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Warrior's Oath

Warrior's Oath

Sorcery$17.05

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Legal in Commander

Is

Combos 9

  • Warrior's Oath + Obeka, Brute Chronologist + Exalted Flamer of Tzeentch

    • Infinite turns

    Mana needed: 112 decks on Commander Spellbook

    How it works

    Before you start

    You have no instants and/or sorceries in your graveyard.

    Steps

    Cast Warrior's Oath by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Warrior's Oath, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Warrior's Oath from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Warrior's Oath triggers. Holding priority, activate Obeka by tapping it, ending the turn and exiling the Warrior's Oath trigger from the stack. Repeat from step 4.

    Commander Spellbook ↗
  • Warrior's Oath + Exalted Flamer of Tzeentch + Sundial of the Infinite

    • Infinite turns

    Mana needed: 103 decks on Commander Spellbook

    How it works

    Before you start

    You have no instants and/or sorceries in your graveyard.

    Steps

    Cast Warrior's Oath by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Warrior's Oath, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Warrior's Oath from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Warrior's Oath triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Warrior's Oath trigger from the stack. Repeat from step 4.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Sundial of the Infinite

    • Infinite turns

    Mana needed: 101 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted. The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Glorious End

    • Infinite turns

    Mana needed: 71 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Warrior's Oath and Glorious End noted. The creatures trigger. Resolve the first trigger, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Obeka, Brute Chronologist

    • Infinite turns

    Mana needed: 67 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted. The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Obeka by tapping it, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Stunning Reversal

    • Infinite turns

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is unable to block and kill creatures you control.

    Steps

    Cast Warrior's Oath by paying {R}{R}, causing you to take an extra turn after this one. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature. Move to your next turn. Deal combat damage to an opponent with both face down creatures, triggering their abilities. Resolve the first trigger, causing you to cast a copy of Warrior's Oath without paying its mana cost. Resolve the copy of Warrior's Oath, causing you to take an extra turn after this one. Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost. Resolve the copy of Stunning Reversal. At the beginning of your end step, Warrior's Oath triggers, causing your life total to become one and you to draw seven cards due to Stunning Reversal. Repeat from step 4.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Discontinuity

    • Infinite turns

    Mana needed: 24 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Discontinuity and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Warrior's Oath and Discontinuity noted. The creatures trigger. Resolve the first trigger, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Discontinuity without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Time Stop

    • Infinite turns

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Time Stop and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Warrior's Oath and Time Stop noted. The creatures trigger. Resolve the first trigger, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Time Stop without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Warrior's Oath + Magar of the Magic Strings + Day's Undoing

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Warrior's Oath and Day's Undoing noted. The creatures trigger. Resolve the first trigger, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Warrior's Oath is an Instant or sorcery.
  2. Gandalf the GreyGandalf the Grey copies your spells and Warrior's Oath is an Instant or sorcery.
  3. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Warrior's Oath is an Instant or sorcery.
  4. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Warrior's Oath is an Instant or sorcery.
  5. Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Warrior's Oath is an Instant or sorcery.
  6. Zada, Hedron GrinderWarrior's Oath is an Instant or sorcery, which Zada, Hedron Grinder can use.
  7. Krark, the ThumblessWarrior's Oath is an Instant or sorcery, which Krark, the Thumbless can use.
  8. Prismari, the InspirationWarrior's Oath is an Instant or sorcery, which Prismari, the Inspiration can use.
  9. Storm, Force of NatureWarrior's Oath is an Instant or sorcery, which Storm, Force of Nature can use.
  10. Melek, Izzet ParagonWarrior's Oath is an Instant or sorcery, which Melek, Izzet Paragon can use.

View Warrior's Oath on Scryfall