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Kaervek's Spite

Kaervek's Spite

Instant$2.65

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand. Target player loses 5 life.

Legal in Commander

Is

Does

Combos 7

  • Kaervek's Spite + Oblivion Ring + Barren Glory

    • Win the game at the beginning of your next upkeep

    Mana needed: 402 decks on Commander Spellbook

    How it works

    Steps

    During the end step of the opponent to your right, cast Kaervek's Spite by paying {B}{B}{B}, sacrificing all permanents you control, and discarding your hand, causing any target player to lose 5 life. Oblivion Ring leaves the battlefield, triggering its own ability, returning Barren Glory to the battlefield. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Kaervek's Spite + Academy Rector + Barren Glory

    • Win the game

    Mana needed: 328 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents. Academy Rector triggers, exiling itself and searching your library for Barren Glory, putting it onto the battlefield, and shuffling your library. Resolve Kaervek's Spite, causing target player to lose five life. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Kaervek's Spite + Detention Sphere + Barren Glory

    • Win the game

    Mana needed: 124 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents. When Detention Sphere leaves the battlefield, its second ability triggers, returning Barren Glory from exile to the battlefield. Resolve Kaervek's Spite, causing target player to lose 5 life. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Kaervek's Spite + Clever Concealment + Barren Glory

    • Win the game

    Mana needed: 75 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Clever Concealment by paying at most {2}{W}{W}, phasing out Barren Glory until your next turn. Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents, causing target player to lose 5 life. At the beginning of your next draw step, Barren Glory phases in. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Kaervek's Spite + The Pandorica + Barren Glory

    • Win the game

    Mana needed: 45 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, activate The Pandorica by paying {1}{W} and tapping it, phasing out Barren Glory. Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents. When The Pandorica leaves the battlefield, Barren Glory phases in. Resolve Kaervek's Spite, causing an opponent to lose 5 life. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Kaervek's Spite + Teferi's Time Twist + Barren Glory

    • Win the game

    Mana needed: 26 decks on Commander Spellbook

    How it works

    Steps

    During the turn before yours, cast Teferi's Time Twist by paying {1}{U}, exiling Barren Glory until the next end step. Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents, causing target player to lose 5 life. At the beginning of your the next end step, Teferi's Time Twist triggers, returning Barren Glory from exile to the battlefield. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Kaervek's Spite + Release to the Wind + Barren Glory

    • Win the game at the beginning of your next upkeep

    Mana needed: 23 decks on Commander Spellbook

    How it works

    Steps

    Cast Release to the Wind by paying {2}{U}, exiling Barren Glory with the ability to cast it from exile. Cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents, causing target player to lose 5 life. Cast Barren Glory from exile without paying its mana cost. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Y'shtola, Night's BlessedKaervek's Spite drains opponents' life, which Y'shtola, Night's Blessed can use.
  2. Emet-Selch of the Third SeatKaervek's Spite drains opponents' life, which Emet-Selch of the Third Seat can use.
  3. Valgavoth, Harrower of SoulsKaervek's Spite drains opponents' life, which Valgavoth, Harrower of Souls can use.
  4. Rakdos, Lord of RiotsKaervek's Spite drains opponents' life, which Rakdos, Lord of Riots can use.
  5. Kefka, Court Mage // Kefka, Ruler of RuinKaervek's Spite drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
  6. Sygg, River CutthroatKaervek's Spite drains opponents' life, which Sygg, River Cutthroat can use.
  7. Davros, Dalek CreatorKaervek's Spite drains opponents' life, which Davros, Dalek Creator can use.
  8. The Master of Lake-townKaervek's Spite drains opponents' life, which The Master of Lake-town can use.
  9. Silverquill, the DisputantKaervek's Spite is an Instant or sorcery, which Silverquill, the Disputant can use.
  10. Anhelo, the PainterKaervek's Spite is an Instant or sorcery, which Anhelo, the Painter can use.

View Kaervek's Spite on Scryfall