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Inspirit, Flagship Vessel

Inspirit, Flagship Vessel

Legendary Artifact — Spacecraft5/5$4.62

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 1+ | At the beginning of combat on your turn, put your choice of a +1/+1 counter or two charge counters on up to one other target artifact. 8+ | Flying Other artifacts you control have hexproof and indestructible.

Legal in Commander

Is

Does

Rewards

Combos 17

  • Inspirit, Flagship Vessel + Kilo, Apogee Mind + Magistrate's Scepter

    • Infinite turns

    9,843 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Inspirit's station ability by tapping Kilo. Kilo triggers, putting a charge counter on Magistrate's Scepter. Resolve Inspirit's station ability. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Coretapper

    • Infinite turns

    6,281 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Vedalken Infuser

    • Infinite turns

    235 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your upkeep, Vedalken Infuser triggers, putting a charge counter on Magistrate's Scepter. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Doubling Season

    • Infinite turns

    118 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting four charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Aurelia, the Warleader

    • Infinite turns

    35 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Aurelia. Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Mirror Room // Fractured Realm

    • Infinite turns

    28 decks on Commander Spellbook

    How it works

    Before you start

    Fractured Realm is unlocked. Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers twice, putting four charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Brad Boimler, Eager Ensign

    • Infinite turns

    26 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it. Brad Boimler has been tapped this turn.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting three charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Vorinclex, Monstrous Raider

    • Infinite turns

    22 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting four charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Winding Constrictor

    • Infinite turns

    22 decks on Commander Spellbook

    How it works

    Before you start

    Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting three charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Inspirit, Flagship Vessel + Magistrate's Scepter + Innkeeper's Talent

    • Infinite turns

    22 decks on Commander Spellbook

    How it works

    Before you start

    Innkeeper's Talent is level 3. Inspirit has one or more charge counters on it.

    Steps

    At the beginning of your combat phase, Inspirit triggers, putting four charge counters on Magistrate's Scepter. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kilo, Apogee MindKilo, Apogee Mind proliferates and Inspirit, Flagship Vessel puts +1/+1 counters on your creatures.
  2. The ThingInspirit, Flagship Vessel puts +1/+1 counters on your creatures and The Thing doubles counters.
  3. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Inspirit, Flagship Vessel puts +1/+1 counters on your creatures.
  4. Tam, the PossibilityTam, the Possibility proliferates and Inspirit, Flagship Vessel puts +1/+1 counters on your creatures.
  5. Saint Traft and Rem KarolusInspirit, Flagship Vessel taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  6. Ramos, Dragon EngineRamos, Dragon Engine is an Artifact, which Inspirit, Flagship Vessel can use.
  7. Breya, Etherium ShaperBreya, Etherium Shaper is an Artifact, which Inspirit, Flagship Vessel can use.
  8. Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus is an Artifact, which Inspirit, Flagship Vessel can use.
  9. Vraska, Soul of StoneVraska, Soul of Stone makes artifact tokens, which Inspirit, Flagship Vessel can use because it rewards an Artifact.
  10. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch is an Artifact, which Inspirit, Flagship Vessel can use.

View Inspirit, Flagship Vessel on Scryfall