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Krang, the All-Powerful

Krang, the All-Powerful

Legendary Artifact Creature — Utrom Robot3/3$0.40

If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zimone, Paradox SculptorKrang, the All-Powerful puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  2. Lt. Cmdr. Geordi La ForgeKrang, the All-Powerful puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  3. Chief Miles O'BrienKrang, the All-Powerful puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  4. Immortus, Master of EternityImmortus, Master of Eternity refills every hand, which Krang, the All-Powerful can use.
  5. ArzakonArzakon refills every hand, which Krang, the All-Powerful can use.
  6. Vorel of the Hull CladeKrang, the All-Powerful puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  7. Arna Kennerüd, SkycaptainKrang, the All-Powerful puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  8. Tanazir QuandrixKrang, the All-Powerful puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  9. The ThingKrang, the All-Powerful puts +1/+1 counters on your creatures and The Thing doubles counters.
  10. Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Krang, the All-Powerful puts +1/+1 counters on your creatures.

View Krang, the All-Powerful on Scryfall