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Coretapper

Coretapper

Artifact Creature — Myr1/1$0.26

: Put a charge counter on target artifact. Sacrifice this creature: Put two charge counters on target artifact.

colorlessLegal in Commander

Is

Does

Combos 52

  • Coretapper + Inspirit, Flagship Vessel + Magistrate's Scepter

    • Infinite turns

    6,281 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Emry, Lurker of the Loch + Magistrate's Scepter

    • Infinite turns

    Mana needed: 5,155 decks on Commander Spellbook

    How it works

    Before you start

    Coretapper and Emry do not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn. Cast Coretapper by paying {2}. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Magistrate's Scepter + Freed from the Real

    • Infinite turns

    Mana needed: 2,860 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Coretapper. Coretapper does not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Freed from the Real's second ability by paying {U}, untapping Coretapper. Repeat from step 1 one additional time. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Magistrate's Scepter + Tezzeret the Seeker

    • Infinite turns

    Mana needed: 1,789 decks on Commander Spellbook

    How it works

    Before you start

    Coretapper does not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it. Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Magistrate's Scepter + Pemmin's Aura

    • Infinite turns

    Mana needed: 1,737 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Coretapper. Coretapper does not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Pemmin's Aura's first ability by paying {U}, untapping Coretapper. Repeat from step 1 one additional time. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Magistrate's Scepter + Contagion Engine

    • Infinite turns

    Mana needed: 1,434 decks on Commander Spellbook

    How it works

    Before you start

    Coretapper does not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Contagion Engine by paying {4} and tapping it, proliferating twice, putting two additional charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Magistrate's Scepter + Teferi, Who Slows the Sunset

    • Infinite turns

    Mana needed: 412 decks on Commander Spellbook

    How it works

    Before you start

    Coretapper does not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it. Activate Teferi's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter and causing you to gain two life. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Shirei, Shizo's Caretaker + Magistrate's Scepter

    • Infinite turns

    248 decks on Commander Spellbook

    How it works

    Before you start

    Coretapper does not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it. When Coretapper dies, Shirei triggers, creating a delayed triggered ability. Resolve Coretapper's ability, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. At the beginning of your end step, Shirei's delayed ability from step 3 triggers, returning Coretapper from your graveyard to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Magistrate's Scepter + Helm of the Host

    • Infinite turns

    202 decks on Commander Spellbook

    How it works

    Before you start

    Helm of the Host attached to Coretapper.

    Steps

    At the beginning of combat on your turn, Helm of the Host triggers, creating a token copy of Coretapper with haste. Activate the token Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate the token Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Coretapper + Prototype Portal + Magistrate's Scepter

    • Infinite turns

    Mana needed: 191 decks on Commander Spellbook

    How it works

    Before you start

    Magistrate's Scepter has at least three charge counters.

    Steps

    Activate Magistrate's Scepter by tapping and removing three charge counters from it, taking an extra turn after this one. Activate Prototype Portal by paying {2} and tapping it, creating a copy of Coretapper. Move to your next turn. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantCoretapper taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderCoretapper taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Alibou, Ancient WitnessCoretapper taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  4. Aang and KataraCoretapper taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  5. Saryth, the Viper's FangCoretapper taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  6. Sami, Ship's EngineerCoretapper taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  7. The Wandering RescuerCoretapper taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
  8. Kona, Rescue BeastieCoretapper taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  9. Rip, Spawn HunterCoretapper taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  10. Masako the HumorlessCoretapper taps your creatures, which Masako the Humorless can use because it cares how many of your creatures are tapped.

View Coretapper on Scryfall