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Necropotence

Necropotence

Enchantment$33.58

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Legal in Commander

Is

Combos 37

  • Necropotence + Sheoldred, the Apocalypse + Vilis, Broker of Blood

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite looting

    13,224 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 2.

    Steps

    Activate Necropotence by paying 1 life. Vilis triggers, causing you to draw a card. Sheoldred's first ability triggers, causing you to gain 2 life. Repeat as desired. Resolve all Necropotence abilities.

    Commander Spellbook ↗
  • Necropotence + Rowan, Scion of War + Exsanguinate

    • Near-infinite lifegain
    • Near-infinite lifeloss

    Mana needed: 3,272 decks on Commander Spellbook

    How it works

    Steps

    Activate Necropotence by paying life. Repeat step 1 as desired. Activate Rowan by tapping it, reducing the cost of all black and/or red spells you cast this turn. Cast Exsanguinate, choosing for X to equal the amount of life you've lost this turn, but paying a total of {B}{B} due to Rowan. Resolve Exsanguinate, causing each opponent to lose X life, and you to gain life equal to the life lost this way.

    Commander Spellbook ↗
  • Necropotence + Approach of the Second Sun

    • Win the game at the beginning of your next upkeep

    Mana needed: 2,672 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put it into your library seventh from the top. Activate Necroptoence seven times by paying seven life, exiling the top seven cards of your library. At the beginning of your end step, Necropotence triggers, putting all cards exiled with it from your library into your hand. During your cleanup step, if necessary, discard cards until you reach your maximum hand size, ensuring not to discard Approach of the Second Sun. During your next turn, cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Necropotence + Children of Korlis + Vizkopa Guildmage

    • Near-infinite lifeloss
    • Near-infinite card draw

    Mana needed: 1,421 decks on Commander Spellbook

    How it works

    Steps

    Activate Vizkopa Guildmage's second ability by paying {1}{W}{B}, causing each opponent to lose life whenever you gain life this turn. Activate Necropotence by paying 1 life. Repeat step 2 until you have 1 life. Activate Children of Korils by sacrificing it, causing you to gain life equal to the amount of life you've lost this turn. Vizkopa Guildmage triggers, causing each opponent to lose life equal to the amount of life you gained.

    Commander Spellbook ↗
  • Necropotence + Vizkopa Guildmage + Tainted Sigil

    • Near-infinite lifeloss

    Mana needed: 1,163 decks on Commander Spellbook

    How it works

    Before you start

    Greater lifetotal than the highest life among opponents.

    Steps

    Activate Vizkopa Guildmage's second ability. Activate Necropotence until you are at 1 life. Sacrifice Tainted Sigil. You gain life equal to the amount of life lost by all players this turn, and each opponent loses that much life.

    Commander Spellbook ↗
  • Necropotence + Ketramose, the New Dawn + Sheoldred, the Apocalypse

    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    1,044 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 2. You have at least one more card in hand than your maximum hand size.

    Steps

    Proceed to your cleanup step, causing you to discard cards down to your maximum hand size. Necropotence triggers for each card discarded. Resolve the first trigger, exiling the discarded card from your graveyard. Ketramose triggers, causing you to draw a card and lose 1 life. Sheoldred triggers, causing you to gain 2 life. Discard cards down until your maximum hand size, as the cleanup step is still onging. Repeat from step 2.

    Commander Spellbook ↗
  • Necropotence + Mister Negative + Phyrexian Unlife

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    1,029 decks on Commander Spellbook

    How it works

    Steps

    Activate Necropotence by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Necropotence + Near-Death Experience

    • Win the game at the beginning of your next upkeep

    985 decks on Commander Spellbook

    How it works

    Steps

    On the end step prior to your turn, activate Necropotence by paying 1 life, exiling the top card of your library face down. Repeat step 1 until you have one life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗
  • Necropotence + Phyrexian Unlife + Axis of Mortality

    • Target player loses the game on each of your turns

    905 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Axis of Mortality triggers. Activate Necropotence by paying 1 life, exiling the top card of your library face down. Repeat step 2 until you have zero life. Resolve the Axis of Mortality trigger, swapping your life total with an opponent. The opponent loses the game due to having zero life. You may repeat this on each of your turns.

    Commander Spellbook ↗
  • Necropotence + Mister Negative + Platinum Angel

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    816 decks on Commander Spellbook

    How it works

    Steps

    Activate Necropotence by paying life. Repeat step 1 until you have 0 life. Cast Mister Negative by paying {5}{W}{B} plus commander tax if applicable. When Mister Negative enters, it triggers, swapping your life total with an opponent's. The opponent loses the game due to having 0 life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerNecropotence is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraNecropotence is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Narci, Fable SingerNecropotence is an Enchantment, which Narci, Fable Singer can use.
  4. Anikthea, Hand of ErebosNecropotence is an Enchantment, which Anikthea, Hand of Erebos can use.
  5. Alela, Artful ProvocateurNecropotence is an Enchantment, which Alela, Artful Provocateur can use.
  6. Victor, Valgavoth's SeneschalNecropotence is an Enchantment, which Victor, Valgavoth's Seneschal can use.
  7. Killian, Decisive MentorNecropotence is an Enchantment, which Killian, Decisive Mentor can use.
  8. Hei Bai, Forest GuardianNecropotence is an Enchantment, which Hei Bai, Forest Guardian can use.
  9. Ghen, Arcanum WeaverNecropotence is an Enchantment, which Ghen, Arcanum Weaver can use.
  10. Daxos the ReturnedNecropotence is an Enchantment, which Daxos the Returned can use.

View Necropotence on Scryfall