
Fblthp, Impossibly Lost
Legendary Creature — Homunculus1/1$0.21
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Legal in Commander
Is
Does
Combos 8
Fblthp, Impossibly Lost + Leveler
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Cast Leveler by paying {5}. When it enters, it triggers, exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost + Demonic Consultation
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Cast Demonic Consultation by paying {B}, naming a card not in your library and thus exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost + Enter the Infinite
- Infinite card draw
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, causing you to draw your library and put a card from your hand on top of your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to draw two cards and then win the game.
Fblthp, Impossibly Lost + Thought Lash
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Activate Thought Lash a number of times by exiling all the cards in your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost + Mirror of Fate
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Activate Mirror of Fate by tapping and sacrificing it, choosing no cards and exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost + Mana Severance + Selective Memory
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Cast Mana Severance by paying {1}{U}, exiling all lands from your library. Cast Selective Memory by paying {3}{U}, exiling all remaining cards from your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost + Phyrexian Devourer
- Win the game
Commander Spellbook ↗How it works
Before you start
You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Activate Phyrexian Devourer a number of times by exiling all the cards in your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Fblthp, Impossibly Lost + Divining Witch
- Win the game
Commander Spellbook ↗How it works
Before you start
Divining Witch doesn't have summoning sickness. You have a card in hand. You control a creature other than Divining Witch that doesn't have summoning sickness and that cannot be blocked by an opponent.
Steps
Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming a card not in your library and thus exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Jhoira, Weatherlight CaptainFblthp, Impossibly Lost is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
- Sakashima of a Thousand FacesFblthp, Impossibly Lost is a Legendary permanent, which Sakashima of a Thousand Faces can use.
- Esika, God of the Tree // The Prismatic BridgeFblthp, Impossibly Lost is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Jodah, the UnifierFblthp, Impossibly Lost is a Legendary permanent, which Jodah, the Unifier can use.
- Sauron, the Dark LordFblthp, Impossibly Lost is a Legendary permanent, which Sauron, the Dark Lord can use.
- Basim Ibn IshaqFblthp, Impossibly Lost is a Legendary permanent, which Basim Ibn Ishaq can use.
- Sisay, Weatherlight CaptainFblthp, Impossibly Lost is a Legendary permanent, which Sisay, Weatherlight Captain can use.
- Rona, Herald of Invasion // Rona, Tolarian ObliteratorFblthp, Impossibly Lost is a Legendary permanent, which Rona, Herald of Invasion // Rona, Tolarian Obliterator can use.
- K-9, Mark IFblthp, Impossibly Lost is a Legendary permanent, which K-9, Mark I can use.
- Faramir, Steward of GondorFblthp, Impossibly Lost is a Legendary permanent, which Faramir, Steward of Gondor can use.