
Near-Death Experience
Enchantment$0.53
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Legal in Commander
Is
Combos 34
Near-Death Experience + Wall of Blood
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
On the end step prior to your turn, activate Wall of Blood by paying 1 life, giving it +1/+1 until end of turn. Repeat step 1 until you have one life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Necropotence
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
On the end step prior to your turn, activate Necropotence by paying 1 life, exiling the top card of your library face down. Repeat step 1 until you have one life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Selenia, Dark Angel
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
You have an odd life total.
Steps
On the end step prior to your turn, activate Selenia by paying 2 life. Repeat step 1 until you have one life. Resolve the first Selenia trigger, returning it from your graveyard to your hand. All remaining Selenia triggers fail to resolve due to it no longer being on the battlefield. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Blood Celebrant
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
On the end step prior to your turn, activate Blood Celebrant by paying {B} and one life, adding {B}. Repeat step 1 until you have one life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Doom Whisperer
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
You have an odd life total.
Steps
On the end step prior to your turn, activate Doom Whisperer by paying 2 life, causing you to surveil 2. Repeat step 1 until you have one life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Plunge into Darkness
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
On the end step prior to your turn, cast Plunge into Darkness by paying {1}{B}, choosing its second mode and causing you to pay all but 1 of your life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Ethereal Champion
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
During the end step prior to your turn, activate Ethereal Champion by paying 1 life, preventing the next one damage dealt to it this turn. Repeat until you have one life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Worldfire + Oblivion Ring
- Exile all permanents except Near-Death Experience
- Set all life totals to 1
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Oblivion Ring triggers, returning Near-Death Experience to the battlefield. At the beginning of your next upkeep, Near-Death Experience triggers, winning you the game.
Near-Death Experience + Lord of the Forsaken
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
On the end step before your turn, activate Lord of the Forsaken's second ability by paying 1 life, adding {C} that can only be spent to cast spells from your graveyard. Repeat step 1 until you have exactly one life remaining. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Near-Death Experience + Vhati il-Dal + Tree of Redemption
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
Vhati il-Dal and Tree of Redemption do not have summoning sickness.
Steps
On the end step prior to your turn, activate Vhati il-Dal by tapping it, causing Tree of Redemption to have base toughness 1 until end of turn. Activate Tree of Redemption by tapping it, swapping your life total with Tree of Redemption's toughness. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Sythis, Harvest's HandNear-Death Experience is an Enchantment, which Sythis, Harvest's Hand can use.
- Pearl-Ear, Imperial AdvisorNear-Death Experience is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
- Yenna, Redtooth RegentNear-Death Experience is an Enchantment, which Yenna, Redtooth Regent can use.
- Calix, Guided by FateNear-Death Experience is an Enchantment, which Calix, Guided by Fate can use.
- Yuna, Hope of SpiraNear-Death Experience is an Enchantment, which Yuna, Hope of Spira can use.
- Zur, Eternal SchemerNear-Death Experience is an Enchantment, which Zur, Eternal Schemer can use.
- Satsuki, the Living LoreNear-Death Experience is an Enchantment, which Satsuki, the Living Lore can use.
- Terra, Magical Adept // Esper TerraNear-Death Experience is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Narci, Fable SingerNear-Death Experience is an Enchantment, which Narci, Fable Singer can use.
- Anikthea, Hand of ErebosNear-Death Experience is an Enchantment, which Anikthea, Hand of Erebos can use.