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Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk, back face

Bruce Banner // The Incredible Hulk

Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero$1.99

, : Draw X cards. Activate only as a sorcery. : Transform Bruce Banner. Activate only as a sorcery.

Reach, trample Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.

Legal in Commander

Is

Does

Combos 115

  • Bruce Banner // The Incredible Hulk + Caltrops

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    5,883 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk.

    Steps

    Declare The Incredible Hulk as an attacker. Caltrops triggers, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Legolas's Quick Reflexes

    • Infinite +1/+1 counters on a creature
    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 2,172 decks on Commander Spellbook

    How it works

    Before you start

    The Incredible Hulk is indestructible.

    Steps

    Cast Legolas's Quick Reflexes by paying {G}, targeting The Incredible Hulk. Declare The Incredible Hulk as an attacker, tapping him in the process. The Incredible Hulk triggers, dealing damage equal to its power to itself. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Desert + Bear Umbra

    • Infinite +1/+1 counters on a creature
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,176 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk.

    Steps

    Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Pyrohemia + Fire Nation Palace

    • Near-infinite combat phases
    • Near-infinite damage to all players
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 1,035 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk.

    Steps

    Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Pyrohemia + Enduring Vitality

    • Near-infinite +1/+1 counters on a creature
    • Near-infinite combat phases
    • Near-infinite damage to all players

    Mana needed: 608 decks on Commander Spellbook

    How it works

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Holding priority, activate The Incredible Hulk by tapping it, adding {R}. Repeat from step 2.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Raging Regisaur

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    359 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk. An opponent cannot block and kill Raging Regisaur. Raging Regisaur has vigilance.

    Steps

    Declare The Incredible Hulk and Raging Regisaur as attackers. Raging Regisaur triggers, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Desert + Sword of Feast and Famine

    • Infinite +1/+1 counters on a creature
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    333 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block The Incredible Hulk.

    Steps

    Deal combat damage using The Incredible Hulk. Sword of Feast and Famine triggers, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Balduvian Trading Post + Bear Umbra

    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite red mana
    • Infinite untap of lands you control

    315 decks on Commander Spellbook

    How it works

    Before you start

    You control another mana-producing land. An opponent cannot block and kill The Incredible Hulk.

    Steps

    Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control. Holding priority, activate a land other than Balduvian Trading Post by tapping it, adding at least {1}. Activate Balduvian Trading Post's second ability by paying {1} and tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Desert + Pip-Boy 3000

    • Infinite +1/+1 counters on a creature
    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    254 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk.

    Steps

    Declare The Incredible Hulk as an attacker, triggering the ability given to it by Pip-Boy 3000, untapping all lands you control. During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Bruce Banner // The Incredible Hulk + Fire Whip

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    240 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk. The Incredible Hulk has vigilance.

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ThingBruce Banner // The Incredible Hulk puts +1/+1 counters on your creatures and The Thing doubles counters.
  2. Tam, the PossibilityTam, the Possibility proliferates and Bruce Banner // The Incredible Hulk puts +1/+1 counters on your creatures.
  3. The Ur-DragonBruce Banner // The Incredible Hulk has extra combat phases, which The Ur-Dragon can use because it has an attack trigger.
  4. Animar, Soul of ElementsBruce Banner // The Incredible Hulk puts +1/+1 counters on your creatures, which Animar, Soul of Elements can use.
  5. Ramos, Dragon EngineBruce Banner // The Incredible Hulk puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  6. Ureni of the UnwrittenBruce Banner // The Incredible Hulk has extra combat phases, which Ureni of the Unwritten can use because it has an attack trigger.
  7. Karona, False GodBruce Banner // The Incredible Hulk has extra combat phases, which Karona, False God can use because it has an attack trigger.
  8. Lara Croft, Tomb RaiderBruce Banner // The Incredible Hulk has extra combat phases, which Lara Croft, Tomb Raider can use because it has an attack trigger.
  9. Human TorchBruce Banner // The Incredible Hulk has extra combat phases, which Human Torch can use because it has an attack trigger.
  10. Borborygmos and FblthpBruce Banner // The Incredible Hulk has extra combat phases, which Borborygmos and Fblthp can use because it has an attack trigger.

View Bruce Banner // The Incredible Hulk on Scryfall