leylines
My decksNew deck
Magar of the Magic Strings

Magar of the Magic Strings

Legendary Creature — Minotaur Performer3/3$0.61

: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

Legal in Commander

Is

Rewards

Combos 47

  • Magar of the Magic Strings + Savage Beating

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 3,295 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block creatures you control.

    Steps

    Activate Magar by paying {1}{B}{R}, noting Savage Beating and putting it face down as a 3/3 creature. On any other turn, deal combat damage to an opponent with the face down creature. The face down creature triggers, causing you to cast a copy of Savage Beating without paying its mana cost. Resolve the copy of Savage Beating, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Aggravated Assault + Brass's Bounty

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 167 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill creatures you control. You control at least six lands.

    Steps

    Activate Magar by paying {1}{B}{R}, noting Brass's Bounty and putting it face down as a 3/3 creature. On any other turn, deal combat damage to an opponent with the face down creature. The face down creature triggers, causing you to cast a copy of Brass's Bounty without paying its mana cost. Resolve the copy of Brass's Bounty, creating at least six Treasure tokens. Move to your postcombat main phase. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat and main phase after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Rise of the Eldrazi + Birgi, God of Storytelling // Harnfel, Horn of Bounty

    • Infinite turns

    Mana needed: 163 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Harnfel by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Rise of the Eldrazi + Skirge Familiar

    • Infinite turns

    Mana needed: 117 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Skirge Familiar by discarding Rise of the Eldrazi, adding {B}. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Sundial of the Infinite + Last Chance

    • Infinite turns

    Mana needed: 117 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted. The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Final Fortune + Sundial of the Infinite

    • Infinite turns

    Mana needed: 108 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Final Fortune noted. The creature triggers, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Sundial of the Infinite + Warrior's Oath

    • Infinite turns

    Mana needed: 101 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted. The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Obeka, Brute Chronologist + Last Chance

    • Infinite turns

    Mana needed: 81 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted. The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Obeka by tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Last Chance + Glorious End

    • Infinite turns

    Mana needed: 79 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Glorious End noted. The creatures trigger. Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Magar of the Magic Strings + Final Fortune + Glorious End

    • Infinite turns

    Mana needed: 71 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Final Fortune and Glorious End noted. The creatures trigger. Resolve the first trigger, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Magar of the Magic Strings can use because it rewards an Instant or sorcery.
  2. Neheb, the WorthyMagar of the Magic Strings is a Minotaur, which Neheb, the Worthy can use.
  3. Sethron, Hurloon GeneralMagar of the Magic Strings is a Minotaur, which Sethron, Hurloon General can use.
  4. Esika, God of the Tree // The Prismatic BridgeMagar of the Magic Strings is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  5. Jodah, the UnifierMagar of the Magic Strings is a Legendary permanent, which Jodah, the Unifier can use.
  6. Sauron, the Dark LordMagar of the Magic Strings is a Legendary permanent, which Sauron, the Dark Lord can use.
  7. Sisay, Weatherlight CaptainMagar of the Magic Strings is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  8. Shanid, Sleepers' ScourgeMagar of the Magic Strings is a Legendary permanent, which Shanid, Sleepers' Scourge can use.
  9. Hei Bai, Forest GuardianMagar of the Magic Strings is a Legendary permanent, which Hei Bai, Forest Guardian can use.
  10. Dihada, Binder of WillsMagar of the Magic Strings is a Legendary permanent, which Dihada, Binder of Wills can use.

View Magar of the Magic Strings on Scryfall