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Enduring Vitality

Enduring Vitality

Enchantment Creature — Elk Glimmer3/3$14.41

Vigilance Creatures you control have ": Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Legal in Commander

Is

Does

Combos 168

  • Enduring Vitality + The Unbeatable Squirrel Girl + Shang-Chi, Master of Kung Fu

    • Infinite colored mana
    • Infinite creature tokens

    Mana needed: 5,404 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more Squirrels.

    Steps

    Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control. Activate four Squirrels by tapping them, adding {1}{G}{G}{G}. Repeat

    Commander Spellbook ↗
  • Enduring Vitality + Aggravated Assault

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    4,903 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures that do not have summoning sickness.

    Steps

    Activate at least five creatures you control by tapping them, adding at least {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Enduring Vitality + The Unbeatable Squirrel Girl + Concordant Crossroads

    • Infinite colored mana
    • Infinite creature tokens with haste

    Mana needed: 4,715 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more Squirrels.

    Steps

    Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control. Activate four Squirrels by tapping them, adding {1}{G}{G}{G}. Repeat

    Commander Spellbook ↗
  • Enduring Vitality + Kinnan, Bonder Prodigy + Pili-Pala

    • Infinite colored mana

    2,027 decks on Commander Spellbook

    How it works

    Steps

    Activate Pili-Pala by tapping it, adding one mana of any color. Kinnan triggers, adding one mana of the color that was produced. Activate Pili-Pala's other ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Enduring Vitality + Badgermole Cub + Pili-Pala

    • Infinite colored mana

    1,660 decks on Commander Spellbook

    How it works

    Steps

    Activate Pili-Pala by tapping it, adding {1}. Badgermole Cub triggers, adding {G}. Activate Pili-Pala by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Enduring Vitality + The Unbeatable Squirrel Girl + Thousand-Year Elixir

    • Infinite colored mana
    • Infinite creature tokens

    Mana needed: 1,551 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more Squirrels.

    Steps

    Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control. Activate four Squirrels by tapping them, adding {1}{G}{G}{G}. Repeat

    Commander Spellbook ↗
  • Enduring Vitality + The Unbeatable Squirrel Girl + Akroma's Memorial

    • Infinite colored mana
    • Infinite creature tokens with haste

    Mana needed: 1,079 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more Squirrels.

    Steps

    Activate The Unbeatable Squirrel Girl by paying {1}{G}{G}{G}, creating a 1/1 Squirrel creature token for each Squirrel you control. Activate four Squirrels by tapping them, adding {1}{G}{G}{G}. Repeat

    Commander Spellbook ↗
  • Enduring Vitality + Kinnan, Bonder Prodigy + Horseshoe Crab

    • Infinite colored mana
    • Put most creature cards from your library onto the battlefield

    859 decks on Commander Spellbook

    How it works

    Steps

    Activate Horseshoe Crab by tapping it, adding {U}. Kinnan triggers, adding {U}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Enduring Vitality + Bruce Banner // The Incredible Hulk + Pyrohemia

    • Near-infinite +1/+1 counters on a creature
    • Near-infinite combat phases
    • Near-infinite damage to all players

    Mana needed: 608 decks on Commander Spellbook

    How it works

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Holding priority, activate The Incredible Hulk by tapping it, adding {R}. Repeat from step 2.

    Commander Spellbook ↗
  • Enduring Vitality + Horseshoe Crab + Badgermole Cub

    • Infinite green mana

    411 decks on Commander Spellbook

    How it works

    Before you start

    Horseshoe Crab doesn't have summoning sickness.

    Steps

    Activate Horseshoe Crab by tapping it, adding {U}. Badgermole Cub triggers, adding {G}. Activate Horseshoe Crab by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangEnduring Vitality taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraEnduring Vitality taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Autumn Willow, HarmonyEnduring Vitality taps your creatures, which Autumn Willow, Harmony can use because it triggers when your creature becomes tapped.
  4. Emmara, Soul of the AccordEnduring Vitality taps your creatures, which Emmara, Soul of the Accord can use because it triggers when your creature becomes tapped.
  5. Wylie Duke, Atiin HeroEnduring Vitality taps your creatures, which Wylie Duke, Atiin Hero can use because it triggers when your creature becomes tapped.
  6. Annie Flash, the VeteranEnduring Vitality taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
  7. Zar Ojanen, Scion of EfravaEnduring Vitality taps your creatures, which Zar Ojanen, Scion of Efrava can use because it triggers when your creature becomes tapped.
  8. Radha, Coalition WarlordEnduring Vitality taps your creatures, which Radha, Coalition Warlord can use because it triggers when your creature becomes tapped.
  9. Lieutenant Hikaru SuluEnduring Vitality taps your creatures, which Lieutenant Hikaru Sulu can use because it triggers when your creature becomes tapped.
  10. Kona, Rescue BeastieEnduring Vitality taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.

View Enduring Vitality on Scryfall