
Last Chance
Sorcery$3.52
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Legal in Commander
Is
Combos 9
Last Chance + Obeka, Brute Chronologist + Exalted Flamer of Tzeentch
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have no instants and/or sorceries in your graveyard.
Steps
Cast Last Chance by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Last Chance, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Last Chance triggers. Holding priority, activate Obeka by tapping it, ending the turn and exiling the Last Chance trigger from the stack. Repeat from step 4.
Last Chance + Magar of the Magic Strings + Sundial of the Infinite
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted. The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Last Chance + Exalted Flamer of Tzeentch + Sundial of the Infinite
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have no instants and/or sorceries in your graveyard.
Steps
Cast Last Chance by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Last Chance, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Last Chance triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Last Chance trigger from the stack. Repeat from step 4.
Last Chance + Magar of the Magic Strings + Obeka, Brute Chronologist
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted. The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Obeka by tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Last Chance + Magar of the Magic Strings + Glorious End
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Glorious End noted. The creatures trigger. Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Last Chance + Magar of the Magic Strings + Stunning Reversal
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent is unable to block and kill creatures you control.
Steps
Cast Last Chance by paying {R}{R}, causing you to take an extra turn after this one. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Stunning Reversal and putting it face down as a 3/3 creature. Move to your next turn. Deal combat damage to an opponent with both face down creatures, triggering their abilities. Resolve the first trigger, causing you to cast a copy of Last Chance without paying its mana cost. Resolve the copy of Last Chance, causing you to take an extra turn after this one. Resolve the second trigger, causing you to cast a copy of Stunning Reversal without paying its mana cost. Resolve the copy of Stunning Reversal. At the beginning of your end step, Last Chance triggers, causing your life total to become one and you to draw seven cards due to Stunning Reversal. Repeat from step 4.
Last Chance + Magar of the Magic Strings + Discontinuity
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Discontinuity and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Discontinuity noted. The creatures trigger. Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Discontinuity without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Last Chance + Magar of the Magic Strings + Time Stop
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Time Stop and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Time Stop noted. The creatures trigger. Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Time Stop without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Last Chance + Magar of the Magic Strings + Day's Undoing
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. Activate Magar by paying {1}{B}{R}, noting Day's Undoing and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creatures that have Last Chance and Day's Undoing noted. The creatures trigger. Resolve the first trigger, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Resolve the second trigger, casting a copy of Day's Undoing without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Last Chance is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Last Chance is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Last Chance is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Last Chance is an Instant or sorcery.
- Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Last Chance is an Instant or sorcery.
- Zada, Hedron GrinderLast Chance is an Instant or sorcery, which Zada, Hedron Grinder can use.
- Krark, the ThumblessLast Chance is an Instant or sorcery, which Krark, the Thumbless can use.
- Prismari, the InspirationLast Chance is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureLast Chance is an Instant or sorcery, which Storm, Force of Nature can use.
- Melek, Izzet ParagonLast Chance is an Instant or sorcery, which Melek, Izzet Paragon can use.