
Time Sieve
Artifact$7.81
, Sacrifice five artifacts: Take an extra turn after this one.
Legal in Commander
Is
Does
Rewards
Combos 129
Time Sieve + Tivit, Seller of Secrets
- Near-infinite turns
Commander Spellbook ↗How it works
Before you start
You have at least three opponents. An opponent cannot block Tivit.
Steps
Deal combat damage to an opponent using Tivit. Tivit triggers, causing you to create at least five in any combination of Clue and/or Treasure artifact tokens. Activate Time Sieve by tapping it and sacrificing five other artifacts, causing you to take an extra turn after this one. Repeat each turn until you have two or less opponents remaining.
Time Sieve + Thopter Foundry + Sword of the Meek
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Thopter Foundry by paying {1} and sacrificing Sword of the Meek, creating a 1/1 Thopter creature token and gaining 1 life. The Thopter token enters the battlefield, triggering Sword of the Meek, returning it to the battlefield and attaching it to the Thopter token. Repeat until you have 5 Thopters tokens. Activate Time Sieve by tapping it and sacrificing 5 Thopter tokens, taking an extra turn after this one. Move to your next turn. Repeat.
Time Sieve + Tivit, Seller of Secrets + Academy Manufactor
- Infinite turns
- Near-infinite turns
Commander Spellbook ↗How it works
Before you start
Tivit does not have summoning sickness. Tivit cannot be blocked and killed by an opponent.
Steps
Deal combat damage to an opponent with Tivit. Tivit triggers, creating at least three Food, three Clue, and three Treasure tokens. Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one. Repeat each turn.
Time Sieve + Thopter Assembly
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Thopter Assembly is your only thopter.
Steps
At the beginning of your upkeep, Thopter Assembly triggers, returning itself it your hand and creating 5 Thopter tokens .Sacrifice those tokens to Time Sieve to take an extra turn. Cast Thopter Assembly for {6}. Repeat for infinite turns.
Time Sieve + Myr Battlesphere + Emry, Lurker of the Loch
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Emry does not have summoning sickness.
Steps
Activate Emry by tapping it, allowing you to cast Myr Battlesphere from your graveyard this turn. Cast Myr Battlesphere from your graveyard by paying {7}. Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens, causing you to take an extra turn after this one. Repeat each turn.
Time Sieve + Edward Kenway
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control at least five in any combination of Assassins, Pirates and/or Vehicles. You are able to tap at least five Assassins, Pirates and/or Vehicles you control each turn.
Steps
Tap at least five Assassins, Pirates and/or Vehicles you control, either by declaring them as attackers if they don't have vigilance or by using any other method. At the beginning of your end step, Edward Kenway's first ability triggers, creating at least five Treasure tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.
Time Sieve + Myr Battlesphere + Mechanized Production
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Mechanized Production attached to Myr Battlesphere.
Steps
At the beginning of your upkeep, Mechanized Production triggers, creating a token copy of Myr Battlesphere. The Myr Battlesphere token enters the battlefield, creating four 1/1 Myr creature tokens. Activate Time Sieve by tapping it, sacrificing the Myr Battlesphere token and sacrificing the four Myr tokens, causing you to take an extra turn after this one. Repeat each turn.
Time Sieve + Cybermen Squadron
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have at least two opponents. You control a number of nonlegendary artifact creatures that do not have summoning sickness equal to five divided by the number of opponents you have minus one, rounded up. Opponents cannot block and kill creatures you control.
Steps
Declare a sufficient number of nonlegendary artifact creatures as attackers. Each creature's myriad ability triggers, creating a token copy of each creature attacking each other opponent. Activate Time Sieve by tapping it and sacrificing five of the creature tokens, causing you to take an extra turn after this one. At end of combat, exile any remaining tokens created by myriad abilities. Repeat each turn.
Time Sieve + Malcolm, Keen-Eyed Navigator + Academy Manufactor
- Near-infinite turns
Commander Spellbook ↗How it works
Before you start
You control at least two Pirates that do not have summoning sickness and that cannot be blocked by at least two opponents.
Steps
Deal combat damage to two opponents using at least two Pirates. Malcolm triggers, creating at least two Treasure, Food and Clue tokens. Activate TIme Sieve by tapping it and sacrificing five of the tokens, causing you to take an extra turn after this one. Repeat each turn.
Time Sieve + Hoard Hauler
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Hoard Hauler does not have summoning sickness. An opponent cannot block Hoard Hauler and controls at least five artifacts. You control a creature with power three or greater.
Steps
Activate Hoard Hauler by tapping a creature with power three or greater, causing it to become an artifact creature until end of turn. Deal combat damage to an opponent who controls five or more artifacts using Hoard Hauler. Hoard Hauler triggers, creating at least five Treasure artifact tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Time Sieve can use.
- Cult of SkaroCult of Skaro is an Artifact, which Time Sieve can use.
- Locutus of BorgLocutus of Borg is an Artifact, which Time Sieve can use.
- Urza, Chief ArtificerUrza, Chief Artificer makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
- Mishra, Eminent OneMishra, Eminent One makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
- Venser, Corpse PuppetVenser, Corpse Puppet makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
- Lazav, Wearer of FacesLazav, Wearer of Faces makes artifact tokens, which Time Sieve can use because it rewards an Artifact.
- Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Time Sieve can use.
- Davros, Dalek CreatorDavros, Dalek Creator is an Artifact, which Time Sieve can use.
- Ultron, UnlimitedUltron, Unlimited is an Artifact, which Time Sieve can use.