leylines
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Day's Undoing

Day's Undoing

Sorcery$1.66

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Legal in Commander

Is

Does

Combos 4

  • Day's Undoing + Magar of the Magic Strings + Warrior's Oath

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Warrior's Oath and Day's Undoing noted. The creatures trigger. Resolve the first trigger, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Day's Undoing + Magar of the Magic Strings + Last Chance

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Day's Undoing noted. The creatures trigger. Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Day's Undoing + Magar of the Magic Strings + Final Fortune

    • Infinite turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Final Fortune and Day's Undoing noted. The creatures trigger. Resolve the first trigger, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗
  • Day's Undoing + Magar of the Magic Strings + Chance for Glory

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Chance for Glory and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Chance for Glory and Day's Undoing noted. The creatures trigger. Resolve the first trigger, casting a copy of Chance for Glory without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Chance for Glory trigger from causing you to lose the game. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Council of FourDay's Undoing refills every hand, which The Council of Four can use.
  2. The Unagi of Kyoshi IslandDay's Undoing refills every hand, which The Unagi of Kyoshi Island can use.
  3. Nekusar, the MindrazerDay's Undoing refills every hand, which Nekusar, the Mindrazer can use.
  4. Xyris, the Writhing StormDay's Undoing refills every hand, which Xyris, the Writhing Storm can use.
  5. King T'Challa // Black Panther, Hope EnduringDay's Undoing refills every hand, which King T'Challa // Black Panther, Hope Enduring can use.
  6. Krang, the All-PowerfulDay's Undoing refills every hand, which Krang, the All-Powerful can use.
  7. Ian Malcolm, ChaoticianDay's Undoing refills every hand, which Ian Malcolm, Chaotician can use.
  8. Kitsa, Otterball EliteDay's Undoing is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  9. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Day's Undoing is an Instant or sorcery.
  10. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Day's Undoing is an Instant or sorcery.

View Day's Undoing on Scryfall