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Incubation Druid

Incubation Druid

Creature — Elf Druid0/2$0.80

: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Legal in Commander

Is

Does

Rewards

Combos 69

  • Incubation Druid + Freed from the Real

    • Infinite mana lands you control can produce

    14,083 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.

    Steps

    Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Incubation Druid. Repeat.

    Commander Spellbook ↗
  • Incubation Druid + Pemmin's Aura

    • Infinite mana lands you control can produce

    9,352 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.

    Steps

    Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Incubation Druid. Repeat.

    Commander Spellbook ↗
  • Incubation Druid + Umbral Mantle

    • Infinitely large creature until end of turn

    6,824 decks on Commander Spellbook

    How it works

    Before you start

    You control a mana-producing land. Incubation Druid does not have summoning sickness. Umbral Mantle attached to Incubation Druid.

    Steps

    Activate Incubation Druid by tapping it, adding {3}. Activate Incubation Druid by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Incubation Druid + Devoted Druid + Agatha's Soul Cauldron

    • Infinite colored mana

    Mana needed: 4,483 decks on Commander Spellbook

    How it works

    Steps

    If Incubation Druid does not have a +1/+1 counter on it, activate its adapt ability by paying {3}{G}{G}, putting three +1/+1 counters on it. Activate Incubation Druid by tapping it, adding {G}{G}{G}. Activate Incubation Druid using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping Incubation Druid. Repeat.

    Commander Spellbook ↗
  • Incubation Druid + Vigean Graftmage

    • Infinite mana lands you control can produce

    3,447 decks on Commander Spellbook

    How it works

    Before you start

    Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.

    Steps

    Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Vigean Graftmage by paying {1}{U}, untapping Incubation Druid. Repeat.

    Commander Spellbook ↗
  • Incubation Druid + Umbral Mantle + Leyline of Abundance

    • Infinitely large creature until end of turn
    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce
    • Infinite +1/+1 counters on creatures you control

    1,411 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it.

    Steps

    Activate Incubation Druid's first ability by tapping it, adding three mana of any color a land you control could produce. Leyline of Abundance triggers, adding {G}. Activate Incubation Druid by paying {3} and untapping it, giving itself +2/+2 until end of turn. Repeat. Once you have infinite {G}, you may activate Leyline of Abundance's ability to put infinite +1/+1 counters on each creature you control.

    Commander Spellbook ↗
  • Incubation Druid + Staff of Domination + Nyxbloom Ancient

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce

    1,256 decks on Commander Spellbook

    How it works

    Before you start

    Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it.

    Steps

    Activate Incubation Druid's first ability by tapping it, adding nine mana of any color a land you control could produce. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Incubation Druid. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat. Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.

    Commander Spellbook ↗
  • Incubation Druid + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana
    • Infinite mana lands you control can produce

    1,137 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness and has a +1/+1 counter on it. You control a mana-producing land.

    Steps

    Activate Marvin using Incubation Druid's ability by tapping it, adding three mana of any type a land you control can produce. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Incubation Druid + Experiment Kraj + Horseshoe Crab

    • Infinite mana lands you control can produce
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 991 decks on Commander Spellbook

    How it works

    Before you start

    Experiment Kraj does not have summoning sickness. You control a land that can produce {U}.

    Steps

    Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}. Repeat from step 6.

    Commander Spellbook ↗
  • Incubation Druid + Experiment Kraj + Gilder Bairn

    • Infinite proliferate

    807 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that can tap to produce at least {G/U}.

    Steps

    Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding {G/U}{G/U}{G/U}. Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Incubation Druid can use.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Incubation Druid can use because it puts +1/+1 counters on your creatures.
  3. High Perfect MorcantHigh Perfect Morcant proliferates, which Incubation Druid can use because it puts +1/+1 counters on your creatures.
  4. Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Incubation Druid can use.
  5. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Incubation Druid can use.
  6. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Incubation Druid can use.
  7. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Incubation Druid can use.
  8. Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Incubation Druid can use.
  9. Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures, which Incubation Druid can use.
  10. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Incubation Druid can use because it puts +1/+1 counters on your creatures.

View Incubation Druid on Scryfall