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Lutri, the Spellchaser

Lutri, the Spellchaser

Legendary Creature — Elemental Otter3/2$0.36

Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Legal in Commander

Is

Does

Rewards

Combos 52

  • Lutri, the Spellchaser + Snap

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 3,405 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield. You control two lands that collectively tap for enough to cast Lutri.

    Steps

    Cast Snap by paying {1}{U}, targeting any creature. With the original Snap on the stack, cast Lutri. Resolve the Lutri ETB, causing you to create a copy of Snap and change its target to Lutri. Resolve the copy of Snap, returning Lutri to your hand and untapping two lands that produce enough to recast it. Repeat from step 2.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Baral's Expertise

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Return any number of artifacts and/or creatures to their owners' hands

    Mana needed: 598 decks on Commander Spellbook

    How it works

    Steps

    Cast Baral's Expertise by paying {3}{U}{U}. Holding priority, cast Lutri by paying its mana cost plus commander tax, if applicable. When Lutri enters, it triggers, copying Baral's Expertise, targeting Lutri. Resolve the copy of Baral's Expertise, returning Lutri from the battlefield to your hand, and casting Lutri from your hand without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Release to the Wind

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count
    • Infinite magecraft triggers

    Mana needed: 331 decks on Commander Spellbook

    How it works

    Before you start

    There is at least one nonland permanent on the battlefield.

    Steps

    Cast Release to the Wind by paying {2}{U} Holding priority, cast Lutri either from your hand or from the command zone by paying its mana cost plus commander tax if applicable. When Lutri enters, it triggers, copying Release to the Wind, targeting Lutri. Resolve the Release to the Wind copy, exiling Lutri Cast Lutri from exile without paying its mana cost. Repeat from step 3.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Whirlwind Technique + Semblance Anvil

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature card exiled with Semblance Anvil.

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Semblance Anvil. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Semblance Anvil. Repeat from step 3.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Whirlwind Technique + Temur Battlecrier

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two creatures with power 4 or greater.

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Temur Battlecrier. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Temur Battlecrier. Repeat from step 3.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Aluren + Snap

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    There is an applicable target for Snap.

    Steps

    Cast Snap by paying its mana cost. Holding priority, cast Lutri without paying its mana cost due to Aluren. When Lutri enters, it triggers, copying Snap. Resolve the Snap copy, returning Lutri from the battlefield to your hand. Repeat from step 2.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Whirlwind Technique + Urza's Incubator

    • Near-infinite card draw for any number of players
    • Near-infinite looting for any number of players

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Whirlwind Technique by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Urza's Incubator. When Lutri enters, it triggers, copying Whirlwind Technique targeting Lutri. Resolve Whirlwind Technique, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Urza's Incubator. Repeat from step 3.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Aluren + Depths of Desire

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    There is an applicable target for Depths of Desire.

    Steps

    Cast Depths of Desire by paying its mana cost. Holding priority, cast Lutri without paying its mana cost due to Aluren. When Lutri enters, it triggers, copying Depths of Desire. Resolve the Depths of Desire copy, returning Lutri from the battlefield to your hand. Repeat from step 2.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Ballad of the Black Flag + Airbender's Reversal

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Ballad of the Black Flag's fourth chapter ability has triggered this turn

    Steps

    Cast Airbender's Reversal by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Ballad of the Black Flag. When Lutri enters, it triggers, copying Airbender's Reversal targeting Lutri. Resolve Airbender's Reversal, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Ballad of the Black Flag. Repeat from step 3.

    Commander Spellbook ↗
  • Lutri, the Spellchaser + Airbending Lesson + Rowan, Scion of War

    • Infinite card draw

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You've lost 2 or more life this turn.

    Steps

    Activate Rowan by tapping it. Cast Airbending Lesson by paying its mana cost, targeting any applicable target(s). Holding priority, cast Lutri by paying its mana cost reduced by Rowan. When Lutri enters, it triggers, copying Airbending Lesson targeting Lutri. Resolve Airbending Lesson, airbending Lutri. Holding priority, cast Lutri from exile by paying {0} due to Rowan. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
  2. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  3. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  4. Magnus the RedMagnus the Red reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  5. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  6. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  7. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  8. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  9. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.
  10. Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Lutri, the Spellchaser can use because it rewards an Instant or sorcery.

View Lutri, the Spellchaser on Scryfall