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Fire Whip

Fire Whip

Enchantment — Aura$0.24

Enchant creature you control Enchanted creature has ": This creature deals 1 damage to any target." Sacrifice this Aura: It deals 1 damage to any target.

Legal in Commander

Is

Does

Combos 27

  • Fire Whip + Bruce Banner // The Incredible Hulk

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    240 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk. The Incredible Hulk has vigilance.

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Basilisk Collar

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    94 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Gorgon's Head

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    55 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Gorgon Flail

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    45 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Quietus Spike

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    40 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Vorpal Sword

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    31 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Gift of Doom

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    20 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Thornbite Staff + Rune of Mortality

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    18 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Fire Whip + Lurking Roper

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    12 decks on Commander Spellbook

    How it works

    Before you start

    Fire Whip attached to Lurking Roper. Lurking Roper does not have summoning sickness. You have a way to give Lurking Roper lifelink.

    Steps

    Activate Lurking Roper by tapping it, dealing 1 damage to any target and causing you to gain one life. Lurking Roper triggers, untapping it. Repeat.

    Commander Spellbook ↗
  • Fire Whip + Famished Paladin

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    9 decks on Commander Spellbook

    How it works

    Before you start

    Fire Whip attached to Famished Paladin. Famished Paladin does not have summoning sickness. You have a way to give Famished Paladin lifelink.

    Steps

    Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain one life. Famished Paladin triggers, untapping it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Plargg, Dean of Chaos // Augusta, Dean of OrderFire Whip taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  2. Magda, Brazen OutlawFire Whip taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  3. Sami, Ship's EngineerFire Whip taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  4. Solphim, Mayhem DominusFire Whip damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  5. Torbran, Thane of Red FellFire Whip damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  6. Gisela, Blade of GoldnightFire Whip damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  7. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedFire Whip damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  8. Neriv, Heart of the StormFire Whip damages opponents and Neriv, Heart of the Storm multiplies your damage.
  9. Tor Wauki the YoungerFire Whip damages opponents and Tor Wauki the Younger multiplies your damage.
  10. Hawkeye, Young AvengerFire Whip damages opponents and Hawkeye, Young Avenger multiplies your damage.

View Fire Whip on Scryfall