
Incubation Druid
Creature — Elf Druid0/2$0.80
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Legal in Commander
Is
Does
Rewards
Combos 69
Incubation Druid + Freed from the Real
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
Freed from the Real attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.
Steps
Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Incubation Druid. Repeat.
Incubation Druid + Pemmin's Aura
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
Pemmin's Aura attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.
Steps
Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Incubation Druid. Repeat.
Incubation Druid + Umbral Mantle
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
You control a mana-producing land. Incubation Druid does not have summoning sickness. Umbral Mantle attached to Incubation Druid.
Steps
Activate Incubation Druid by tapping it, adding {3}. Activate Incubation Druid by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.
Incubation Druid + Devoted Druid + Agatha's Soul Cauldron
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
If Incubation Druid does not have a +1/+1 counter on it, activate its adapt ability by paying {3}{G}{G}, putting three +1/+1 counters on it. Activate Incubation Druid by tapping it, adding {G}{G}{G}. Activate Incubation Druid using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping Incubation Druid. Repeat.
Incubation Druid + Vigean Graftmage
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it. You control a land that can produce {U}.
Steps
Activate Incubation Druid's first ability by tapping it, adding {U}{U}{U}. Activate Vigean Graftmage by paying {1}{U}, untapping Incubation Druid. Repeat.
Incubation Druid + Umbral Mantle + Leyline of Abundance
- Infinitely large creature until end of turn
- Infinite mana lands you control can produce
- Infinite mana creatures you control can produce
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Incubation Druid. Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it.
Steps
Activate Incubation Druid's first ability by tapping it, adding three mana of any color a land you control could produce. Leyline of Abundance triggers, adding {G}. Activate Incubation Druid by paying {3} and untapping it, giving itself +2/+2 until end of turn. Repeat. Once you have infinite {G}, you may activate Leyline of Abundance's ability to put infinite +1/+1 counters on each creature you control.
Incubation Druid + Staff of Domination + Nyxbloom Ancient
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana lands you control can produce
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Incubation Druid does not have summoning sickness. Incubation Druid has at least one +1/+1 counter on it.
Steps
Activate Incubation Druid's first ability by tapping it, adding nine mana of any color a land you control could produce. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Incubation Druid. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat. Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Incubation Druid + Marvin, Murderous Mimic + Pili-Pala
- Infinite colored mana
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness and has a +1/+1 counter on it. You control a mana-producing land.
Steps
Activate Marvin using Incubation Druid's ability by tapping it, adding three mana of any type a land you control can produce. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.
Incubation Druid + Experiment Kraj + Horseshoe Crab
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness. You control a land that can produce {U}.
Steps
Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}. Repeat from step 6.
Incubation Druid + Experiment Kraj + Gilder Bairn
- Infinite proliferate
Commander Spellbook ↗How it works
Before you start
You control a land that can tap to produce at least {G/U}.
Steps
Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding {G/U}{G/U}{G/U}. Activate Experiment Kraj using Gilder Bairn's ability by paying {2}{G/U} and untapping it, doubling each counter on target permanent. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates, which Incubation Druid can use because it puts +1/+1 counters on your creatures.
- High Perfect MorcantHigh Perfect Morcant proliferates, which Incubation Druid can use because it puts +1/+1 counters on your creatures.
- Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures, which Incubation Druid can use.
- Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates, which Incubation Druid can use because it puts +1/+1 counters on your creatures.