
Celestine, the Living Saint
Legendary Creature — Human Warrior3/4$20.17
Flying, lifelink Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legal in Commander
Is
Does
Rewards
Combos 2
Celestine, the Living Saint + Coretapper + Magistrate's Scepter
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Celestine and Coretapper do not have summoning sickness. An opponent is unable to block and kill Celestine.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Deal combat damage using Celestine, causing you to gain three life. At the beginning of your end step, Celestine triggers, returning Coretapper from your graveyard to the battlefield. Repeat each turn.
Celestine, the Living Saint + Timestream Navigator + Cellar Door
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Timestream Navigator and Celestine do not have summoning sickness. Opponents cannot block and kill Celestine. You have the city's blessing.
Steps
Activate Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Activate Cellar Door by paying {3} and tapping it, targeting yourself, putting Timestream Navigator from the bottom of your library into your graveyard and creating a 2/2 Zombie token. Declare Celestine as an attacker, dealing 3 damage and gaining 3 life when she does combat damage. At the beginning of your end step, Celestine triggers, returning Timestream Navigator from your graveyard to the battlefield. Move to your next turn. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aerith GainsboroughCelestine, the Living Saint gains you life, which Aerith Gainsborough can use.
- Heliod, Sun-CrownedHeliod, Sun-Crowned gains you life, which Celestine, the Living Saint can use.
- Haliya, Guided by LightCelestine, the Living Saint gains you life, which Haliya, Guided by Light can use.
- Lathiel, the Bounteous DawnCelestine, the Living Saint gains you life, which Lathiel, the Bounteous Dawn can use.
- Astarion, the DecadentAstarion, the Decadent gains you life, which Celestine, the Living Saint can use.
- Sorin of House Markov // Sorin, Ravenous NeonateCelestine, the Living Saint gains you life, which Sorin of House Markov // Sorin, Ravenous Neonate can use.
- Aerith, Last AncientCelestine, the Living Saint gains you life, which Aerith, Last Ancient can use.
- Betor, Ancestor's VoiceCelestine, the Living Saint gains you life, which Betor, Ancestor's Voice can use.
- Ragost, Deft GastronautCelestine, the Living Saint gains you life, which Ragost, Deft Gastronaut can use.
- Hope EstheimHope Estheim gains you life, which Celestine, the Living Saint can use.