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Leveler

Leveler

Artifact Creature — Juggernaut10/10$3.97

When this creature enters, exile all cards from your library.

colorlessLegal in Commander

Is

Rewards

Combos 23

  • Leveler + Thassa's Oracle

    • Win the game

    Mana needed: 9,796 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, triggering itself, causing you to win the game.

    Commander Spellbook ↗
  • Leveler + Laboratory Maniac

    • Win the game

    Mana needed: 9,259 decks on Commander Spellbook

    How it works

    Before you start

    on the battlefield.You have a way to draw a card.

    Steps

    Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Attempt to draw a card by any method, winning the game instead.

    Commander Spellbook ↗
  • Leveler + Jace, Wielder of Mysteries

    • Win the game

    Mana needed: 6,611 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Activate Jace's first loyalty ability, winning the game.

    Commander Spellbook ↗
  • Leveler + Doctor Doom, Unrivaled

    • Win the game

    Mana needed: 1,390 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. When Leveler enters, it triggers, exiling your library. Activate Doctor Doom by tapping it, causing you to draw a card, lose 1 life and then win the game because you attempted to draw from an empty library.

    Commander Spellbook ↗
  • Leveler + Fractured Identity

    • Exile each opponent's library

    Mana needed: 1,199 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Leveler and causing each opponent to create a token copy of it. When each opponent's Leveler enters the battlefield, they trigger, exiling each opponent's library.

    Commander Spellbook ↗
  • Leveler + Fblthp, Impossibly Lost

    • Win the game

    Mana needed: 721 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Leveler by paying {5}. When it enters, it triggers, exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Leveler + Nexus of Fate

    • Infinite turns

    Mana needed: 657 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. When Leveler enters the battlefield, it triggers, exiling your library. Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library. Move to your next turn, drawing Nexus of Fate during your draw step. Repeat from step 3.

    Commander Spellbook ↗
  • Leveler + Beacon of Tomorrows

    • Infinite turns

    Mana needed: 235 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. When Leveler enters the battlefield, it triggers, exiling your library. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat from step 3.

    Commander Spellbook ↗
  • Leveler + Timestream Navigator

    • Infinite turns

    Mana needed: 180 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing.

    Steps

    Cast Leveler by paying {5}. When Leveler enters the battlefield, it triggers, exiling your library. During your next upkeep step, activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Move to your draw step, drawing Timestream Navigator from your library. Cast Timestream Navigator by paying {1}{U}. Repeat from step 3 each turn.

    Commander Spellbook ↗
  • Leveler + Elda, Conjurer of Spectacle

    • Exile target opponent's library

    Mana needed: 146 decks on Commander Spellbook

    How it works

    Before you start

    You haven't cast a nonlegendary creature spell this turn.

    Steps

    Cast Leveler by paying {5}. Leveler's demonstrate ability triggers, causing you to copy it and an opponent to also copy it. Resolve the opponent's copy of Leveler. When it enters, it triggers, exiling that opponent's library. Resolve both Levelers remaining. When they enter, they trigger, exiling your library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gandalf the WhiteGandalf the White copies your triggered abilities, which Leveler can use because it has an enter-the-battlefield trigger.
  2. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Leveler can use because it has an enter-the-battlefield trigger.
  3. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Leveler can use because it has an enter-the-battlefield trigger.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Leveler can use because it has an enter-the-battlefield trigger.
  5. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Leveler can use because it has an enter-the-battlefield trigger.
  6. Mister FantasticMister Fantastic copies your triggered abilities, which Leveler can use because it has an enter-the-battlefield trigger.
  7. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Leveler can use because it has an enter-the-battlefield trigger.
  8. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Leveler can use because it has an enter-the-battlefield trigger.
  9. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Leveler can use because it has an enter-the-battlefield trigger.
  10. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Leveler can use because it has an enter-the-battlefield trigger.

View Leveler on Scryfall