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Fblthp, Impossibly Lost

Fblthp, Impossibly Lost

Legendary Creature — Homunculus1/1$0.21

When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)

Legal in Commander

Is

Does

Combos 8

  • Fblthp, Impossibly Lost + Leveler

    • Win the game

    Mana needed: 721 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Leveler by paying {5}. When it enters, it triggers, exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Demonic Consultation

    • Win the game

    Mana needed: 671 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Demonic Consultation by paying {B}, naming a card not in your library and thus exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Enter the Infinite

    • Infinite card draw
    • Win the game

    Mana needed: 555 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, causing you to draw your library and put a card from your hand on top of your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to draw two cards and then win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Thought Lash

    • Win the game

    381 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Activate Thought Lash a number of times by exiling all the cards in your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Mirror of Fate

    • Win the game

    233 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Activate Mirror of Fate by tapping and sacrificing it, choosing no cards and exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Mana Severance + Selective Memory

    • Win the game

    Mana needed: 52 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Mana Severance by paying {1}{U}, exiling all lands from your library. Cast Selective Memory by paying {3}{U}, exiling all remaining cards from your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Phyrexian Devourer

    • Win the game

    36 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Activate Phyrexian Devourer a number of times by exiling all the cards in your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Fblthp, Impossibly Lost + Divining Witch

    • Win the game

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Before you start

    Divining Witch doesn't have summoning sickness. You have a card in hand. You control a creature other than Divining Witch that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming a card not in your library and thus exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jhoira, Weatherlight CaptainFblthp, Impossibly Lost is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
  2. Sakashima of a Thousand FacesFblthp, Impossibly Lost is a Legendary permanent, which Sakashima of a Thousand Faces can use.
  3. Esika, God of the Tree // The Prismatic BridgeFblthp, Impossibly Lost is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  4. Jodah, the UnifierFblthp, Impossibly Lost is a Legendary permanent, which Jodah, the Unifier can use.
  5. Sauron, the Dark LordFblthp, Impossibly Lost is a Legendary permanent, which Sauron, the Dark Lord can use.
  6. Basim Ibn IshaqFblthp, Impossibly Lost is a Legendary permanent, which Basim Ibn Ishaq can use.
  7. Sisay, Weatherlight CaptainFblthp, Impossibly Lost is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  8. Rona, Herald of Invasion // Rona, Tolarian ObliteratorFblthp, Impossibly Lost is a Legendary permanent, which Rona, Herald of Invasion // Rona, Tolarian Obliterator can use.
  9. K-9, Mark IFblthp, Impossibly Lost is a Legendary permanent, which K-9, Mark I can use.
  10. Faramir, Steward of GondorFblthp, Impossibly Lost is a Legendary permanent, which Faramir, Steward of Gondor can use.

View Fblthp, Impossibly Lost on Scryfall