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Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard1/2$0.99

Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Emry enters, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

Legal in Commander

Is

Does

Rewards

Combos 74

  • Emry, Lurker of the Loch + Mindslaver

    • You control one opponent on each of their turns

    Mana needed: 7,016 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, gaining control of target player's next turn. Activate Emry by tapping it, allowing you to cast Mindslaver from your graveyard this turn. Cast Mindslaver from your graveyard by paying {6}. Pass the turn. End the controlled opponent turn. Repeat.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble

    • Infinite card draw at the beginning of the next upkeep

    6,878 decks on Commander Spellbook

    How it works

    Steps

    Activate Emry by tapping it, targeting Mishra's Bauble. Cast Mishra's Bauble from your graveyard by paying {0}. Mirran Spy triggers, untapping Emry. Activate Mishra's Bauble by sacrificing it. Repeat.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + The One Ring + Krark-Clan Ironworks

    • Prevent all damage that would be dealt to you
    • You have protection from everything
    • Lock

    Mana needed: 6,471 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Krark-Clan Ironworks by sacrificing The One Ring, adding {C}{C}. Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn. Cast The One Ring by paying {4}. The One Ring triggers, giving you protection from everything until your next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Time Sieve + Myr Battlesphere

    • Infinite turns

    Mana needed: 5,413 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn. Cast Myr Battlesphere from your graveyard by paying {7}. Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Mirran Spy + Lotus Petal

    • Infinite colored mana

    5,327 decks on Commander Spellbook

    How it works

    Steps

    Activate Emry by tapping it, targeting Lotus Petal. Cast Lotus Petal from your graveyard by paying {0}. Mirran Spy triggers, untapping Emry. Activate Lotus Petal by sacrificing it. Repeat.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Coretapper + Magistrate's Scepter

    • Infinite turns

    Mana needed: 5,171 decks on Commander Spellbook

    How it works

    Before you start

    Coretapper and Emry do not have summoning sickness.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn. Cast Coretapper by paying {2}. Repeat each turn.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Mirran Spy + Tormod's Crypt

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite storm count

    3,908 decks on Commander Spellbook

    How it works

    Steps

    Activate Emry by tapping it, targeting Tormod's Crypt. Cast Tormod's Crypt from your graveyard by paying {0}. Mirran Spy triggers, untapping Emry. Activate Tormod's Crypt by sacrificing it. Repeat.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Mirran Spy + Urza's Bauble

    • Infinite card draw at the beginning of the next upkeep

    3,666 decks on Commander Spellbook

    How it works

    Steps

    Activate Emry by tapping it, targeting Urza's Bauble. Cast Urza's Bauble from your graveyard by paying {0}. Mirran Spy triggers, untapping Emry. Activate Urza's Bauble by sacrificing it. Repeat.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + Chakram Retriever + Mishra's Bauble

    • Infinite card draw at the beginning of the next upkeep

    3,432 decks on Commander Spellbook

    How it works

    Steps

    Activate Emry by tapping it, targeting Mishra's Bauble. Cast Mishra's Bauble from your graveyard by paying {0}. Chakram Retriever triggers, untapping Emry. Activate Mishra's Bauble by sacrificing it. Repeat.

    Commander Spellbook ↗
  • Emry, Lurker of the Loch + The One Ring + Grinding Station

    • Lock
    • Prevent all damage that would be dealt to you
    • You have protection from everything

    Mana needed: 2,821 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Grinding Station by tapping it and sacrificing The One Ring, causing a player to mill three cards Activate Emry by tapping it, allowing you to cast The One Ring from your graveyard this turn. Cast The One Ring by paying {4}. The One Ring triggers, giving you protection from everything until your next turn. When The One Ring enters, Grinding Station triggers, untapping Grinding Station. Repeat during each of your turns.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Naban, Dean of IterationEmry, Lurker of the Loch is a Wizard, which Naban, Dean of Iteration can use.
  2. Sefris of the Hidden WaysEmry, Lurker of the Loch fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  3. Oskar, Rubbish ReclaimerEmry, Lurker of the Loch fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  4. Chameleon, Master of DisguiseChameleon, Master of Disguise copies creatures, which Emry, Lurker of the Loch can use because it has an enter-the-battlefield trigger.
  5. The Eighth DoctorEmry, Lurker of the Loch fills your graveyard, which The Eighth Doctor can use because it casts cards from your graveyard.
  6. Sakashima of a Thousand FacesSakashima of a Thousand Faces copies creatures, which Emry, Lurker of the Loch can use because it has an enter-the-battlefield trigger.
  7. The Master, TranscendentEmry, Lurker of the Loch fills your graveyard, which The Master, Transcendent can use because it reanimates creatures.
  8. Aang and KataraEmry, Lurker of the Loch taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  9. Jace, Vryn's Prodigy // Jace, Telepath UnboundEmry, Lurker of the Loch fills your graveyard, which Jace, Vryn's Prodigy // Jace, Telepath Unbound can use because it casts cards from your graveyard.
  10. Dragon Man, Reformed RobotEmry, Lurker of the Loch fills your graveyard, which Dragon Man, Reformed Robot can use because it casts cards from your graveyard.

View Emry, Lurker of the Loch on Scryfall