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureHigh Tide is an Instant or sorcery, which Storm, Force of Nature can use.

View High Tide on Scryfall