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Isochron Scepter

Isochron Scepter

Artifact$8.70

Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

colorlessLegal in Commander

Is

Does

Rewards

Combos 235

  • Isochron Scepter + Dramatic Reversal

    • Infinite mana nonland permanents you control can produce
    • Infinite untap of nonland permanents you control

    107,741 decks on Commander Spellbook

    How it works

    Before you start

    Nonland permanents you control can tap to produce at least {3}.

    Steps

    Activate all mana-producing nonland permanents you control by tapping them, adding at least {3}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost. Resolve Dramatic Reversal, untapping all nonland permanents you control. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Nexus of Fate + Mystical Tutor

    • Infinite turns

    Mana needed: 7,530 decks on Commander Spellbook

    How it works

    Steps

    Cast Nexus of Fate by paying {5}{U}{U}, granting you an extra turn after this one and shuffling it into your library. Activate Isochron Scepter by paying {2} and tapping it, casting Mystical Tutor, putting Nexus of Fate on top of your library. Move to your next turn. Draw Nexus of Fate from the top of your library. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Final Fortune + Sundial of the Infinite

    • Infinite turns

    Mana needed: 2,368 decks on Commander Spellbook

    How it works

    Steps

    Activate Isochron Scepter by paying {2}, casting a copy of Final Fortune without paying its mana cost. Resolve the Final Fortune, taking an extra turn after this one. At the beginning of each extra turn's end step, Final Fortune triggers. Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Final Fortune + Obeka, Brute Chronologist

    • Infinite turns

    Mana needed: 1,986 decks on Commander Spellbook

    How it works

    Steps

    Activate Isochron Scepter by paying {2}, casting a copy of Final Fortune. At the beginning of your next end step, if you cast Final Fortune on the previous turn, Final Fortune's lose the game ability triggers. In response, activate Obeka by tapping it, choosing to end the turn and exiling the stack in the process. Repeat each turn.

    Commander Spellbook ↗
  • Isochron Scepter + Beacon of Tomorrows + Mystical Tutor

    • Infinite turns

    Mana needed: 1,373 decks on Commander Spellbook

    How it works

    Steps

    Cast Beacon of Tomorrow by paying {6}{U}{U}, granting you an extra turn after this one and shuffling it into your library. Activate Isochron Scepter by paying {2} and tapping it, casting Mystical Tutor, putting Beacon of Tomorrows on top of your library. Move to your next turn. Draw Beacon of Tomorrows from the top of your library. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Noxious Revival + Time Warp

    • Infinite turns

    Mana needed: 623 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost. Resolve the Noxious Revival, returning Time Warp from your graveyard to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Noxious Revival + Temporal Manipulation

    • Infinite turns

    Mana needed: 528 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost. Resolve the Noxious Revival, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Vitalize + Kiora's Follower

    • Infinite mana creatures you control can produce

    434 decks on Commander Spellbook

    How it works

    Before you start

    Vitalize is exiled by Isochron Scepter. Kiora's Follower doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vitalize without paying its mana cost. Resolve Vitalize, untapping all creatures you control Activate Kiora's Follower by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Vitalize + Ioreth of the Healing House

    • Infinite mana creatures you control can produce

    308 decks on Commander Spellbook

    How it works

    Before you start

    Vitalize is exiled by Isochron Scepter. Ioreth of the Healing House doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vitalize without paying its mana cost. Resolve Vitalize, untapping all creatures you control Activate Ioreth of the Healing House by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Isochron Scepter + Noxious Revival + Capture of Jingzhou

    • Infinite turns

    Mana needed: 304 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one. Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost. Resolve the Noxious Revival, returning Capture of Jingzhou from your graveyard to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Alibou, Ancient WitnessIsochron Scepter taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  2. Aang and KataraIsochron Scepter taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  3. Gandalf the WhiteGandalf the White copies your triggered abilities, which Isochron Scepter can use because it has an enter-the-battlefield trigger.
  4. Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Isochron Scepter can use because it rewards an Instant or sorcery.
  5. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Isochron Scepter can use because it has an enter-the-battlefield trigger.
  6. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Isochron Scepter can use because it has an enter-the-battlefield trigger.
  7. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Isochron Scepter can use because it has an enter-the-battlefield trigger.
  8. Mister FantasticMister Fantastic copies your triggered abilities, which Isochron Scepter can use because it has an enter-the-battlefield trigger.
  9. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Isochron Scepter can use because it rewards an Instant or sorcery.
  10. Grand Arbiter Augustin IVGrand Arbiter Augustin IV reduces your spell costs, which Isochron Scepter can use because it rewards an Instant or sorcery.

View Isochron Scepter on Scryfall