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Upwelling

Upwelling

Enchantment$1.03

Players don't lose unspent mana as steps and phases end.

Legal in Commander

Is

Combos 5

  • Upwelling + Sozin's Comet + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}. Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Move to your postcombat main phase. You will not lose the mana due to Upwelling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Upwelling + Avatar Roku, Firebender + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinitely powerful red creatures you control until end of turn

    6 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.

    Steps

    Declare a creature as an attacker, triggering Avatar Roku, adding six {R}. Move to your postcombat main phase. You will not lose the mana due to Upwelling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Upwelling + Firebending Student + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    5 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Firebending Student.

    Steps

    Declare Firebending Student as an attacker, triggering its ability, adding an amount of {R} equal to its power. Move to your postcombat main phase. You will not lose the mana due to Upwelling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Upwelling + Sun Warriors + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Sun Warriors. You control five or more creatures.

    Steps

    Declare Sun Warriors as an attacker, triggering its ability, adding an amount of {R} equal to the number of creatures you control. Move to your postcombat main phase. You will not lose the mana due to Upwelling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Upwelling + Zuko, Firebending Master + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite mana creatures you control can produce

    1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Zuko. You have at least five experience counters.

    Steps

    Declare Zuko as an attacker, triggering its ability, adding an amount of {R} equal to the number of experience counters you have. Move to your postcombat main phase. You will not lose the mana due to Upwelling. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sythis, Harvest's HandUpwelling is an Enchantment, which Sythis, Harvest's Hand can use.
  2. Yenna, Redtooth RegentUpwelling is an Enchantment, which Yenna, Redtooth Regent can use.
  3. Calix, Guided by FateUpwelling is an Enchantment, which Calix, Guided by Fate can use.
  4. Bello, Bard of the BramblesUpwelling is an Enchantment, which Bello, Bard of the Brambles can use.
  5. Wildsear, Scouring MawUpwelling is an Enchantment, which Wildsear, Scouring Maw can use.
  6. Yuna, Hope of SpiraUpwelling is an Enchantment, which Yuna, Hope of Spira can use.
  7. Satsuki, the Living LoreUpwelling is an Enchantment, which Satsuki, the Living Lore can use.
  8. Terra, Magical Adept // Esper TerraUpwelling is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Narci, Fable SingerUpwelling is an Enchantment, which Narci, Fable Singer can use.
  10. Anikthea, Hand of ErebosUpwelling is an Enchantment, which Anikthea, Hand of Erebos can use.

View Upwelling on Scryfall