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Worldfire

Worldfire

Sorcery$35.48

Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.

Legal in Commander

Is

Does

Combos 42

  • Worldfire + Teferi's Protection

    • Each opponent's life total becomes 1
    • Exile all permanents opponents control

    Mana needed: 2,111 decks on Commander Spellbook

    How it works

    Steps

    Activate all your mana-producing permanents, adding at least {8}{W}{R}{R}{R}. Cast Teferi's Protection by paying {2}{W}, phasing out all of your permanents and preventing your life total from changing until your next turn. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents that are not phased out, exiling all cards in hands and graveyards, and setting each opponent's life total to 1.

    Commander Spellbook ↗
  • Worldfire + Outpost Siege

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 788 decks on Commander Spellbook

    How it works

    Before you start

    "Dragons" chosen with Outpost Siege. The number of creatures you control is equal to or greater than the number of opponents you have.

    Steps

    Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Outpost Siege triggers for each creature you had leave the battlefield this way. Resolve the first Outpost Siege trigger, dealing 1 damage to any opponent. The opponent loses the game due to having zero or less life. Repeat from step 3 for each remaining opponent.

    Commander Spellbook ↗
  • Worldfire + Worldgorger Dragon

    • Exile all permanents opponents control
    • Near-infinite lifeloss for all players
    • Set all life totals to 1

    Mana needed: 553 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldgorger Dragon by paying {3}{R}{R}{R}. Worldgorger Dragon enters the battlefield, exiling all other permanents you control. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Worldgorger Dragon leaves the battlefield, returning all cards exiled with it to the battlefield under your control.

    Commander Spellbook ↗
  • Worldfire + Oblivion Ring + Barren Glory

    • Exile all permanents except Barren Glory
    • Set all life totals to 1
    • Win the game at the beginning of your next upkeep

    Mana needed: 171 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Oblivion Ring triggers, returning Barren Glory to the battlefield. At the beginning of your next upkeep, Barren Glory triggers, winning you the game.

    Commander Spellbook ↗
  • Worldfire + Nekusar, the Mindrazer

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 162 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Cast Nekusar from the command zone by paying {2}{U}{B}{R} and commander tax, if applicable. Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice. Resolve the first Nekusar trigger, dealing 1 damage to the opponent. The opponent loses the game due to having zero or less life. Repeat from step 3 for each remaining opponent.

    Commander Spellbook ↗
  • Worldfire + Ashling, Flame Dancer + Emergence Zone

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 129 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Worldfire + Mogis, God of Slaughter

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 118 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Cast Mogis from the command zone by paying {2}{B}{R} and commander tax, if applicable. At the beginning of an opponent's upkeep, Mogis triggers, dealing 2 damage to them as they are unable to sacrifice a creature. The opponent loses the game due to having zero or less life. Repeat from step 3 for each remaining opponent.

    Commander Spellbook ↗
  • Worldfire + Ashling, Flame Dancer + Vedalken Orrery

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 116 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Worldfire + Kroxa, Titan of Death's Hunger

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 88 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Cast Kroxa from the command zone by paying {B}{R} and commander tax, if applicable. Kroxa enters the battlefield, triggering its first and second abilities. Resolve Kroxa's second ability, causing each opponent to lose three life. Each opponent loses the game due to having less than zero life.

    Commander Spellbook ↗
  • Worldfire + Oblivion Ring + Near-Death Experience

    • Exile all permanents except Near-Death Experience
    • Set all life totals to 1
    • Win the game at the beginning of your next upkeep

    Mana needed: 69 decks on Commander Spellbook

    How it works

    Steps

    Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Oblivion Ring triggers, returning Near-Death Experience to the battlefield. At the beginning of your next upkeep, Near-Death Experience triggers, winning you the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Worldfire is an Instant or sorcery.
  2. Gandalf the GreyGandalf the Grey copies your spells and Worldfire is an Instant or sorcery.
  3. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Worldfire is an Instant or sorcery.
  4. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Worldfire is an Instant or sorcery.
  5. Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Worldfire is an Instant or sorcery.
  6. Zada, Hedron GrinderWorldfire is an Instant or sorcery, which Zada, Hedron Grinder can use.
  7. Krark, the ThumblessWorldfire is an Instant or sorcery, which Krark, the Thumbless can use.
  8. Prismari, the InspirationWorldfire is an Instant or sorcery, which Prismari, the Inspiration can use.
  9. Storm, Force of NatureWorldfire is an Instant or sorcery, which Storm, Force of Nature can use.
  10. Melek, Izzet ParagonWorldfire is an Instant or sorcery, which Melek, Izzet Paragon can use.

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