
Solphim, Mayhem Dominus
Legendary Creature — Phyrexian Horror5/4$29.00
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. , Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legal in Commander
Is
Does
Combos 9
Solphim, Mayhem Dominus + Heartless Hidetsugu
- Each opponent with an even life total loses the game
- Near-infinite damage to all players
Commander Spellbook ↗How it works
Before you start
Heartless Hidetsugu does not have summoning sickness.
Steps
Activate Heartless Hidetsugu by tapping it, causing it to deal lethal damage to each opponent with an even life total, nearly lethal damage to each opponent with an odd life total, and damage to you equal to half your life total rounded down.
Solphim, Mayhem Dominus + Ziatora, the Incinerator + Malignus
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Ziatora triggers, causing you to sacrifice Malignus, then deal damage equal to twice Malignus' power to an opponent, and create three Treasure tokens. The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Malignus + Chandra's Ignition
- Each opponent loses the game
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Chandra's Ignition by paying {3}{R}{R}, causing Malignus to deal damage equal to twice its power to each other creature and each opponent. Each opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Malignus + Terror of the Peaks
- Near-infinite damage
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Malignus by paying {3}{R}{R}. When Malignus enters the battlefield, Terror of the Peaks triggers, dealing an amount of damage equal to twice Malignus' power to an opponent. The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Brion Stoutarm + Malignus
- Near-infinite lifegain
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Brion does not have summoning sickness.
Steps
Activate Brion by paying {R}, tapping it and sacrificing Malignus, dealing damage equal to two times Malignus's power to target opponent and causing you to gain that much life. The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Malignus + Warstorm Surge
- Near-infinite damage
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Malignus by paying {3}{R}{R}. When Malignus enters the battlefield, Warstorm Surge triggers, dealing an amount of damage equal to twice Malignus' power to an opponent. The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Minsc & Boo, Timeless Heroes + Malignus
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Minsc & Boo has at least two loyalty counters on it.
Steps
Activate Minsc & Boo's second loyalty ability by removing two loyalty counters from it, sacrificing Malignus and dealing damage equal to two times Malignus's power to target opponent. The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Malignus + Pandemonium
- Near-infinite damage
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Malignus by paying {3}{R}{R}. When Malignus enters the battlefield, Pandemonium triggers, dealing an amount of damage equal to twice Malignus' power to an opponent. The opponent loses the game due to having zero or less life.
Solphim, Mayhem Dominus + Malignus + Burning Anger
- Near-infinite damage
- Target player loses the game on each of your turns
Commander Spellbook ↗How it works
Before you start
Burning Anger attached to Malignus. Malignus does not have summoning sickness.
Steps
Activate Malignus by tapping it, causing it to deal damage equal to twice its power to an opponent. The opponent loses the game due to having zero or less life. You may repeat this during each of your turns.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Arbaaz MirArbaaz Mir damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Surtr, Fiery JötunSurtr, Fiery Jötun damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Purphoros, God of the ForgePurphoros, God of the Forge damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Niv-Mizzet, ParunNiv-Mizzet, Parun damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Omnath, Locus of RageOmnath, Locus of Rage damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Vivi OrnitierVivi Ornitier damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Drakuseth, Maw of FlamesDrakuseth, Maw of Flames damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Electro, Assaulting BatteryElectro, Assaulting Battery damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Ashling, Flame DancerAshling, Flame Dancer damages opponents and Solphim, Mayhem Dominus multiplies your damage.