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Approach of the Second Sun

Approach of the Second Sun

Sorcery$1.21

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Legal in Commander

Is

Does

Combos 102

  • Approach of the Second Sun + Windfall

    • Win the game

    Mana needed: 27,667 decks on Commander Spellbook

    How it works

    Before you start

    You have at least nine cards in hand, or an opponent has at least seven cards in hand.

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top. Cast Windfall by paying {2}{U}, causing each player to discard their hand and draw at least seven cards. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Mystical Tutor

    • Win the game

    Mana needed: 25,877 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top. Cast Mystical Tutor by paying {U}, searching your library for Approach of the Second Sun and putting it on top of your library. Draw Approach of the Second Sun from your library. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Reprieve

    • Win the game

    Mana needed: 22,486 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying {6}{W}. Holding priority, cast Reprieve by paying {1}{W}, returning Approach of the Second Sun to your hand and causing you to draw a card. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Narset's Reversal

    • Win the game

    Mana needed: 12,758 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying its mana cost. Holding priority, cast Narset's Reversal by paying its mana cost, copying Approach of the Second Sun and returning the original Approach of the Second Sun to your hand. Resolve the Approach of the Second Sun copy, causing you to gain 7 life. Cast Approach of the Second Sun by paying its mana cost, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Solve the Equation

    • Win the game

    Mana needed: 11,683 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top. Cast Solve the Equation by paying {U}, searching your library for Approach of the Second Sun and putting it into your hand. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Scroll Rack

    • Win the game

    Mana needed: 10,120 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top. Activate Scroll Rack by paying {1}, and tapping it, exiling seven cards from your hand, putting the top seven cards of your library into your hand, then putting the exiled cards on top of your library. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Demonic Tutor

    • Win the game

    Mana needed: 9,811 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top. Cast Demonic Tutor by paying {1}{B}, searching your library for Approach of the Second Sun and putting it into your hand. Draw Approach of the Second Sun from your library. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Personal Tutor

    • Win the game

    Mana needed: 7,858 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top. Cast Personal Tutor by paying {U}, searching your library for Approach of the Second Sun and putting it on top of your library. Draw Approach of the Second Sun from your library. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Vampiric Tutor

    • Win the game

    Mana needed: 7,585 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top. Cast Vampiric Tutor by paying {B}, searching your library for Approach of the Second Sun and putting it on top of your library and causing you to lose 2 life. Draw Approach of the Second Sun from your library. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Approach of the Second Sun + Venser, Shaper Savant

    • Win the game

    Mana needed: 4,238 decks on Commander Spellbook

    How it works

    Steps

    Cast Approach of the Second Sun by paying {6}{W}. Holding priority, cast Venser by paying {2}{U}{U}. Venser enters the battlefield, returning Approach of the Second Sun to your hand. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Firesong and SunspeakerApproach of the Second Sun gains you life, which Firesong and Sunspeaker can use.
  2. Heliod, Sun-CrownedApproach of the Second Sun gains you life, which Heliod, Sun-Crowned can use.
  3. Haliya, Guided by LightApproach of the Second Sun gains you life, which Haliya, Guided by Light can use.
  4. The GafferApproach of the Second Sun gains you life, which The Gaffer can use.
  5. Aerith GainsboroughApproach of the Second Sun gains you life, which Aerith Gainsborough can use.
  6. Celestine, the Living SaintApproach of the Second Sun gains you life, which Celestine, the Living Saint can use.
  7. Lathiel, the Bounteous DawnApproach of the Second Sun gains you life, which Lathiel, the Bounteous Dawn can use.
  8. Treebeard, Gracious HostApproach of the Second Sun gains you life, which Treebeard, Gracious Host can use.
  9. Astarion, the DecadentApproach of the Second Sun gains you life, which Astarion, the Decadent can use.
  10. Karlov of the Ghost CouncilApproach of the Second Sun gains you life, which Karlov of the Ghost Council can use.

View Approach of the Second Sun on Scryfall