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Selective Memory

Selective Memory

Sorcery$0.47

Search your library for any number of nonland cards, exile them, then shuffle.

Legal in Commander

Is

Combos 17

  • Selective Memory + Mana Severance + Thassa's Oracle

    • Win the game

    Mana needed: 249 decks on Commander Spellbook

    How it works

    Steps

    Cast Mana Severance by paying {1}{U}, searching for all land cards in your library, exiling them and shuffling your library. Cast Selective Memory by paying {3}{U}, exiling the rest of your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, causing you to win the game.

    Commander Spellbook ↗
  • Selective Memory + Mana Severance + Jace, Wielder of Mysteries

    • Win the game

    Mana needed: 227 decks on Commander Spellbook

    How it works

    Steps

    Cast Mana Severance by paying {1}{U}, searching for all land cards in your library, exiling them and shuffling your library. Cast Selective Memory by paying {3}{U}, exiling the rest of your library. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Selective Memory + Opposition Agent + Hive Mind

    • Cast any number of spells from opponents' libraries

    Mana needed: 99 decks on Commander Spellbook

    How it works

    Steps

    Cast Selective Memory by paying {3}{U}. Hive Mind triggers, causing each opponent to copy Selective Memory. Resolve an opponent's Selective Memory, causing you to search their library for all nonland cards and exile them due to Opposition Agent, with the ability to play them from exile. Repeat step 3 for each remaining opponent. Resolve your Selective Memory, exiling nothing from your library.

    Commander Spellbook ↗
  • Selective Memory + Fblthp, Impossibly Lost + Mana Severance

    • Win the game

    Mana needed: 52 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Mana Severance by paying {1}{U}, exiling all lands from your library. Cast Selective Memory by paying {3}{U}, exiling all remaining cards from your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Selective Memory + Cultivator Colossus + Laboratory Maniac

    • Put all lands from your hand and library onto the battlefield tapped
    • Win the game

    Mana needed: 35 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand.

    Steps

    Cast Selective Memory by paying {3}{U}, exiling all nonland cards from your library. Cast Cultivator Colossus by paying {4}{G}{G}{G}. Cultivator Colossus enters the battlefield, causing you to put a land card from your hand onto the battlefield tapped and draw a card. Repeat the process in step 3 until you draw from an empty library, causing you to win the game.

    Commander Spellbook ↗
  • Selective Memory + Illuna, Apex of Wishes + Jace, Wielder of Mysteries

    • Win the game

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Before you start

    You control a non-Human nontoken creature.

    Steps

    Cast Selective Memory by paying {3}{U}, exiling all nonland permanent cards from your library. Cast Illuna either from your hand or from the command zone for its mutate cost by paying {3}{R/G}{U}{U} and command tax, if applicable, putting it over or under a non-Human nontoken creature you control. Illuna triggers, exiling your library. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Selective Memory + Opposition Agent + Sudden Substitution

    • Exile all nonland cards from target opponent's library, with the ability for you to play them from exile

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Selective Memory by paying {3}{U}. Holding priority, cast Sudden Substitution by paying {2}{U}{U}, exchanging control of Selective Memory and target creature an opponent controls. Resolve Selective Memory, choosing to have the opponent exile all nonland cards in their library due to Opposition Agent.

    Commander Spellbook ↗
  • Selective Memory + Cultivator Colossus + Thassa's Oracle

    • Put all lands from your hand and library onto the battlefield tapped
    • Win the game

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand.

    Steps

    Cast Selective Memory by paying {3}{U}, exiling all nonland cards from your library. Cast Cultivator Colossus by paying {4}{G}{G}{G}. Cultivator Colossus enters the battlefield, causing you to put a land card from your hand onto the battlefield tapped and draw a card. Repeat the process in step 3 until you have an empty library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, causing you to win the game.

    Commander Spellbook ↗
  • Selective Memory + Cultivator Colossus + Jace, Wielder of Mysteries

    • Put all lands from your hand and library onto the battlefield tapped
    • Win the game

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand.

    Steps

    Cast Selective Memory by paying {3}{U}, exiling all nonland cards from your library. Cast Cultivator Colossus by paying {4}{G}{G}{G}. Cultivator Colossus enters the battlefield, causing you to put a land card from your hand onto the battlefield tapped and draw a card. Repeat the process in step 3 until you draw from an empty library, causing you to win the game.

    Commander Spellbook ↗
  • Selective Memory + Laboratory Maniac + Primal Surge

    • Win the game

    10 decks on Commander Spellbook

    How it works

    Before you start

    Enough mana available to cast both Selective Memory and Primal Surge (the casting can be split over two turns).

    Steps

    Cast Selective Memory, exiling all non-permanent cards from your library. Cast Primal Surge, putting all cards from your library onto the battlefield. Win the game the next time you would draw a card (immediately if there are any triggered/activated abilities from permanents upon Primal Surge's resolution).

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteSelective Memory is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Selective Memory is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Selective Memory is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Selective Memory is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Selective Memory is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Selective Memory is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Selective Memory is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantSelective Memory is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationSelective Memory is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureSelective Memory is an Instant or sorcery, which Storm, Force of Nature can use.

View Selective Memory on Scryfall