leylines
My decksNew deck
Barren Glory

Barren Glory

Enchantment$1.41

At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.

Legal in Commander

Is

Combos 20

  • Barren Glory + Renounce

    • Near-infinite lifegain
    • Win the game at the beginning of your next upkeep

    Mana needed: 803 decks on Commander Spellbook

    How it works

    Before you start

    Renounce is the only card in your hand.

    Steps

    On the end step prior to your turn, cast Renounce by paying {1}{W}, sacrificing all permanents you control except Barren Glory, and causing you to gain two life for each permanent sacrificed this way. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Oblivion Ring + Kaervek's Spite

    • Win the game at the beginning of your next upkeep

    Mana needed: 402 decks on Commander Spellbook

    How it works

    Steps

    During the end step of the opponent to your right, cast Kaervek's Spite by paying {B}{B}{B}, sacrificing all permanents you control, and discarding your hand, causing any target player to lose 5 life. Oblivion Ring leaves the battlefield, triggering its own ability, returning Barren Glory to the battlefield. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Decree of Annihilation

    • Win the game at the beginning of your next upkeep

    Mana needed: 384 decks on Commander Spellbook

    How it works

    Before you start

    You control no other nonartifact, nonland, noncreature permanents.

    Steps

    Cast Decree of Annihilation. At the beginning of your upkeep. Barren Glory triggers and you win.

    Commander Spellbook ↗
  • Barren Glory + Kaervek's Spite + Academy Rector

    • Win the game

    Mana needed: 328 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents. Academy Rector triggers, exiling itself and searching your library for Barren Glory, putting it onto the battlefield, and shuffling your library. Resolve Kaervek's Spite, causing target player to lose five life. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Apocalypse + Oblivion Ring

    • Win the game

    Mana needed: 272 decks on Commander Spellbook

    How it works

    Steps

    Cast Oblivion Ring by paying {2}{W}. Oblivion Ring enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Oblivion Ring triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Worldfire + Oblivion Ring

    • Exile all permanents except Barren Glory
    • Set all life totals to 1
    • Win the game at the beginning of your next upkeep

    Mana needed: 171 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Oblivion Ring triggers, returning Barren Glory to the battlefield. At the beginning of your next upkeep, Barren Glory triggers, winning you the game.

    Commander Spellbook ↗
  • Barren Glory + Apocalypse + Detention Sphere

    • Win the game

    Mana needed: 132 decks on Commander Spellbook

    How it works

    Steps

    Cast Detention Sphere by paying {1}{W}{U}. Detention Sphere enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Detention Sphere triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Apocalypse + Leonin Relic-Warder

    • Win the game

    Mana needed: 129 decks on Commander Spellbook

    How it works

    Steps

    Cast Leonin Relic-Warder by paying {W}{W}. Leonin Relic-Warder enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Leonin Relic-Warder triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Kaervek's Spite + Detention Sphere

    • Win the game

    Mana needed: 124 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents. When Detention Sphere leaves the battlefield, its second ability triggers, returning Barren Glory from exile to the battlefield. Resolve Kaervek's Spite, causing target player to lose 5 life. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Barren Glory + Leave // Chance + One with Nothing

    • Win the game at the beginning of your next upkeep

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Before you start

    You own all permanents you control. You control zero permanents with shroud, protection from instants, or protection from white.

    Steps

    During the end step prior to your turn, float at least {1}{W}{B}. Cast Leave by paying {1}{W}, returning all permanents you control except Barren Glory from the battlefield to your hand. Cast One with Nothing by paying {B}, discarding your hand. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sythis, Harvest's HandBarren Glory is an Enchantment, which Sythis, Harvest's Hand can use.
  2. Pearl-Ear, Imperial AdvisorBarren Glory is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
  3. Yenna, Redtooth RegentBarren Glory is an Enchantment, which Yenna, Redtooth Regent can use.
  4. Calix, Guided by FateBarren Glory is an Enchantment, which Calix, Guided by Fate can use.
  5. Yuna, Hope of SpiraBarren Glory is an Enchantment, which Yuna, Hope of Spira can use.
  6. Zur, Eternal SchemerBarren Glory is an Enchantment, which Zur, Eternal Schemer can use.
  7. Satsuki, the Living LoreBarren Glory is an Enchantment, which Satsuki, the Living Lore can use.
  8. Terra, Magical Adept // Esper TerraBarren Glory is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Narci, Fable SingerBarren Glory is an Enchantment, which Narci, Fable Singer can use.
  10. Anikthea, Hand of ErebosBarren Glory is an Enchantment, which Anikthea, Hand of Erebos can use.

View Barren Glory on Scryfall