
Savage Beating
Instant$10.09
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)
Legal in Commander
Is
Does
Combos 6
Savage Beating + Surge to Victory
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent is unable to block and kill creatures you control.
Steps
Cast Surge to Victory by paying {4}{R}{R}, exiling Savage Beating from your graveyard and giving creatures you control +5/+0 until end of turn. Deal combat damage to an opponent with any creature you control. Surge to Victory triggers, casting a copy of Savage Beating without paying its mana cost. Resolve Savage Beating, untapping all creatures you control and giving you an additional combat phase after this one. Repeat from step 2.
Savage Beating + Magar of the Magic Strings
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent is unable to block creatures you control.
Steps
Activate Magar by paying {1}{B}{R}, noting Savage Beating and putting it face down as a 3/3 creature. On any other turn, deal combat damage to an opponent with the face down creature. The face down creature triggers, causing you to cast a copy of Savage Beating without paying its mana cost. Resolve the copy of Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 2.
Savage Beating + Spellbinder
- Infinite combat phases
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.
Steps
Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it. Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost. Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one. Repeat.
Savage Beating + Zethi, Arcane Blademaster
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Savage Beating exiled with a kick counter on it. Zethi does not have summoning sickness. An opponent is unable to block and kill Zethi. Creatures you control can tap to produce at least {3}{R}{R}.
Steps
Declare Zethi as an attacker, attacking an opponent unable to block and kill it. Zethi triggers. Holding priority, activate all mana-producing creatures you control by tapping them, adding at least {3}{R}{R}. Resolve the Zethi trigger, causing you to pay {3}{R}{R} to cast a copy of Savage Beating. Resolve the Savage Beating copy, untapping all creatures you control and causing you to get an additional combat phase after this one. Repeat each combat phase.
Savage Beating + Charnelhoard Wurm + Glamdring
- Infinite combat damage
- Infinite combat phases
Commander Spellbook ↗How it works
Before you start
Glamdring attached to Charnelhoard Wurm. Charnelhoard Wurm does not have summoning sickness. An opponent cannot block Charnelhoard Wurm.
Steps
Deal combat damage to an opponent using Charnelhoard Wurm. Charnelhoard Wurm and Glamdring trigger. Resolve the Charnelhoard Wurm trigger, returning Savage Beating from your graveyard to your hand. Resolve the Glamdring trigger, casting Savage Beating without paying its mana cost. Resolve Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Savage Beating + Charnelhoard Wurm + Sozin's Comet
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite combat damage
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Charnelhoard Wurm.
Steps
Cast Sozin's Comet by paying {3}{R}{R}. Declare Charnelhoard Wurm as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Holding priority, cast Savage Beating by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat phase after this one. Deal combat damage using Charnelhoard Wurm, triggering its ability, returning Savage Beating from your graveyard to your hand. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Najal, the Storm RunnerSavage Beating has extra combat phases, which Najal, the Storm Runner can use because it has an attack trigger.
- Aziza, Mage Tower CaptainSavage Beating untaps your creatures and Aziza, Mage Tower Captain taps your creatures.
- Stella Lee, Wild CardSavage Beating untaps your creatures and Stella Lee, Wild Card taps your creatures.
- Zevlor, Elturel ExileSavage Beating untaps your creatures and Zevlor, Elturel Exile taps your creatures.
- Loki LaufeysonSavage Beating untaps your creatures and Loki Laufeyson taps your creatures.
- Fire Lord AzulaSavage Beating has extra combat phases, which Fire Lord Azula can use because it has an attack trigger.
- Jandor, Fortuned TravelerSavage Beating has extra combat phases, which Jandor, Fortuned Traveler can use because it has an attack trigger.
- Seifer AlmasySavage Beating has extra combat phases, which Seifer Almasy can use because it has an attack trigger.
- Extus, Oriq Overlord // Awaken the Blood AvatarSavage Beating has extra combat phases, which Extus, Oriq Overlord // Awaken the Blood Avatar can use because it has an attack trigger.
- Magus Lucea KaneSavage Beating untaps your creatures and Magus Lucea Kane taps your creatures.