
Coretapper
Artifact Creature — Myr1/1$0.26
: Put a charge counter on target artifact. Sacrifice this creature: Put two charge counters on target artifact.
colorlessLegal in Commander
Is
Does
Combos 52
Coretapper + Inspirit, Flagship Vessel + Magistrate's Scepter
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Inspirit has one or more charge counters on it.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Coretapper + Emry, Lurker of the Loch + Magistrate's Scepter
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Coretapper and Emry do not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn. Cast Coretapper by paying {2}. Repeat each turn.
Coretapper + Magistrate's Scepter + Freed from the Real
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Freed from the Real attached to Coretapper. Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Freed from the Real's second ability by paying {U}, untapping Coretapper. Repeat from step 1 one additional time. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Coretapper + Magistrate's Scepter + Tezzeret the Seeker
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it. Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Coretapper + Magistrate's Scepter + Pemmin's Aura
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Pemmin's Aura attached to Coretapper. Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Pemmin's Aura's first ability by paying {U}, untapping Coretapper. Repeat from step 1 one additional time. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Coretapper + Magistrate's Scepter + Contagion Engine
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Contagion Engine by paying {4} and tapping it, proliferating twice, putting two additional charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. Repeat each turn.
Coretapper + Magistrate's Scepter + Teferi, Who Slows the Sunset
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on it. Activate Teferi's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter and causing you to gain two life. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Coretapper + Shirei, Shizo's Caretaker + Magistrate's Scepter
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it. When Coretapper dies, Shirei triggers, creating a delayed triggered ability. Resolve Coretapper's ability, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. At the beginning of your end step, Shirei's delayed ability from step 3 triggers, returning Coretapper from your graveyard to the battlefield. Repeat each turn.
Coretapper + Magistrate's Scepter + Helm of the Host
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Coretapper.
Steps
At the beginning of combat on your turn, Helm of the Host triggers, creating a token copy of Coretapper with haste. Activate the token Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate the token Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Coretapper + Prototype Portal + Magistrate's Scepter
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magistrate's Scepter has at least three charge counters.
Steps
Activate Magistrate's Scepter by tapping and removing three charge counters from it, taking an extra turn after this one. Activate Prototype Portal by paying {2} and tapping it, creating a copy of Coretapper. Move to your next turn. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Lulu, Loyal HollyphantCoretapper taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
- Plargg, Dean of Chaos // Augusta, Dean of OrderCoretapper taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
- Alibou, Ancient WitnessCoretapper taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
- Aang and KataraCoretapper taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
- Saryth, the Viper's FangCoretapper taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Sami, Ship's EngineerCoretapper taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
- The Wandering RescuerCoretapper taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
- Kona, Rescue BeastieCoretapper taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
- Rip, Spawn HunterCoretapper taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
- Masako the HumorlessCoretapper taps your creatures, which Masako the Humorless can use because it cares how many of your creatures are tapped.