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Beacon of Tomorrows

Beacon of Tomorrows

Sorcery$3.13

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Legal in Commander

Is

Combos 55

  • Beacon of Tomorrows + Isochron Scepter + Mystical Tutor

    • Infinite turns

    Mana needed: 1,373 decks on Commander Spellbook

    How it works

    Steps

    Cast Beacon of Tomorrow by paying {6}{U}{U}, granting you an extra turn after this one and shuffling it into your library. Activate Isochron Scepter by paying {2} and tapping it, casting Mystical Tutor, putting Beacon of Tomorrows on top of your library. Move to your next turn. Draw Beacon of Tomorrows from the top of your library. Repeat.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Varragoth, Bloodsky Sire

    • Infinite turns

    Mana needed: 559 decks on Commander Spellbook

    How it works

    Before you start

    Varragoth does not have summoning sickness. Varragoth cannot be blocked and killed by an opponent.

    Steps

    Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Declare Varragoth as an attacker. Activate Varragoth's boast ability by paying {1}{B}, searching your library for Beacon of Tomorrows and putting it on top of your library. Move to your extra turn, drawing Beacon of Tomorrows during your draw step. Repeat.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Panoptic Mirror

    • Infinite turns

    518 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Beacon of Tomorrows without paying its mana cost. Resolve Beacon of Tomorrows, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Archmage Ascension

    • Infinite turns

    Mana needed: 420 decks on Commander Spellbook

    How it works

    Before you start

    Archmage Ascension has at least six quest counters on it.

    Steps

    During your draw step, Archmage Ascension allows you to search your library for Beacon of Tomorrows, reveal it and put it into your hand. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Repeat each turn.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Proteus Staff

    • Infinite turns

    Mana needed: 331 decks on Commander Spellbook

    How it works

    Before you start

    You control and own a nontoken creature. No creatures in library.

    Steps

    Cast Beacon of Tomorrows, shuffling it into your library. Activate Proteus Staff targeting the nontoken creature you control, putting it on the bottom of your library and revealing cards until you reveal the nontoken creature and putting Beacon of Tomorrows on top of your library. Pass the turn. Draw a card. Repeat.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Taigam, Master Opportunist + Clockspinning

    • Infinite turns

    Mana needed: 294 decks on Commander Spellbook

    How it works

    Before you start

    You've cast exactly one spell this turn.

    Steps

    Cast Beacon of Tomorrows by paying its mana cost. Taigam triggers, copying Beacon of Tomorrows and exiling the original Beacon of Tomorrows with four time counters on it. Resolve the Beacon of Tomorrows copy, causing you to take an extra turn after this one. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Beacon of Tomorrows and returning Clockspinning to your hand. Repeat step 4 one additional time. Move to your next turn. At the beginning of your upkeep, Beacon of Tomorrows's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Beacon of Tomorrows and returning Clockspinning to your hand. Beacon of Tomorrows's suspend ability triggers, causing you to cast it from exile without paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Leveler

    • Infinite turns

    Mana needed: 235 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. When Leveler enters the battlefield, it triggers, exiling your library. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat from step 3.

    Commander Spellbook ↗
  • Beacon of Tomorrows + God-Eternal Kefnet + Scroll Rack

    • Infinite turns

    Mana needed: 175 decks on Commander Spellbook

    How it works

    Steps

    Tap Scroll Rack and pay {1} to activate it, putting Beacon of Tomorrows on top of your library. Pass the turn. On your next draw step, when you draw Beacon of Tomorrows, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast. Cast the copy for {4}{U}{U}, granting you an extra turn.

    Commander Spellbook ↗
  • Beacon of Tomorrows + Planar Portal

    • Infinite turns

    Mana needed: 165 decks on Commander Spellbook

    How it works

    Before you start

    {12} {U}

    Steps

    Use {6} to activate Planar Portal to find Beacon of Tomorrows. Cast Beacon of Tomorrow for {6} {U} {U} and have it shuffle into your library. Pass to your next turn.

    Commander Spellbook ↗
  • Beacon of Tomorrows + God-Eternal Kefnet + Jace, the Mind Sculptor

    • Infinite turns

    Mana needed: 133 decks on Commander Spellbook

    How it works

    Steps

    Activate Jace's zero loyalty ability, putting Beacon of Tomorrows on top of your library. Pass the turn. On your next draw step, when you draw Beacon of Tomorrows, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast. Cast the copy for {4}{U}{U}, granting you an extra turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteBeacon of Tomorrows is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Beacon of Tomorrows is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Beacon of Tomorrows is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Beacon of Tomorrows is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Beacon of Tomorrows is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Beacon of Tomorrows is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Beacon of Tomorrows is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantBeacon of Tomorrows is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationBeacon of Tomorrows is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureBeacon of Tomorrows is an Instant or sorcery, which Storm, Force of Nature can use.

View Beacon of Tomorrows on Scryfall