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Sozin's Comet

Sozin's Comet

Sorcery$2.95

Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Legal in Commander

Is

Does

Rewards

Combos 10

  • Sozin's Comet + Hellkite Charger

    • Infinite combat phases
    • Infinite red mana
    • Infinite combat damage

    Mana needed: 9,077 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature that can attack this turn. An opponent cannot block creatures you control

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}, causing each creature you control to gain firebending 5 until end of turn. Declare Hellkite Charger and at least one other creature as attackers, triggering each creature's firebending ability and Hellkite Charger. Resolve each firebending trigger, adding {R}{R}{R}{R}{R} for each attacking creature. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Sozin's Comet + Aggravated Assault + Electro, Assaulting Battery

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent

    Mana needed: 6,703 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Electro. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Sozin's Comet + Aggravated Assault + The Last Agni Kai

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    Mana needed: 6,542 decks on Commander Spellbook

    How it works

    Before you start

    You and an opponent each control a creature. You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast The Last Agni Kai by paying {1}{R}. Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to The Last Agni Kai. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 3.

    Commander Spellbook ↗
  • Sozin's Comet + Aggravated Assault + Ozai, the Phoenix King

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    Mana needed: 6,441 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Ozai. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Sozin's Comet + Aggravated Assault + Leyline Tyrant

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinite damage to one opponent

    Mana needed: 5,188 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Leyline Tyrant. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Sozin's Comet + Aggravated Assault + Ashling, Flame Dancer

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    Mana needed: 4,744 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Ashling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Sozin's Comet + Bruce Banner // The Incredible Hulk + Pyrohemia

    • Near-infinite combat phases
    • Near-infinite damage to all players
    • Near-infinite +1/+1 counters on a creature

    Mana needed: 115 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk.

    Steps

    Cast Sozin's Comet from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}, giving each creature you control firebending 5 until end of turn. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}{R}. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Sozin's Comet + Aggravated Assault + Upwelling

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Upwelling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Sozin's Comet + Charnelhoard Wurm + Great Train Heist

    • Infinite artifact tokens
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite tapped Treasure tokens
    • Infinite combat damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Charnelhoard Wurm.

    Steps

    Cast Sozin's Comet by paying {3}{R}{R}. Declare Charnelhoard Wurm as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Holding priority, cast Great Train Heist by paying {2}{R}{R}, selecting its first mode, causing you to untap all creatures you control and get an additional combat phase after this one. Deal combat damage using Charnelhoard Wurm, triggering its ability, returning Great Train Heist from your graveyard to your hand. Repeat from step 2.

    Commander Spellbook ↗
  • Sozin's Comet + Charnelhoard Wurm + Savage Beating

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Charnelhoard Wurm.

    Steps

    Cast Sozin's Comet by paying {3}{R}{R}. Declare Charnelhoard Wurm as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Holding priority, cast Savage Beating by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat phase after this one. Deal combat damage using Charnelhoard Wurm, triggering its ability, returning Savage Beating from your graveyard to your hand. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Sozin's Comet can use because it has an attack trigger.
  2. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Sozin's Comet can use because it has an attack trigger.
  3. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Sozin's Comet can use because it has an attack trigger.
  4. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Sozin's Comet can use because it has an attack trigger.
  5. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Sozin's Comet can use because it has an attack trigger.
  6. Moraug, Fury of AkoumMoraug, Fury of Akoum has extra combat phases, which Sozin's Comet can use because it has an attack trigger.
  7. Karlach, Fury of AvernusKarlach, Fury of Avernus has extra combat phases, which Sozin's Comet can use because it has an attack trigger.
  8. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Sozin's Comet can use because it has an attack trigger.
  9. Godo, Bandit WarlordGodo, Bandit Warlord has extra combat phases, which Sozin's Comet can use because it has an attack trigger.
  10. Bumi, UnleashedBumi, Unleashed has extra combat phases, which Sozin's Comet can use because it has an attack trigger.

View Sozin's Comet on Scryfall