
Release to the Wind
Instant$0.92
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Legal in Commander
Is
Does
Combos 6
Release to the Wind + Dualcaster Mage
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
There is at least one nonland permanent on the battlefield.
Steps
Cast Release to the Wind by paying {2}{U} Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Release to the Wind, targeting Dualcaster Mage. Resolve the Release to the Wind copy, exiling Dualcaster Mage Cast Dualcaster Mage from exile without paying its mana cost. Repeat from step 3.
Release to the Wind + Naru Meha, Master Wizard
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
There is at least one nonland permanent on the battlefield.
Steps
Cast Release to the Wind by paying {2}{U} Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable When Naru Meha enters, it triggers, copying Release to the Wind, targeting Naru Meha. Resolve the Release to the Wind copy, exiling Naru Meha Cast Naru Meha from exile without paying its mana cost. Repeat from step 3.
Release to the Wind + Lutri, the Spellchaser
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
There is at least one nonland permanent on the battlefield.
Steps
Cast Release to the Wind by paying {2}{U} Holding priority, cast Lutri either from your hand or from the command zone by paying its mana cost plus commander tax if applicable. When Lutri enters, it triggers, copying Release to the Wind, targeting Lutri. Resolve the Release to the Wind copy, exiling Lutri Cast Lutri from exile without paying its mana cost. Repeat from step 3.
Release to the Wind + Kaervek's Spite + Barren Glory
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
Cast Release to the Wind by paying {2}{U}, exiling Barren Glory with the ability to cast it from exile. Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents, causing target player to lose 5 life. Cast Barren Glory from exile without paying its mana cost. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.
Release to the Wind + Fire Lord Azula + Transcendent Dragon
- Infinite creature tokens
Commander Spellbook ↗How it works
Steps
Declare Fire Lord Azula as an attacker, triggering its ability, adding {R}{R}. Holding priority, cast Release to the Wind by paying {2}{U}. Fire Lord Azula triggers, copying Release to the Wind, targeting Transcendent Dragon. Resolve the copy of Release to the Wind, exiling Transcendent Dragon with the ability to play it from exile without paying its mana cost. Holding priority, cast Transcendent Dragon from exile without paying its mana cost. Fire Lord Azula's second ability triggers, copying the Transcendent Dragon spell. Resolve the copy of the Transcendent Dragon spells. When it enters, it triggers, countering Release to the Wind with the ability to cast it from exile without paying its mana cost. Resolve the original Transcendent Dragon spell. Cast Release to the Wind from exile without paying its mana cost. Repeat from step 3.
Release to the Wind + Dihada, Binder of Wills + Underworld Breach
- Infinite self-mill
Commander Spellbook ↗How it works
Before you start
Dihada has at least four loyalty counters.
Steps
Activate Dihada's second loyalty ability by removing three loyalty counters from it, causing you to mill four cards and create four Treasure tokens. Activate three Treasures by tapping and sacrificing them, adding {2}{U}. Cast Release to the Wind from your graveyard for its escape cost by paying {2}{U} and exiling three other cards from your graveyard, blinking Dihada. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Riku of Two ReflectionsRelease to the Wind blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
- Naru Meha, Master WizardRelease to the Wind blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
- Lutri, the SpellchaserRelease to the Wind blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
- Massimo, the MagicianRelease to the Wind blinks / re-enters your creatures, which Massimo, the Magician can use because it triggers when your creatures enter.
- Elrond, Lord of RivendellRelease to the Wind blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it triggers when your creatures enter.
- Clement, the WorrywortRelease to the Wind blinks / re-enters your creatures, which Clement, the Worrywort can use because it triggers when your creatures enter.
- Galadriel, Light of ValinorRelease to the Wind blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
- Lonis, CryptozoologistRelease to the Wind blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
- Ezuri, Claw of ProgressRelease to the Wind blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
- Arcades, the StrategistRelease to the Wind blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.