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Freed from the Real

Freed from the Real

Enchantment — Aura$4.63

Enchant creature : Tap enchanted creature. : Untap enchanted creature.

Legal in Commander

Is

Does

Combos 635

  • Freed from the Real + Bloom Tender

    • Infinite non-blue mana of colors among permanents you control
    • Infinite mana of colors among permanents you control

    24,121 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Bloom Tender. Bloom Tender does not have summoning sickness.

    Steps

    Activate Bloom Tender by tapping it, adding at least {G}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Bloom Tender. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Incubation Druid

    • Infinite mana lands you control can produce

    14,083 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.

    Steps

    Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Incubation Druid. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Kelpie Guide

    • Infinite mana permanents you control can produce

    12,470 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Kelpie Guide. Kelpie Guide does not have summoning sickness. You control a permanent that can tap to produce at least {1}{U}.

    Steps

    Activate any mana-producing permanent you control by tapping it, adding at least {1}{U}. Activate Kelpie Guide's first ability by tapping it, untapping the mana-producing permanent. Activate Freed from the Real's second ability by paying {U}, untapping Kelpie Guide. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 10,655 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Selvala. Selvala does not have summoning sickness. You control a creature with power three or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Selvala. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Faeburrow Elder

    • Infinite non-blue mana of colors among permanents you control
    • Infinite mana of colors among permanents you control

    10,251 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Faeburrow Elder. Faeburrow Elder does not have summoning sickness.

    Steps

    Activate Faeburrow Elder by tapping it, adding {W}{U}{G}. Activate Freed from the Real's second ability by paying {U}, untapping Faeburrow Elder. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Kami of Whispered Hopes

    • Infinite colored mana

    10,044 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Kami of Whispered Hopes. Kami of Whispered Hopes does not have summoning sickness and has a power of at least two.

    Steps

    Activate Kami of Whispered Hopes by tapping it, adding at least {U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Kami of Whispered Hopes. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Kinnan, Bonder Prodigy + Delighted Halfling

    • Infinite colored mana that can only be spent to cast legendary spells

    9,663 decks on Commander Spellbook

    How it works

    Steps

    Activated Delighted Halfling by tapping it, adding {U} that can only be spent to cast legendary spells. Kinnan triggers, adding {U}. Activate Freed from the Real by paying {U}, untapping Delighted Halfling. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Sanctum Weaver

    • Infinite colored mana

    9,362 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Sanctum Weaver. Sanctum Weaver does not have summoning sickness.

    Steps

    Activate Sanctum Weaver by tapping it, adding {U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Sanctum Weaver. Repeat for infinite blue mana. Once you have infinite blue mana, you may activate Sanctum Weaver an infinitely large number of times, adding infinite colored mana.

    Commander Spellbook ↗
  • Freed from the Real + Nyxbloom Ancient

    • Infinite blue mana
    • Infinite mana creatures you control can produce

    8,867 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can tap to produce at least {U}, and Freed from the Real is attached to that creature.

    Steps

    Activate the mana-producing creature by tapping it, adding at least {U}{U}{U} due to Nyxbloom Ancient. Activate Freed from the Real by paying {U}, untapping the creature. Repeat.

    Commander Spellbook ↗
  • Freed from the Real + Zaxara, the Exemplary

    • Infinite colored mana

    8,289 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Zaxara. Zaxara does not have summoning sickness.

    Steps

    Activate Zaxara by tapping it, adding {U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Zaxara. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Hakim, LoreweaverFreed from the Real untaps your creatures and Hakim, Loreweaver taps your creatures.
  2. Terra, Magical Adept // Esper TerraFreed from the Real untaps your creatures and Terra, Magical Adept // Esper Terra taps your creatures.
  3. Hei Bai, Forest GuardianFreed from the Real untaps your creatures and Hei Bai, Forest Guardian taps your creatures.
  4. Ertai, the CorruptedFreed from the Real untaps your creatures and Ertai, the Corrupted taps your creatures.
  5. Go-Shintai of Life's OriginFreed from the Real untaps your creatures and Go-Shintai of Life's Origin taps your creatures.
  6. Hanna, Ship's NavigatorFreed from the Real untaps your creatures and Hanna, Ship's Navigator taps your creatures.
  7. Marina VendrellFreed from the Real untaps your creatures and Marina Vendrell taps your creatures.
  8. Estrid, the MaskedFreed from the Real is an Aura, which Estrid, the Masked can use.
  9. Bruna, Light of AlabasterFreed from the Real is an Aura, which Bruna, Light of Alabaster can use.
  10. Galea, Kindler of HopeFreed from the Real is an Aura, which Galea, Kindler of Hope can use.

View Freed from the Real on Scryfall