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Horseshoe Crab

Horseshoe Crab

Creature — Crab1/3$0.19

: Untap this creature.

Legal in Commander

Is

Does

Combos 102

  • Horseshoe Crab + Experiment Kraj + Incubation Druid

    • Infinite mana lands you control can produce
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 991 decks on Commander Spellbook

    How it works

    Before you start

    Experiment Kraj does not have summoning sickness. You control a land that can produce {U}.

    Steps

    Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}. Repeat from step 6.

    Commander Spellbook ↗
  • Horseshoe Crab + Kinnan, Bonder Prodigy + Enduring Vitality

    • Infinite colored mana
    • Put most creature cards from your library onto the battlefield

    859 decks on Commander Spellbook

    How it works

    Steps

    Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Kinnan, Bonder Prodigy + Cryptolith Rite

    • Infinite colored mana
    • Put most creature cards from your library onto the battlefield

    801 decks on Commander Spellbook

    How it works

    Steps

    Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Rex, Cyber-Hound + Omen Hawker

    • Infinite colorless mana that can only be spent to activate abilities

    677 decks on Commander Spellbook

    How it works

    Steps

    Activate Rex using Omen Hawker's ability by tapping it, adding {C}{U} that can only be spent to activate abilities. Activate Rex using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Marvin, Murderous Mimic + Incubation Druid

    • Infinite mana lands you control can produce

    607 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that can tap to produce {U}. Marvin does not have summoning sickness and has at least one +1/+1 counter on it.

    Steps

    Activate Marvin using Incubation Druid's ability by tapping it, adding {U}{U}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Mimeoplasm, Revered One + Kami of Whispered Hopes

    • Infinite colored mana

    Mana needed: 601 decks on Commander Spellbook

    How it works

    Before you start

    Mimeoplasm does not have summoning sickness and has power 6 or greater. Horseshoe Crab and Kami of Whispered Hopes are exiled by Mimeoplasm.

    Steps

    Activate Mimeoplasm by paying {2}, causing it to become a copy of Kami of Whispered Hopes. Activate Mimeoplasm by tapping it, adding at least six {U}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Horseshoe Crab. Activate Mimeoplasm by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Kinnan, Bonder Prodigy + Paradise Mantle

    • Infinite colored mana
    • Put most creature cards from your library onto the battlefield

    520 decks on Commander Spellbook

    How it works

    Steps

    Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Marvin, Murderous Mimic + Kami of Whispered Hopes

    • Infinite colored mana

    508 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Kami of Whispered Hopes's ability by tapping it, adding at least {U}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Mimeoplasm, Revered One + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 444 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 7 or greater. Mimeoplasm does not have summoning sickness. Horseshoe Crab and Selvala are exiled by Mimeoplasm.

    Steps

    Activate Mimeoplasm by paying {2}, causing it to become a copy of Selvala. Activate Mimeoplasm by paying {G} and tapping it, adding at least {5}{G}{U}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Horseshoe Crab. Activate Mimeoplasm by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Horseshoe Crab + Enduring Vitality + Badgermole Cub

    • Infinite green mana

    411 decks on Commander Spellbook

    How it works

    Before you start

    Horseshoe Crab doesn't have summoning sickness.

    Steps

    Activate Horseshoe Crab by tapping it, adding {U}. Badgermole Cub triggers, adding {G}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Homer, the HermitHorseshoe Crab is a Crab, which Homer, the Hermit can use.
  2. Aang and KataraHorseshoe Crab untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.

View Horseshoe Crab on Scryfall