
Horseshoe Crab
Creature — Crab1/3$0.19
: Untap this creature.
Legal in Commander
Is
Does
Combos 102
Horseshoe Crab + Experiment Kraj + Incubation Druid
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness. You control a land that can produce {U}.
Steps
Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Horseshoe Crab. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on Incubation Druid. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself. Activate Experiment Kraj using Horseshoe Crab's ability by paying {U}, untapping it. Activate Experiment Kraj using Incubation Druid's ability by tapping it, adding at least {U}{U}{U}. Repeat from step 6.
Horseshoe Crab + Kinnan, Bonder Prodigy + Enduring Vitality
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.
Horseshoe Crab + Kinnan, Bonder Prodigy + Cryptolith Rite
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.
Horseshoe Crab + Rex, Cyber-Hound + Omen Hawker
- Infinite colorless mana that can only be spent to activate abilities
Commander Spellbook ↗How it works
Steps
Activate Rex using Omen Hawker's ability by tapping it, adding {C}{U} that can only be spent to activate abilities. Activate Rex using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.
Horseshoe Crab + Marvin, Murderous Mimic + Incubation Druid
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
You control a land that can tap to produce {U}. Marvin does not have summoning sickness and has at least one +1/+1 counter on it.
Steps
Activate Marvin using Incubation Druid's ability by tapping it, adding {U}{U}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.
Horseshoe Crab + Mimeoplasm, Revered One + Kami of Whispered Hopes
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Mimeoplasm does not have summoning sickness and has power 6 or greater. Horseshoe Crab and Kami of Whispered Hopes are exiled by Mimeoplasm.
Steps
Activate Mimeoplasm by paying {2}, causing it to become a copy of Kami of Whispered Hopes. Activate Mimeoplasm by tapping it, adding at least six {U}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Horseshoe Crab. Activate Mimeoplasm by paying {U}, untapping it. Repeat.
Horseshoe Crab + Kinnan, Bonder Prodigy + Paradise Mantle
- Infinite colored mana
- Put most creature cards from your library onto the battlefield
Commander Spellbook ↗How it works
Steps
Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.
Horseshoe Crab + Marvin, Murderous Mimic + Kami of Whispered Hopes
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Kami of Whispered Hopes's ability by tapping it, adding at least {U}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.
Horseshoe Crab + Mimeoplasm, Revered One + Selvala, Heart of the Wilds
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
You control a creature with power 7 or greater. Mimeoplasm does not have summoning sickness. Horseshoe Crab and Selvala are exiled by Mimeoplasm.
Steps
Activate Mimeoplasm by paying {2}, causing it to become a copy of Selvala. Activate Mimeoplasm by paying {G} and tapping it, adding at least {5}{G}{U}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Horseshoe Crab. Activate Mimeoplasm by paying {U}, untapping it. Repeat.
Horseshoe Crab + Enduring Vitality + Badgermole Cub
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Horseshoe Crab doesn't have summoning sickness.
Steps
Activate Horseshoe Crab by tapping it, adding {U}. Badgermole Cub triggers, adding {G}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Homer, the HermitHorseshoe Crab is a Crab, which Homer, the Hermit can use.
- Aang and KataraHorseshoe Crab untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.