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Time Sieve

Time Sieve

Artifact$7.81

, Sacrifice five artifacts: Take an extra turn after this one.

Legal in Commander

Is

Does

Rewards

Combos 129

  • Time Sieve + Tivit, Seller of Secrets

    • Near-infinite turns

    15,204 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three opponents. An opponent cannot block Tivit.

    Steps

    Deal combat damage to an opponent using Tivit. Tivit triggers, causing you to create at least five in any combination of Clue and/or Treasure artifact tokens. Activate Time Sieve by tapping it and sacrificing five other artifacts, causing you to take an extra turn after this one. Repeat each turn until you have two or less opponents remaining.

    Commander Spellbook ↗
  • Time Sieve + Thopter Foundry + Sword of the Meek

    • Infinite turns

    Mana needed: 8,308 decks on Commander Spellbook

    How it works

    Steps

    Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token and gaining 1 life. The Thopter token enters the battlefield, triggering Sword of the Meek, returning it to the battlefield and attaching it to the Thopter token. Repeat until you have 5 Thopters tokens. Activate Time Sieve by tapping it and sacrificing 5 Thopter tokens, taking an extra turn after this one. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Time Sieve + Tivit, Seller of Secrets + Academy Manufactor

    • Infinite turns
    • Near-infinite turns

    6,700 decks on Commander Spellbook

    How it works

    Before you start

    Tivit does not have summoning sickness. Tivit cannot be blocked and killed by an opponent.

    Steps

    Deal combat damage to an opponent with Tivit. Tivit triggers, creating at least three Food, three Clue, and three Treasure tokens. Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Time Sieve + Thopter Assembly

    • Infinite turns

    Mana needed: 6,352 decks on Commander Spellbook

    How it works

    Before you start

    Thopter Assembly is your only thopter.

    Steps

    At the beginning of your upkeep, Thopter Assembly triggers, returning itself it your hand and creating 5 Thopter tokens .Sacrifice those tokens to Time Sieve to take an extra turn. Cast Thopter Assembly for {6}. Repeat for infinite turns.

    Commander Spellbook ↗
  • Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch

    • Infinite turns

    Mana needed: 5,409 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn. Cast Myr Battlesphere from your graveyard by paying {7}. Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Time Sieve + Edward Kenway

    • Infinite turns

    5,166 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five in any combination of Assassins, Pirates and/or Vehicles. You are able to tap at least five Assassins, Pirates and/or Vehicles you control each turn.

    Steps

    Tap at least five Assassins, Pirates and/or Vehicles you control, either by declaring them as attackers if they don't have vigilance or by using any other method. At the beginning of your end step, Edward Kenway's first ability triggers, creating at least five Treasure tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Time Sieve + Myr Battlesphere + Mechanized Production

    • Infinite turns

    3,508 decks on Commander Spellbook

    How it works

    Before you start

    Mechanized Production attached to Myr Battlesphere.

    Steps

    At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Myr Battlesphere. The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens. Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Time Sieve + Cybermen Squadron

    • Infinite turns

    3,399 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents. You control a number of nonlegendary artifact creatures that do not have summoning sickness equal to five divided by the number of opponents you have minus one, rounded up. Opponents cannot block and kill creatures you control.

    Steps

    Declare a sufficient number of nonlegendary artifact creatures as attackers. Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent. Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one. At end of combat, exile any remaining tokens created by myriad abilities. Repeat each turn.

    Commander Spellbook ↗
  • Time Sieve + Malcolm, Keen-Eyed Navigator + Academy Manufactor

    • Near-infinite turns

    2,901 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two Pirates that do not have summoning sickness and that cannot be blocked by at least two opponents.

    Steps

    Deal combat damage to two opponents using at least two Pirates. Malcolm triggers, creating at least two Treasure, Food and Clue tokens. Activate TIme Sieve by tapping it and sacrificing five of the tokens, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Time Sieve + Hoard Hauler

    • Infinite turns

    2,020 decks on Commander Spellbook

    How it works

    Before you start

    Hoard Hauler does not have summoning sickness. An opponent cannot block Hoard Hauler and controls at least five artifacts. You control a creature with power three or greater.

    Steps

    Activate Hoard Hauler by tapping a creature with power three or greater, causing it to become an artifact creature until end of turn. Deal combat damage to an opponent who controls five or more artifacts using Hoard Hauler. Hoard Hauler triggers, creating at least five Treasure artifact tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Time Sieve can use.
  2. Cult of SkaroCult of Skaro is an Artifact, which Time Sieve can use.
  3. Locutus of BorgLocutus of Borg is an Artifact, which Time Sieve can use.
  4. Urza, Chief ArtificerUrza, Chief Artificer makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
  5. Mishra, Eminent OneMishra, Eminent One makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
  6. Venser, Corpse PuppetVenser, Corpse Puppet makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
  7. Lazav, Wearer of FacesLazav, Wearer of Faces makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
  8. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Time Sieve can use.
  9. Davros, Dalek CreatorDavros, Dalek Creator is an Artifact, which Time Sieve can use.
  10. Ultron, UnlimitedUltron, Unlimited is an Artifact, which Time Sieve can use.

View Time Sieve on Scryfall