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Laboratory Maniac

Laboratory Maniac

Creature — Human Wizard2/2$0.35

If you would draw a card while your library has no cards in it, you win the game instead.

Legal in Commander

Is

Combos 34

  • Laboratory Maniac + Demonic Consultation

    • Win the game

    Mana needed: 14,751 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Demonic Consultation by paying {B}, naming Laboratory Maniac and thus exiling your library due to you not having a card named Laboratory Maniac in your library. Draw a card, causing you to win the game due to Laboratory Maniac.

    Commander Spellbook ↗
  • Laboratory Maniac + Tainted Pact

    • Win the game

    Mana needed: 9,682 decks on Commander Spellbook

    How it works

    Before you start

    No two cards in library share a name. You have a way to draw a card.

    Steps

    Cast Tainted Pact by paying {1}{B}, exiling your library. Draw a card, causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Laboratory Maniac + Leveler

    • Win the game

    Mana needed: 9,259 decks on Commander Spellbook

    How it works

    Before you start

    on the battlefield.You have a way to draw a card.

    Steps

    Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Attempt to draw a card by any method, winning the game instead.

    Commander Spellbook ↗
  • Laboratory Maniac + Hermit Druid

    • Win the game

    Mana needed: 7,369 decks on Commander Spellbook

    How it works

    Before you start

    Hermit Druid does not have summoning sickness. You have no basic lands in library.

    Steps

    At the beginning of your upkeep, activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard. Laboratory Maniac triggers, winning you the game.

    Commander Spellbook ↗
  • Laboratory Maniac + Thought Lash

    • Win the game

    3,936 decks on Commander Spellbook

    How it works

    Before you start

    It is the endstep before your turn.

    Steps

    Move to your turn. At the beginning of your upkeep, Thought Lash triggers. Choose not to pay for the Thoughtlash trigger, sacrificing Thought Lash. Thought Lash triggers, exiling your library. Move to your draw step, winning the game.

    Commander Spellbook ↗
  • Laboratory Maniac + Paradigm Shift

    • Win the game

    Mana needed: 3,073 decks on Commander Spellbook

    How it works

    Before you start

    You have no cards in your graveyard. You have a way to draw a card.

    Steps

    Cast Paradigm Shift by paying {1}{U}, exiling your library and shuffling your graveyard into your library. Draw a card, causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Laboratory Maniac + Doomsday + Windfall

    • Win the game

    Mana needed: 2,005 decks on Commander Spellbook

    How it works

    Before you start

    A player has six or more cards in their hand.

    Steps

    Cast Doomsday by paying {B}{B}{B}, searching your library and graveyard for any five other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library and losing half your life, rounded up. Cast Windfall by paying {2}{U}, causing each player to discard their hand, and causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Laboratory Maniac + Divining Witch

    • Win the game

    Mana needed: 1,573 decks on Commander Spellbook

    How it works

    Before you start

    Divining Witch does not have summoning sickness. You have at least one card in hand. You have a way to draw a card.

    Steps

    Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming Divining Witch and exiling your library due to it not containing a card named Divining Witch. Draw a card, causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Laboratory Maniac + Frenetic Efreet + Zndrsplt, Eye of Wisdom

    • Win the game

    1,442 decks on Commander Spellbook

    How it works

    Steps

    Activate Frenetic Efreet's ability an arbitrarily large amount of times by paying a total of {0}. Resolve the first Frenetic Efreet ability, flipping a coin and either sacrificing Frenetic Efreet or causing it to phase out. If you win the flip, Zndrsplt triggers, causing you to draw a card. Resolve the next Frenetic Efreet ability, flipping a coin and not phasing out or sacrificing Frenetic Efreet due to it no longer being on the battlefield. Repeat from step 3 until you have no cards in library. Draw a card, causing you to win the game due to Laboratory Maniac

    Commander Spellbook ↗
  • Laboratory Maniac + Dance with Calamity

    • Win the game

    Mana needed: 951 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Dance with Calamity by paying {7}{R}, exiling your library. Draw a card, causing you to win the game due to drawing from an empty library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Azami, Lady of ScrollsLaboratory Maniac is a Wizard, which Azami, Lady of Scrolls can use.
  2. Naban, Dean of IterationLaboratory Maniac is a Wizard, which Naban, Dean of Iteration can use.
  3. Naru Meha, Master WizardLaboratory Maniac is a Wizard, which Naru Meha, Master Wizard can use.
  4. Inalla, Archmage RitualistLaboratory Maniac is a Wizard, which Inalla, Archmage Ritualist can use.
  5. Kaza, Roil ChaserLaboratory Maniac is a Wizard, which Kaza, Roil Chaser can use.
  6. Adeliz, the Cinder WindLaboratory Maniac is a Wizard, which Adeliz, the Cinder Wind can use.
  7. The Destined WarriorLaboratory Maniac is a Wizard, which The Destined Warrior can use.
  8. Gandalf, Party GuestLaboratory Maniac is a Wizard, which Gandalf, Party Guest can use.
  9. Éowyn, ShieldmaidenLaboratory Maniac is a Human, which Éowyn, Shieldmaiden can use.
  10. Arcade GannonLaboratory Maniac is a Human, which Arcade Gannon can use.

View Laboratory Maniac on Scryfall