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Thassa's Oracle

Thassa's Oracle

Creature — Merfolk Wizard1/3$16.44

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

Legal in Commander

Is

Rewards

Combos 42

  • Thassa's Oracle + Demonic Consultation

    • Win the game

    Mana needed: 151,144 decks on Commander Spellbook

    How it works

    Steps

    Cast Demonic Consultation by paying {B}, naming Thassa's Oracle and thus exiling your library due to you not having a card named Thassa's Oracle in your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, causing you to win the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Tainted Pact

    • Win the game

    Mana needed: 132,759 decks on Commander Spellbook

    How it works

    Before you start

    No two cards in library share a name.

    Steps

    Cast Tainted Pact by paying {1}{B}, exiling your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, causing you to win the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Doomsday

    • Win the game

    Mana needed: 14,687 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 2. You have at least three devotion to blue.

    Steps

    Cast Doomsday by paying {B}{B}{B}, searching your library and graveyard for any five other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library and losing half your life, rounded up. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, winning the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Enter the Infinite

    • Infinite card draw
    • Win the game

    Mana needed: 12,780 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, drawing your library and then putting any card besides Thassa's Oracle from your hand on top of your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield ability triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Hermit Druid

    • Win the game

    Mana needed: 10,474 decks on Commander Spellbook

    How it works

    Before you start

    Hermit Druid does not have summoning sickness. You have no basic lands in library.

    Steps

    Activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, winning you the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Leveler

    • Win the game

    Mana needed: 9,796 decks on Commander Spellbook

    How it works

    Steps

    Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, triggering itself, causing you to win the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Thought Lash

    • Win the game

    Mana needed: 4,349 decks on Commander Spellbook

    How it works

    Steps

    Activate Thought Lash by exiling the top card of your library, preventing the next one damage that would be dealt to you this turn. Repeat step 1 until there are no cards in your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield winning you the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Paradigm Shift

    • Win the game

    Mana needed: 3,770 decks on Commander Spellbook

    How it works

    Before you start

    The number of cards in your graveyard is less than two plus your devotion to blue.

    Steps

    Cast Paradigm Shift by paying {1}{U}, exiling your library and shuffling your graveyard into your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, causing you to win the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Divining Witch

    • Win the game

    Mana needed: 2,041 decks on Commander Spellbook

    How it works

    Before you start

    another card in hand.

    Steps

    Cast Oracle for {U}{U}. Tap and activate Divining Witch's ability for {1}{B} and discarding a card while your Oracle trigger is on the stack, naming a card not in your library. Resolve Witch ability, exiling your library. Resolve Oracle trigger, winning the game.

    Commander Spellbook ↗
  • Thassa's Oracle + Mirror of Fate

    • Win the game

    Mana needed: 1,260 decks on Commander Spellbook

    How it works

    Steps

    Activate Mirror of Fate by tapping and sacrificing it, exiling your library and choosing to put no cards on top of your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Naban, Dean of IterationThassa's Oracle is a Wizard, which Naban, Dean of Iteration can use.
  2. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  4. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  5. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  6. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  7. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  8. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  9. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.
  10. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Thassa's Oracle can use because it has an enter-the-battlefield trigger.

View Thassa's Oracle on Scryfall