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Divining Witch

Divining Witch

Creature — Human Spellshaper1/1$0.85

, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Legal in Commander

Is

Does

Combos 7

  • Divining Witch + Thassa's Oracle

    • Win the game

    Mana needed: 2,041 decks on Commander Spellbook

    How it works

    Before you start

    another card in hand.

    Steps

    Cast Oracle for {U}{U}. Tap and activate Divining Witch's ability for {1}{B} and discarding a card while your Oracle trigger is on the stack, naming a card not in your library. Resolve Witch ability, exiling your library. Resolve Oracle trigger, winning the game.

    Commander Spellbook ↗
  • Divining Witch + Laboratory Maniac

    • Win the game

    Mana needed: 1,573 decks on Commander Spellbook

    How it works

    Before you start

    Divining Witch does not have summoning sickness. You have at least one card in hand. You have a way to draw a card.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming Divining Witch and exiling your library due to it not containing a card named Divining Witch. Draw a card, causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Divining Witch + Jace, Wielder of Mysteries

    • Win the game

    Mana needed: 774 decks on Commander Spellbook

    How it works

    Before you start

    Divining Witch does not have summoning sickness. You have at least one card in hand.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming Divining Witch and exiling your library due to it not containing a card named Divining Witch. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Divining Witch + Nexus of Fate

    • Infinite turns

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    Divining Witch does not have summoning sickness. At least one additional card in hand.

    Steps

    Activate Divining Witch by paying {1}{B}, discarding a card, and tapping it, Divining Witch, naming a card not in your library and exiling your entire library. Cast Nexus of Fate by paying {5}{U}{U}, taking an extra turn after this one and shuffling Nexus of Fate into your empty library. Draw Nexus of Fate on your next draw step. Repeat from step 2 each turn.

    Commander Spellbook ↗
  • Divining Witch + Fblthp, Impossibly Lost

    • Win the game

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Before you start

    Divining Witch doesn't have summoning sickness. You have a card in hand. You control a creature other than Divining Witch that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming a card not in your library and thus exiling your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Divining Witch + Beacon of Immortality + Bolas's Citadel

    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 6 or higher. You have another card in hand.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming a card not in your library and exiling your library. Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling it into your library. Cast Beacon of Immortality from the top of your library by paying 6 life, doubling your life total and shuffling it into your library. Repeat step 3.

    Commander Spellbook ↗
  • Divining Witch + Beacon of Immortality + Gwenom, Remorseless

    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 6 or higher. You have another card in hand. Gwenom has attacked this turn.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card except for Beacon of Immortality, naming a card not in your library and exiling your library. Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling it into your library. Cast Beacon of Immortality from the top of your library by paying 6 life, doubling your life total and shuffling it into your library. Repeat step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jirina, Dauntless GeneralDivining Witch is a Human, which Jirina, Dauntless General can use.
  2. General Kudro of DrannithDivining Witch is a Human, which General Kudro of Drannith can use.
  3. Jirina KudroDivining Witch is a Human, which Jirina Kudro can use.
  4. Jerren, Corrupted Bishop // Ormendahl, the CorrupterDivining Witch is a Human, which Jerren, Corrupted Bishop // Ormendahl, the Corrupter can use.
  5. Silvar, Devourer of the FreeDivining Witch is a Human, which Silvar, Devourer of the Free can use.
  6. Henry Wu, InGen GeneticistDivining Witch is a Human, which Henry Wu, InGen Geneticist can use.
  7. Betor, Kin to AllBetor, Kin to All untaps your creatures and Divining Witch taps your creatures.
  8. Jorn, God of Winter // Kaldring, the RimestaffJorn, God of Winter // Kaldring, the Rimestaff untaps your creatures and Divining Witch taps your creatures.

View Divining Witch on Scryfall