
Sundial of the Infinite
Artifact$9.49
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
colorlessLegal in Commander
Is
Does
Combos 14
Sundial of the Infinite + Isochron Scepter + Final Fortune
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Isochron Scepter by paying {2}, casting a copy of Final Fortune without paying its mana cost. Resolve the Final Fortune, taking an extra turn after this one. At the beginning of each extra turn's end step, Final Fortune triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn. Repeat.
Sundial of the Infinite + Exalted Flamer of Tzeentch + Final Fortune
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have no instants and/or sorceries in your graveyard.
Steps
Cast Final Fortune by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Final Fortune, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Final Fortune from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Final Fortune triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Final Fortune trigger from the stack. Repeat from step 4.
Sundial of the Infinite + Magar of the Magic Strings + Last Chance
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Last Chance by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Last Chance and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Last Chance noted. The creature triggers, casting a copy of Last Chance without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Last Chance trigger from causing you to lose the game. Repeat from step 3.
Sundial of the Infinite + Exalted Flamer of Tzeentch + Last Chance
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have no instants and/or sorceries in your graveyard.
Steps
Cast Last Chance by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Last Chance, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Last Chance from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Last Chance triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Last Chance trigger from the stack. Repeat from step 4.
Sundial of the Infinite + Magar of the Magic Strings + Final Fortune
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Final Fortune by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Final Fortune and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Final Fortune noted. The creature triggers, casting a copy of Final Fortune without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Final Fortune trigger from causing you to lose the game. Repeat from step 3.
Sundial of the Infinite + Exalted Flamer of Tzeentch + Warrior's Oath
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have no instants and/or sorceries in your graveyard.
Steps
Cast Warrior's Oath by paying {R}{R}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Warrior's Oath, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Warrior's Oath from your graveyard to your hand. Repeat steps 1-3 one additional time. At the beginning of your end step, Warrior's Oath triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the Warrior's Oath trigger from the stack. Repeat from step 4.
Sundial of the Infinite + Magar of the Magic Strings + Warrior's Oath
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Cast Warrior's Oath by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Magar by paying {1}{B}{R}, noting Warrior's Oath and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the face down creature that has Warrior's Oath noted. The creature triggers, casting a copy of Warrior's Oath without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step. Activate Sundial of the Infinite by paying {1} and tapping it, causing you to end the turn. This will prevent the Warrior's Oath trigger from causing you to lose the game. Repeat from step 3.
Sundial of the Infinite + Spellbinder + Final Fortune
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent.
Steps
Deal combat damage to a player with the equipped creature. Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost. The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn. Repeat steps 1 to 3 on your next extra turn. At the beginning of your end step, a delayed triggered ability from Final Fortune triggers. In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn. Repeat from step 4 each turn.
Sundial of the Infinite + Elite Arcanist + Chance for Glory
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Elite Arcanist does not have summoning sickness.
Steps
Activate Elite Arcanist by paying {3} and tapping it, casting a copy of Chance for Glory without paying its mana cost. Resolve the Chance for Glory copy, giving creatures you control indestructible, taking an extra turn after this one, and creating a delayed triggered ability. At the beginning of your end step, if this is an extra turn from Chance for Glory, its delayed triggered ability triggers. In response, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the triggered ability. Repeat each turn.
Sundial of the Infinite + Biovisionary + Auton Soldier
- Win the game
Commander Spellbook ↗How it works
Before you start
You have at least three opponents. Auton Soldier does not have summoning sickness.
Steps
Attack with Auton Soldier. Auton Soldier's myriad ability triggers, creating two token copies of Biovisionary that are tapped and attacking. At the end of combat, the two Biovisionary tokens' sacrifice triggers from the myriad ability are put on the stack. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, exiling the sacrifice triggers and ending the turn. At the beginning of the next player's end step, each copy of Biovisionary triggers, causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Alibou, Ancient WitnessSundial of the Infinite taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
- Aang and KataraSundial of the Infinite taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
- Lita, Mechanical EngineerLita, Mechanical Engineer untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Living Brain, Mechanical MarvelLiving Brain, Mechanical Marvel untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Gandalf the GreyGandalf the Grey untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Sundial of the Infinite taps your artifacts.
- Estrid, the MaskedEstrid, the Masked untaps your artifacts and Sundial of the Infinite taps your artifacts.