
Magistrate's Scepter
Artifact$3.31
, : Put a charge counter on this artifact. , Remove three charge counters from this artifact: Take an extra turn after this one.
colorlessLegal in Commander
Is
Does
Combos 120
Magistrate's Scepter + Inspirit, Flagship Vessel + Kilo, Apogee Mind
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Inspirit has one or more charge counters on it.
Steps
At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Inspirit's station ability by tapping Kilo. Kilo triggers, putting a charge counter on Magistrate's Scepter. Resolve Inspirit's station ability. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Magistrate's Scepter + Inspirit, Flagship Vessel + Coretapper
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Inspirit has one or more charge counters on it.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Magistrate's Scepter + Clock of Omens
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control at least five additional artifacts.
Steps
Activate Magistrate's Scepter's first ability by paying {4} and tapping it, putting a charge counter on Magistrate's Scepter. Activate Clock of Omens by tapping two artifacts you control, untapping Magistrate's Scepter. Repeat two additional times. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat.
Magistrate's Scepter + Kilo, Apogee Mind + Freed from the Real
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Freed from the Real's first ability by paying {U}, tapping Kilo. Kilo triggers, causing you to proliferate and put a charge counter on Magistrate's Scepter. Activate Freed from the Real's second ability by paying {U}, untapping Kilo. Repeat from step 1 one additional time. Then, repeat steps 1 and 2 one additional time. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Magistrate's Scepter + Emry, Lurker of the Loch + Coretapper
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Coretapper and Emry do not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn. Cast Coretapper by paying {2}. Repeat each turn.
Magistrate's Scepter + Aetheric Amplifier
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Aetheric Amplifier by paying {4} and tapping it, doubling the charge counters on Magistrate's Scepter Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Magistrate's Scepter + Tekuthal, Inquiry Dominus + Contagion Engine
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magistate's Scepter has at least one charge counter on it.
Steps
Activate Contagion Engine by paying {4} and tapping it, putting four charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Magistrate's Scepter + Kilo, Apogee Mind + Pemmin's Aura
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have a repeatable way to allow Kilo to tap.
Steps
Tap Kilo by any method. Kilo triggers, causing you to proliferate and put a charge counter on Magistrate's Scepter. Activate Pemmin's Aura by paying {U}, untapping Kilo. Repeat from step 1 one additional time. Then, repeat steps 1 and 2 one additional time. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Magistrate's Scepter + Ichormoon Gauntlet
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Magistrate's Scepter has at least one charge counter on it. You control at least three planeswalkers.
Steps
Activate three planeswalkers you control by putting zero loyalty counters on them, putting three charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Magistrate's Scepter + Coretapper + Freed from the Real
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Freed from the Real attached to Coretapper. Coretapper does not have summoning sickness.
Steps
Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Freed from the Real's second ability by paying {U}, untapping Coretapper. Repeat from step 1 one additional time. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Alibou, Ancient WitnessMagistrate's Scepter taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
- Aang and KataraMagistrate's Scepter taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
- Lita, Mechanical EngineerLita, Mechanical Engineer untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Living Brain, Mechanical MarvelLiving Brain, Mechanical Marvel untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Gandalf the GreyGandalf the Grey untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Magistrate's Scepter taps your artifacts.
- Estrid, the MaskedEstrid, the Masked untaps your artifacts and Magistrate's Scepter taps your artifacts.