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Electro, Assaulting Battery

Electro, Assaulting Battery

Legendary Creature — Human Villain2/3$3.59

Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add . When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.

Legal in Commander

Is

Does

Rewards

Combos 8

  • Electro, Assaulting Battery + Sozin's Comet + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent

    Mana needed: 6,703 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Electro. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Avatar Roku, Firebender + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinitely powerful red creatures you control until end of turn
    • Infinite damage to one opponent

    6,111 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Declare a creature as an attacker, triggering Avatar Roku, adding six {R}. Move to your postcombat main phase. You will not lose the mana due to Electro. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Firebending Student + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent

    5,393 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Firebending Student.

    Steps

    Declare Firebending Student as an attacker, triggering its ability, adding an amount of {R} equal to its power. Move to your postcombat main phase. You will not lose the mana due to Electro. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Zuko, Firebending Master + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent

    3,643 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Zuko. You have at least five experience counters.

    Steps

    Declare Zuko as an attacker, triggering its ability, adding an amount of {R} equal to the number of experience counters you have. Move to your postcombat main phase. You will not lose the mana due to Electro. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Underworld Breach + Burning Inquiry

    • Infinite self-mill
    • Near-infinite mill

    Mana needed: 1,168 decks on Commander Spellbook

    How it works

    Steps

    Cast Burning Inquiry by paying {R}. Electro triggers, adding {R}. Resolve Burning Inquiry, causing each player to draw three cards and discard three cards at random. Cast Burning Inquiry from your graveyard for its escape cost by paying {R} and exiling 3 cards from your graveyard. Repeat from step 2.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Sun Warriors + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent

    501 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Sun Warriors. You control five or more creatures.

    Steps

    Declare Sun Warriors as an attacker, triggering its ability, adding an amount of {R} equal to the number of creatures you control. Move to your postcombat main phase. You will not lose the mana due to Electro. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Cormela, Glamour Thief + Twinflame

    • Infinite black mana that can only be spent to cast instant and sorcery spells
    • Infinite blue mana that can only be spent to cast instant and sorcery spells

    Mana needed: 98 decks on Commander Spellbook

    How it works

    Steps

    Activate Cormela by paying {1} and tapping it, adding {U}{B}{R} that can only be spent to cast instant and/or sorcery spells. Cast Twinflame by paying {1}{R}. Electro triggers, adding {R}. Resolve Twinflame, creating a token copy of Cormela. Put the tapped Cormela into your graveyard due to the legend rule. Cormela dies, triggering itself, returning Twinflame from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Electro, Assaulting Battery + Blazing Firesinger // Seething Song + Emiel the Blessed

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast a copy of Seething Song from exile by paying {2}{R}, adding {R}{R}{R}{R}{R}. When you cast that spell, Electro triggers, adding {R}. Activate Emiel the Blessed by paying {3}, blinking Blazing Firesinger, which enters prepared. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Solphim, Mayhem DominusElectro, Assaulting Battery damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  2. Torbran, Thane of Red FellElectro, Assaulting Battery damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  3. Gisela, Blade of GoldnightElectro, Assaulting Battery damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  4. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedElectro, Assaulting Battery damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  5. Neriv, Heart of the StormElectro, Assaulting Battery damages opponents and Neriv, Heart of the Storm multiplies your damage.
  6. Tor Wauki the YoungerElectro, Assaulting Battery damages opponents and Tor Wauki the Younger multiplies your damage.
  7. Hawkeye, Young AvengerElectro, Assaulting Battery damages opponents and Hawkeye, Young Avenger multiplies your damage.
  8. Rem Karolus, Stalwart SlayerElectro, Assaulting Battery damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  9. Taii Wakeen, Perfect ShotElectro, Assaulting Battery damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  10. Rankle and TorbranElectro, Assaulting Battery damages opponents and Rankle and Torbran multiplies your damage.

View Electro, Assaulting Battery on Scryfall